diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-12-17 18:59:58 -0700 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-12-17 18:59:58 -0700 |
commit | 3ffd529ff19bf8dd7b022a267bf2afe44c7f0f65 (patch) | |
tree | e2e6059016cd83dd1af7d80a7cd6ca2965192617 /src/gallium/drivers/softpipe/sp_tex_sample.c | |
parent | d1c8af7c0a18340fdde45ade6f612939a3c8e62a (diff) |
softpipe: fix vertex shader texture sampling
Need to disable/bypass lambda calculation since derivatives of texcoords
are meaningless for adjacent vertices.
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_tex_sample.c')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_tex_sample.c | 74 |
1 files changed, 58 insertions, 16 deletions
diff --git a/src/gallium/drivers/softpipe/sp_tex_sample.c b/src/gallium/drivers/softpipe/sp_tex_sample.c index 631c60966c..32aa5025e4 100644 --- a/src/gallium/drivers/softpipe/sp_tex_sample.c +++ b/src/gallium/drivers/softpipe/sp_tex_sample.c @@ -2,6 +2,7 @@ * * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. + * Copyright 2008 VMware, Inc. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the @@ -40,11 +41,11 @@ #include "sp_tile_cache.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" -#include "tgsi/tgsi_exec.h" #include "util/u_math.h" #include "util/u_memory.h" + /* * Note, the FRAC macro has to work perfectly. Otherwise you'll sometimes * see 1-pixel bands of improperly weighted linear-filtered textures. @@ -583,6 +584,7 @@ choose_mipmap_levels(const struct pipe_texture *texture, const float s[QUAD_SIZE], const float t[QUAD_SIZE], const float p[QUAD_SIZE], + boolean computeLambda, float lodbias, unsigned *level0, unsigned *level1, float *levelBlend, unsigned *imgFilter) @@ -611,7 +613,7 @@ choose_mipmap_levels(const struct pipe_texture *texture, else { float lambda; - if (1) + if (computeLambda) /* fragment shader */ lambda = compute_lambda(texture, sampler, s, t, p, lodbias); else @@ -755,6 +757,7 @@ sp_get_samples_2d_common(const struct tgsi_sampler *tgsi_sampler, const float s[QUAD_SIZE], const float t[QUAD_SIZE], const float p[QUAD_SIZE], + boolean computeLambda, float lodbias, float rgba[NUM_CHANNELS][QUAD_SIZE], const unsigned faces[4]) @@ -769,7 +772,7 @@ sp_get_samples_2d_common(const struct tgsi_sampler *tgsi_sampler, int width, height; float levelBlend; - choose_mipmap_levels(texture, sampler, s, t, p, lodbias, + choose_mipmap_levels(texture, sampler, s, t, p, computeLambda, lodbias, &level0, &level1, &levelBlend, &imgFilter); assert(sampler->normalized_coords); @@ -883,12 +886,14 @@ sp_get_samples_1d(const struct tgsi_sampler *sampler, const float s[QUAD_SIZE], const float t[QUAD_SIZE], const float p[QUAD_SIZE], + boolean computeLambda, float lodbias, float rgba[NUM_CHANNELS][QUAD_SIZE]) { static const unsigned faces[4] = {0, 0, 0, 0}; static const float tzero[4] = {0, 0, 0, 0}; - sp_get_samples_2d_common(sampler, s, tzero, NULL, lodbias, rgba, faces); + sp_get_samples_2d_common(sampler, s, tzero, NULL, + computeLambda, lodbias, rgba, faces); } @@ -897,11 +902,13 @@ sp_get_samples_2d(const struct tgsi_sampler *sampler, const float s[QUAD_SIZE], const float t[QUAD_SIZE], const float p[QUAD_SIZE], + boolean computeLambda, float lodbias, float rgba[NUM_CHANNELS][QUAD_SIZE]) { static const unsigned faces[4] = {0, 0, 0, 0}; - sp_get_samples_2d_common(sampler, s, t, p, lodbias, rgba, faces); + sp_get_samples_2d_common(sampler, s, t, p, + computeLambda, lodbias, rgba, faces); } @@ -910,6 +917,7 @@ sp_get_samples_3d(const struct tgsi_sampler *tgsi_sampler, const float s[QUAD_SIZE], const float t[QUAD_SIZE], const float p[QUAD_SIZE], + boolean computeLambda, float lodbias, float rgba[NUM_CHANNELS][QUAD_SIZE]) { @@ -924,7 +932,7 @@ sp_get_samples_3d(const struct tgsi_sampler *tgsi_sampler, float levelBlend; const uint face = 0; - choose_mipmap_levels(texture, sampler, s, t, p, lodbias, + choose_mipmap_levels(texture, sampler, s, t, p, computeLambda, lodbias, &level0, &level1, &levelBlend, &imgFilter); assert(sampler->normalized_coords); @@ -1037,6 +1045,7 @@ sp_get_samples_cube(const struct tgsi_sampler *sampler, const float s[QUAD_SIZE], const float t[QUAD_SIZE], const float p[QUAD_SIZE], + boolean computeLambda, float lodbias, float rgba[NUM_CHANNELS][QUAD_SIZE]) { @@ -1045,7 +1054,8 @@ sp_get_samples_cube(const struct tgsi_sampler *sampler, for (j = 0; j < QUAD_SIZE; j++) { faces[j] = choose_cube_face(s[j], t[j], p[j], ssss + j, tttt + j); } - sp_get_samples_2d_common(sampler, ssss, tttt, NULL, lodbias, rgba, faces); + sp_get_samples_2d_common(sampler, ssss, tttt, NULL, + computeLambda, lodbias, rgba, faces); } @@ -1054,6 +1064,7 @@ sp_get_samples_rect(const struct tgsi_sampler *tgsi_sampler, const float s[QUAD_SIZE], const float t[QUAD_SIZE], const float p[QUAD_SIZE], + boolean computeLambda, float lodbias, float rgba[NUM_CHANNELS][QUAD_SIZE]) { @@ -1068,7 +1079,7 @@ sp_get_samples_rect(const struct tgsi_sampler *tgsi_sampler, int width, height; float levelBlend; - choose_mipmap_levels(texture, sampler, s, t, p, lodbias, + choose_mipmap_levels(texture, sampler, s, t, p, computeLambda, lodbias, &level0, &level1, &levelBlend, &imgFilter); /* texture RECTS cannot be mipmapped */ @@ -1127,14 +1138,14 @@ sp_get_samples_rect(const struct tgsi_sampler *tgsi_sampler, /** - * Called via tgsi_sampler::get_samples() - * Get four filtered RGBA values from the sampler's texture. + * Common code for vertex/fragment program texture sampling. */ -void +static INLINE void sp_get_samples(struct tgsi_sampler *tgsi_sampler, const float s[QUAD_SIZE], const float t[QUAD_SIZE], const float p[QUAD_SIZE], + boolean computeLambda, float lodbias, float rgba[NUM_CHANNELS][QUAD_SIZE]) { @@ -1150,21 +1161,21 @@ sp_get_samples(struct tgsi_sampler *tgsi_sampler, switch (texture->target) { case PIPE_TEXTURE_1D: assert(sampler->normalized_coords); - sp_get_samples_1d(tgsi_sampler, s, t, p, lodbias, rgba); + sp_get_samples_1d(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba); break; case PIPE_TEXTURE_2D: if (sampler->normalized_coords) - sp_get_samples_2d(tgsi_sampler, s, t, p, lodbias, rgba); + sp_get_samples_2d(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba); else - sp_get_samples_rect(tgsi_sampler, s, t, p, lodbias, rgba); + sp_get_samples_rect(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba); break; case PIPE_TEXTURE_3D: assert(sampler->normalized_coords); - sp_get_samples_3d(tgsi_sampler, s, t, p, lodbias, rgba); + sp_get_samples_3d(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba); break; case PIPE_TEXTURE_CUBE: assert(sampler->normalized_coords); - sp_get_samples_cube(tgsi_sampler, s, t, p, lodbias, rgba); + sp_get_samples_cube(tgsi_sampler, s, t, p, computeLambda, lodbias, rgba); break; default: assert(0); @@ -1185,3 +1196,34 @@ sp_get_samples(struct tgsi_sampler *tgsi_sampler, #endif } + +/** + * Called via tgsi_sampler::get_samples() when running a fragment shader. + * Get four filtered RGBA values from the sampler's texture. + */ +void +sp_get_samples_fragment(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]) +{ + sp_get_samples(tgsi_sampler, s, t, p, TRUE, lodbias, rgba); +} + + +/** + * Called via tgsi_sampler::get_samples() when running a vertex shader. + * Get four filtered RGBA values from the sampler's texture. + */ +void +sp_get_samples_vertex(struct tgsi_sampler *tgsi_sampler, + const float s[QUAD_SIZE], + const float t[QUAD_SIZE], + const float p[QUAD_SIZE], + float lodbias, + float rgba[NUM_CHANNELS][QUAD_SIZE]) +{ + sp_get_samples(tgsi_sampler, s, t, p, FALSE, lodbias, rgba); +} |