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authorBrian Paul <brian.paul@tungstengraphics.com>2008-12-17 18:59:58 -0700
committerBrian Paul <brian.paul@tungstengraphics.com>2008-12-17 18:59:58 -0700
commit3ffd529ff19bf8dd7b022a267bf2afe44c7f0f65 (patch)
treee2e6059016cd83dd1af7d80a7cd6ca2965192617 /src/gallium/drivers/softpipe/sp_tex_sample.c
parentd1c8af7c0a18340fdde45ade6f612939a3c8e62a (diff)
softpipe: fix vertex shader texture sampling
Need to disable/bypass lambda calculation since derivatives of texcoords are meaningless for adjacent vertices.
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_tex_sample.c')
-rw-r--r--src/gallium/drivers/softpipe/sp_tex_sample.c74
1 files changed, 58 insertions, 16 deletions
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c
index 631c60966c..32aa5025e4 100644
--- a/src/gallium/drivers/softpipe/sp_tex_sample.c
+++ b/src/gallium/drivers/softpipe/sp_tex_sample.c
@@ -2,6 +2,7 @@
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
+ * Copyright 2008 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
@@ -40,11 +41,11 @@
#include "sp_tile_cache.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
-#include "tgsi/tgsi_exec.h"
#include "util/u_math.h"
#include "util/u_memory.h"
+
/*
* Note, the FRAC macro has to work perfectly. Otherwise you'll sometimes
* see 1-pixel bands of improperly weighted linear-filtered textures.
@@ -583,6 +584,7 @@ choose_mipmap_levels(const struct pipe_texture *texture,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
+ boolean computeLambda,
float lodbias,
unsigned *level0, unsigned *level1, float *levelBlend,
unsigned *imgFilter)
@@ -611,7 +613,7 @@ choose_mipmap_levels(const struct pipe_texture *texture,
else {
float lambda;
- if (1)
+ if (computeLambda)
/* fragment shader */
lambda = compute_lambda(texture, sampler, s, t, p, lodbias);
else
@@ -755,6 +757,7 @@ sp_get_samples_2d_common(const struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
+ boolean computeLambda,
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE],
const unsigned faces[4])
@@ -769,7 +772,7 @@ sp_get_samples_2d_common(const struct tgsi_sampler *tgsi_sampler,
int width, height;
float levelBlend;
- choose_mipmap_levels(texture, sampler, s, t, p, lodbias,
+ choose_mipmap_levels(texture, sampler, s, t, p, computeLambda, lodbias,
&level0, &level1, &levelBlend, &imgFilter);
assert(sampler->normalized_coords);
@@ -883,12 +886,14 @@ sp_get_samples_1d(const struct tgsi_sampler *sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
+ boolean computeLambda,
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
static const unsigned faces[4] = {0, 0, 0, 0};
static const float tzero[4] = {0, 0, 0, 0};
- sp_get_samples_2d_common(sampler, s, tzero, NULL, lodbias, rgba, faces);
+ sp_get_samples_2d_common(sampler, s, tzero, NULL,
+ computeLambda, lodbias, rgba, faces);
}
@@ -897,11 +902,13 @@ sp_get_samples_2d(const struct tgsi_sampler *sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
+ boolean computeLambda,
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
static const unsigned faces[4] = {0, 0, 0, 0};
- sp_get_samples_2d_common(sampler, s, t, p, lodbias, rgba, faces);
+ sp_get_samples_2d_common(sampler, s, t, p,
+ computeLambda, lodbias, rgba, faces);
}
@@ -910,6 +917,7 @@ sp_get_samples_3d(const struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
+ boolean computeLambda,
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
@@ -924,7 +932,7 @@ sp_get_samples_3d(const struct tgsi_sampler *tgsi_sampler,
float levelBlend;
const uint face = 0;
- choose_mipmap_levels(texture, sampler, s, t, p, lodbias,
+ choose_mipmap_levels(texture, sampler, s, t, p, computeLambda, lodbias,
&level0, &level1, &levelBlend, &imgFilter);
assert(sampler->normalized_coords);
@@ -1037,6 +1045,7 @@ sp_get_samples_cube(const struct tgsi_sampler *sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
+ boolean computeLambda,
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
@@ -1045,7 +1054,8 @@ sp_get_samples_cube(const struct tgsi_sampler *sampler,
for (j = 0; j < QUAD_SIZE; j++) {
faces[j] = choose_cube_face(s[j], t[j], p[j], ssss + j, tttt + j);
}
- sp_get_samples_2d_common(sampler, ssss, tttt, NULL, lodbias, rgba, faces);
+ sp_get_samples_2d_common(sampler, ssss, tttt, NULL,
+ computeLambda, lodbias, rgba, faces);
}
@@ -1054,6 +1064,7 @@ sp_get_samples_rect(const struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
+ boolean computeLambda,
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
@@ -1068,7 +1079,7 @@ sp_get_samples_rect(const struct tgsi_sampler *tgsi_sampler,
int width, height;
float levelBlend;
- choose_mipmap_levels(texture, sampler, s, t, p, lodbias,
+ choose_mipmap_levels(texture, sampler, s, t, p, computeLambda, lodbias,
&level0, &level1, &levelBlend, &imgFilter);
/* texture RECTS cannot be mipmapped */
@@ -1127,14 +1138,14 @@ sp_get_samples_rect(const struct tgsi_sampler *tgsi_sampler,
/**
- * Called via tgsi_sampler::get_samples()
- * Get four filtered RGBA values from the sampler's texture.
+ * Common code for vertex/fragment program texture sampling.
*/
-void
+static INLINE void
sp_get_samples(struct tgsi_sampler *tgsi_sampler,
const float s[QUAD_SIZE],
const float t[QUAD_SIZE],
const float p[QUAD_SIZE],
+ boolean computeLambda,
float lodbias,
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
@@ -1150,21 +1161,21 @@ sp_get_samples(struct tgsi_sampler *tgsi_sampler,
switch (texture->target) {
case PIPE_TEXTURE_1D:
assert(sampler->normalized_coords);
- sp_get_samples_1d(tgsi_sampler, s, t, p, lodbias, rgba);
+ sp_get_samples_1d(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba);
break;
case PIPE_TEXTURE_2D:
if (sampler->normalized_coords)
- sp_get_samples_2d(tgsi_sampler, s, t, p, lodbias, rgba);
+ sp_get_samples_2d(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba);
else
- sp_get_samples_rect(tgsi_sampler, s, t, p, lodbias, rgba);
+ sp_get_samples_rect(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba);
break;
case PIPE_TEXTURE_3D:
assert(sampler->normalized_coords);
- sp_get_samples_3d(tgsi_sampler, s, t, p, lodbias, rgba);
+ sp_get_samples_3d(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba);
break;
case PIPE_TEXTURE_CUBE:
assert(sampler->normalized_coords);
- sp_get_samples_cube(tgsi_sampler, s, t, p, lodbias, rgba);
+ sp_get_samples_cube(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba);
break;
default:
assert(0);
@@ -1185,3 +1196,34 @@ sp_get_samples(struct tgsi_sampler *tgsi_sampler,
#endif
}
+
+/**
+ * Called via tgsi_sampler::get_samples() when running a fragment shader.
+ * Get four filtered RGBA values from the sampler's texture.
+ */
+void
+sp_get_samples_fragment(struct tgsi_sampler *tgsi_sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE])
+{
+ sp_get_samples(tgsi_sampler, s, t, p, TRUE, lodbias, rgba);
+}
+
+
+/**
+ * Called via tgsi_sampler::get_samples() when running a vertex shader.
+ * Get four filtered RGBA values from the sampler's texture.
+ */
+void
+sp_get_samples_vertex(struct tgsi_sampler *tgsi_sampler,
+ const float s[QUAD_SIZE],
+ const float t[QUAD_SIZE],
+ const float p[QUAD_SIZE],
+ float lodbias,
+ float rgba[NUM_CHANNELS][QUAD_SIZE])
+{
+ sp_get_samples(tgsi_sampler, s, t, p, FALSE, lodbias, rgba);
+}