diff options
author | Brian Paul <brianp@vmware.com> | 2009-03-20 20:25:34 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-03-20 20:29:07 -0600 |
commit | 401cbd0d2365e5b2d371a2a01edf1cecca4a99dd (patch) | |
tree | 1db298c9d76bd4bad0831cdabf12b635e2941903 /src/gallium/drivers/softpipe/sp_quad_stipple.c | |
parent | 1f45ae0813f72fa92f52e0ebc440922362dc7cce (diff) |
gallium: remove use of origin_lower_left
This was used to indicate OpenGL's lower-left origin for fragment window
coordinates for polygon stipple and gl_FragCoord.
Now:
- fragment coordinate origin is always upper-left corner
- GL polygon stipple is inverted and shifted before given to gallium
- GL fragment programs that use INPUT[WPOS] are modified to use an
inverted window coord which is placed in a temp register.
Note: the origin_lower_left field still exists in pipe_rasterizer_state.
Remove it when all the drivers, etc. no longer reference it.
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_quad_stipple.c')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_quad_stipple.c | 18 |
1 files changed, 4 insertions, 14 deletions
diff --git a/src/gallium/drivers/softpipe/sp_quad_stipple.c b/src/gallium/drivers/softpipe/sp_quad_stipple.c index 05e862f097..07162db7b6 100644 --- a/src/gallium/drivers/softpipe/sp_quad_stipple.c +++ b/src/gallium/drivers/softpipe/sp_quad_stipple.c @@ -22,21 +22,11 @@ stipple_quad(struct quad_stage *qs, struct quad_header *quad) if (quad->input.prim == QUAD_PRIM_TRI) { struct softpipe_context *softpipe = qs->softpipe; /* need to invert Y to index into OpenGL's stipple pattern */ - int y0, y1; - uint stipple0, stipple1; const int col0 = quad->input.x0 % 32; - - if (softpipe->rasterizer->origin_lower_left) { - y0 = softpipe->framebuffer.height - 1 - quad->input.y0; - y1 = y0 - 1; - } - else { - y0 = quad->input.y0; - y1 = y0 + 1; - } - - stipple0 = softpipe->poly_stipple.stipple[y0 % 32]; - stipple1 = softpipe->poly_stipple.stipple[y1 % 32]; + const int y0 = quad->input.y0; + const int y1 = y0 + 1; + const uint stipple0 = softpipe->poly_stipple.stipple[y0 % 32]; + const uint stipple1 = softpipe->poly_stipple.stipple[y1 % 32]; /* turn off quad mask bits that fail the stipple test */ if ((stipple0 & (bit31 >> col0)) == 0) |