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authorJosé Fonseca <jfonseca@vmware.com>2010-08-15 13:36:02 +0100
committerJosé Fonseca <jfonseca@vmware.com>2010-08-30 13:01:57 +0100
commit5a70db643295e99ca3f821a34abe474d56a6c872 (patch)
treeef8f07998eb0f67ebb98ac89992e8a0b377f23fe /src/gallium/drivers/svga/svga_state_framebuffer.c
parent007bac83312b29061753e625edfd45ccab9ecc9c (diff)
svga: Re-emit bound rendertargets and texture samplers at the beginning of every command buffer.
Only non null resources. To ensure that relocations are emitted for every resource currently referred.
Diffstat (limited to 'src/gallium/drivers/svga/svga_state_framebuffer.c')
-rw-r--r--src/gallium/drivers/svga/svga_state_framebuffer.c15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/gallium/drivers/svga/svga_state_framebuffer.c b/src/gallium/drivers/svga/svga_state_framebuffer.c
index bd92f00343..fcbb35e797 100644
--- a/src/gallium/drivers/svga/svga_state_framebuffer.c
+++ b/src/gallium/drivers/svga/svga_state_framebuffer.c
@@ -43,15 +43,18 @@ static int emit_framebuffer( struct svga_context *svga,
{
const struct pipe_framebuffer_state *curr = &svga->curr.framebuffer;
struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer;
+ boolean reemit = !!(dirty & SVGA_NEW_COMMAND_BUFFER);
unsigned i;
enum pipe_error ret;
- /* XXX: Need shadow state in svga->hw to eliminate redundant
- * uploads, especially of NULL buffers.
+ /*
+ * We need to reemit non-null surface bindings, even when they are not
+ * dirty, to ensure that the resources are paged in.
*/
for(i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) {
- if (curr->cbufs[i] != hw->cbufs[i]) {
+ if (curr->cbufs[i] != hw->cbufs[i] ||
+ (reemit && hw->cbufs[i])) {
if (svga->curr.nr_fbs++ > 8)
return PIPE_ERROR_OUT_OF_MEMORY;
@@ -64,7 +67,8 @@ static int emit_framebuffer( struct svga_context *svga,
}
- if (curr->zsbuf != hw->zsbuf) {
+ if (curr->zsbuf != hw->zsbuf ||
+ (reemit && hw->zsbuf)) {
ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_DEPTH, curr->zsbuf);
if (ret != PIPE_OK)
return ret;
@@ -92,7 +96,8 @@ static int emit_framebuffer( struct svga_context *svga,
struct svga_tracked_state svga_hw_framebuffer =
{
"hw framebuffer state",
- SVGA_NEW_FRAME_BUFFER,
+ SVGA_NEW_FRAME_BUFFER |
+ SVGA_NEW_COMMAND_BUFFER,
emit_framebuffer
};