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authorBrian Paul <brian.paul@tungstengraphics.com>2008-11-05 14:02:07 -0700
committerBrian Paul <brian.paul@tungstengraphics.com>2008-11-05 14:02:07 -0700
commitf0debbb0bb951bfc6dc0ae467564b3b1230324cf (patch)
tree14bd7e06fc38f77b61a9d0812e84281634045cbf /src/gallium/drivers/softpipe/sp_fs_sse.c
parent03c0ce4c61fd970509d605fe78166e828fc1df57 (diff)
gallium: call tgsi_set_exec_mask() and use exec mask in SSE ARL code
This prevents vertex shaders from referencing invalid memory locations when the shader is operating on less than four vertices or fragments.
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_fs_sse.c')
-rw-r--r--src/gallium/drivers/softpipe/sp_fs_sse.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/softpipe/sp_fs_sse.c b/src/gallium/drivers/softpipe/sp_fs_sse.c
index 496ed43df2..50eb2c07bc 100644
--- a/src/gallium/drivers/softpipe/sp_fs_sse.c
+++ b/src/gallium/drivers/softpipe/sp_fs_sse.c
@@ -92,7 +92,8 @@ fs_sse_run( const struct sp_fragment_shader *base,
machine->Temps);
/* init kill mask */
- machine->Temps[TGSI_EXEC_TEMP_KILMASK_I].xyzw[TGSI_EXEC_TEMP_KILMASK_C].u[0] = 0x0;
+ tgsi_set_kill_mask(machine, 0x0);
+ tgsi_set_exec_mask(machine, 1, 1, 1, 1);
shader->func( machine->Inputs,
machine->Outputs,