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authorKeith Whitwell <keithw@vmware.com>2009-07-17 10:44:22 +0100
committerKeith Whitwell <keithw@vmware.com>2009-07-22 12:48:00 +0100
commitb5d583efeff5f195bff48c95125a225c273189e2 (patch)
treeb3c68989829923586642d60c6b1287d5469acf4d /src/gallium/drivers/softpipe/sp_texture.c
parent07bb026900a6c01226217ceee1d4d1426c040d6e (diff)
softpipe: make some small steps to flush texture cache less frequently
No performance gain yet, but the code is a bit cleaner.
Diffstat (limited to 'src/gallium/drivers/softpipe/sp_texture.c')
-rw-r--r--src/gallium/drivers/softpipe/sp_texture.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/softpipe/sp_texture.c b/src/gallium/drivers/softpipe/sp_texture.c
index 7a533dad9f..0c84375bf1 100644
--- a/src/gallium/drivers/softpipe/sp_texture.c
+++ b/src/gallium/drivers/softpipe/sp_texture.c
@@ -227,7 +227,8 @@ softpipe_get_tex_surface(struct pipe_screen *screen,
if (ps->usage & (PIPE_BUFFER_USAGE_CPU_WRITE |
PIPE_BUFFER_USAGE_GPU_WRITE)) {
/* Mark the surface as dirty. The tile cache will look for this. */
- spt->modified = TRUE;
+ spt->timestamp++;
+ softpipe_screen(screen)->timestamp++;
}
ps->face = face;