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authorBrian Paul <brian.paul@tungstengraphics.com>2008-06-20 17:28:42 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-06-20 17:28:42 -0600
commitbe4259b06cbb2b4c1d8a2dacc19313a30fa909d8 (patch)
tree904837ad8814bc29c183656fadf6e76c71e622bf /src/gallium/drivers/softpipe
parentf38bb109694f2879036c54c97c1c69ea2fecd6c8 (diff)
gallium: fix invalid call to draw_set_mapped_constant_buffer()
We were indexing sp_constants[i] outside the loop so i was 2. Replace i with PIPE_SHADER_VERTEX. Also, replace magic '2' with PIPE_SHADER_TYPES in a few places.
Diffstat (limited to 'src/gallium/drivers/softpipe')
-rw-r--r--src/gallium/drivers/softpipe/sp_context.h2
-rw-r--r--src/gallium/drivers/softpipe/sp_draw_arrays.c4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/gallium/drivers/softpipe/sp_context.h b/src/gallium/drivers/softpipe/sp_context.h
index 62eabfb30e..078886f93c 100644
--- a/src/gallium/drivers/softpipe/sp_context.h
+++ b/src/gallium/drivers/softpipe/sp_context.h
@@ -69,7 +69,7 @@ struct softpipe_context {
struct pipe_blend_color blend_color;
struct pipe_clip_state clip;
- struct pipe_constant_buffer constants[2];
+ struct pipe_constant_buffer constants[PIPE_SHADER_TYPES];
struct pipe_framebuffer_state framebuffer;
struct pipe_poly_stipple poly_stipple;
struct pipe_scissor_state scissor;
diff --git a/src/gallium/drivers/softpipe/sp_draw_arrays.c b/src/gallium/drivers/softpipe/sp_draw_arrays.c
index d4d5fa744f..12b44a8211 100644
--- a/src/gallium/drivers/softpipe/sp_draw_arrays.c
+++ b/src/gallium/drivers/softpipe/sp_draw_arrays.c
@@ -47,7 +47,7 @@ softpipe_map_constant_buffers(struct softpipe_context *sp)
{
struct pipe_winsys *ws = sp->pipe.winsys;
uint i;
- for (i = 0; i < 2; i++) {
+ for (i = 0; i < PIPE_SHADER_TYPES; i++) {
if (sp->constants[i].size)
sp->mapped_constants[i] = ws->buffer_map(ws, sp->constants[i].buffer,
PIPE_BUFFER_USAGE_CPU_READ);
@@ -55,7 +55,7 @@ softpipe_map_constant_buffers(struct softpipe_context *sp)
draw_set_mapped_constant_buffer(sp->draw,
sp->mapped_constants[PIPE_SHADER_VERTEX],
- sp->constants[i].size);
+ sp->constants[PIPE_SHADER_VERTEX].size);
}
static void