diff options
author | Zack Rusin <zackr@vmware.com> | 2010-03-15 15:24:38 -0400 |
---|---|---|
committer | Zack Rusin <zackr@vmware.com> | 2010-03-15 15:24:38 -0400 |
commit | 275c4bd3643d773210780cb8d578ca84f2604684 (patch) | |
tree | 8266edc39d4253ac0f2a0ecd41f560f3d815bb5c /src/gallium/drivers/svga | |
parent | c5c5cd7132e18f4aad8e73d8ee879f8823c4c1e7 (diff) | |
parent | d0b35352ed27b1e66785c45ee95a352ed06b47ce (diff) |
Merge remote branch 'origin/master' into gallium_draw_llvm
Diffstat (limited to 'src/gallium/drivers/svga')
-rw-r--r-- | src/gallium/drivers/svga/svga_context.c | 2 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_context.h | 8 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_pipe_clear.c | 4 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_pipe_misc.c | 4 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_pipe_sampler.c | 4 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_pipe_vertex.c | 38 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_screen.c | 18 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_screen_texture.c | 219 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_screen_texture.h | 5 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_state_framebuffer.c | 287 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_state_need_swtnl.c | 14 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_state_rss.c | 13 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_state_vdecl.c | 8 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_state_vs.c | 4 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_swtnl_state.c | 4 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_winsys.h | 33 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svgadump/svga_shader_dump.c | 4 |
17 files changed, 322 insertions, 347 deletions
diff --git a/src/gallium/drivers/svga/svga_context.c b/src/gallium/drivers/svga/svga_context.c index d499ae6acc..adb7840182 100644 --- a/src/gallium/drivers/svga/svga_context.c +++ b/src/gallium/drivers/svga/svga_context.c @@ -164,6 +164,8 @@ struct pipe_context *svga_context_create( struct pipe_screen *screen, svga_init_constbuffer_functions(svga); svga_init_query_functions(svga); + svga_init_texture_functions(&svga->pipe); + /* debug */ svga->debug.no_swtnl = debug_get_bool_option("SVGA_NO_SWTNL", FALSE); svga->debug.force_swtnl = debug_get_bool_option("SVGA_FORCE_SWTNL", FALSE); diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h index 03302e2a6e..791d30edc0 100644 --- a/src/gallium/drivers/svga/svga_context.h +++ b/src/gallium/drivers/svga/svga_context.h @@ -169,6 +169,11 @@ struct svga_sampler_state { unsigned view_max_lod; }; +struct svga_velems_state { + unsigned count; + struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS]; +}; + /* Use to calculate differences between state emitted to hardware and * current driver-calculated state. */ @@ -178,13 +183,13 @@ struct svga_state const struct svga_depth_stencil_state *depth; const struct svga_rasterizer_state *rast; const struct svga_sampler_state *sampler[PIPE_MAX_SAMPLERS]; + const struct svga_velems_state *velems; struct pipe_texture *texture[PIPE_MAX_SAMPLERS]; /* or texture ID's? */ struct svga_fragment_shader *fs; struct svga_vertex_shader *vs; struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS]; - struct pipe_vertex_element ve[PIPE_MAX_ATTRIBS]; struct pipe_buffer *cb[PIPE_SHADER_TYPES]; struct pipe_framebuffer_state framebuffer; @@ -204,7 +209,6 @@ struct svga_state unsigned num_samplers; unsigned num_textures; - unsigned num_vertex_elements; unsigned num_vertex_buffers; unsigned reduced_prim; diff --git a/src/gallium/drivers/svga/svga_pipe_clear.c b/src/gallium/drivers/svga/svga_pipe_clear.c index 409b3b41cb..8483a3fad7 100644 --- a/src/gallium/drivers/svga/svga_pipe_clear.c +++ b/src/gallium/drivers/svga/svga_pipe_clear.c @@ -54,7 +54,7 @@ try_clear(struct svga_context *svga, if ((buffers & PIPE_CLEAR_COLOR) && fb->cbufs[0]) { flags |= SVGA3D_CLEAR_COLOR; - util_pack_color(rgba, PIPE_FORMAT_A8R8G8B8_UNORM, &uc); + util_pack_color(rgba, PIPE_FORMAT_B8G8R8A8_UNORM, &uc); rect.w = fb->cbufs[0]->width; rect.h = fb->cbufs[0]->height; @@ -63,7 +63,7 @@ try_clear(struct svga_context *svga, if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && fb->zsbuf) { flags |= SVGA3D_CLEAR_DEPTH; - if (svga->curr.framebuffer.zsbuf->format == PIPE_FORMAT_Z24S8_UNORM) + if (svga->curr.framebuffer.zsbuf->format == PIPE_FORMAT_S8Z24_UNORM) flags |= SVGA3D_CLEAR_STENCIL; rect.w = MAX2(rect.w, fb->zsbuf->width); diff --git a/src/gallium/drivers/svga/svga_pipe_misc.c b/src/gallium/drivers/svga/svga_pipe_misc.c index 49b43bebc2..95bf0e6f91 100644 --- a/src/gallium/drivers/svga/svga_pipe_misc.c +++ b/src/gallium/drivers/svga/svga_pipe_misc.c @@ -118,10 +118,10 @@ static void svga_set_framebuffer_state(struct pipe_context *pipe, case PIPE_FORMAT_Z16_UNORM: svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D16; break; - case PIPE_FORMAT_S8Z24_UNORM: - case PIPE_FORMAT_X8Z24_UNORM: case PIPE_FORMAT_Z24S8_UNORM: case PIPE_FORMAT_Z24X8_UNORM: + case PIPE_FORMAT_S8Z24_UNORM: + case PIPE_FORMAT_X8Z24_UNORM: svga->curr.depthscale = 1.0f / DEPTH_BIAS_SCALE_FACTOR_D24S8; break; case PIPE_FORMAT_Z32_UNORM: diff --git a/src/gallium/drivers/svga/svga_pipe_sampler.c b/src/gallium/drivers/svga/svga_pipe_sampler.c index 224c4f4c18..1a8ef296ca 100644 --- a/src/gallium/drivers/svga/svga_pipe_sampler.c +++ b/src/gallium/drivers/svga/svga_pipe_sampler.c @@ -155,7 +155,7 @@ static void svga_bind_sampler_states(struct pipe_context *pipe, /* Check for no-op */ if (num == svga->curr.num_samplers && !memcmp(svga->curr.sampler, sampler, num * sizeof(void *))) { - debug_printf("sampler noop\n"); + if (0) debug_printf("sampler noop\n"); return; } @@ -201,7 +201,7 @@ static void svga_set_sampler_textures(struct pipe_context *pipe, if (!texture[i]) continue; - if (texture[i]->format == PIPE_FORMAT_A8R8G8B8_SRGB) + if (texture[i]->format == PIPE_FORMAT_B8G8R8A8_SRGB) flag_srgb |= 1 << i; if (texture[i]->target == PIPE_TEXTURE_1D) diff --git a/src/gallium/drivers/svga/svga_pipe_vertex.c b/src/gallium/drivers/svga/svga_pipe_vertex.c index 836b8441da..1715a47fc6 100644 --- a/src/gallium/drivers/svga/svga_pipe_vertex.c +++ b/src/gallium/drivers/svga/svga_pipe_vertex.c @@ -26,6 +26,7 @@ #include "util/u_inlines.h" #include "pipe/p_defines.h" #include "util/u_math.h" +#include "util/u_memory.h" #include "tgsi/tgsi_parse.h" #include "svga_screen.h" @@ -64,20 +65,37 @@ static void svga_set_vertex_buffers(struct pipe_context *pipe, svga->dirty |= SVGA_NEW_VBUFFER; } -static void svga_set_vertex_elements(struct pipe_context *pipe, - unsigned count, - const struct pipe_vertex_element *elements) + +static void * +svga_create_vertex_elements_state(struct pipe_context *pipe, + unsigned count, + const struct pipe_vertex_element *attribs) { - struct svga_context *svga = svga_context(pipe); - unsigned i; + struct svga_velems_state *velems; + assert(count <= PIPE_MAX_ATTRIBS); + velems = (struct svga_velems_state *) MALLOC(sizeof(struct svga_velems_state)); + if (velems) { + velems->count = count; + memcpy(velems->velem, attribs, sizeof(*attribs) * count); + } + return velems; +} - for (i = 0; i < count; i++) - svga->curr.ve[i] = elements[i]; +static void svga_bind_vertex_elements_state(struct pipe_context *pipe, + void *velems) +{ + struct svga_context *svga = svga_context(pipe); + struct svga_velems_state *svga_velems = (struct svga_velems_state *) velems; - svga->curr.num_vertex_elements = count; + svga->curr.velems = svga_velems; svga->dirty |= SVGA_NEW_VELEMENT; } +static void svga_delete_vertex_elements_state(struct pipe_context *pipe, + void *velems) +{ + FREE(velems); +} void svga_cleanup_vertex_state( struct svga_context *svga ) { @@ -91,7 +109,9 @@ void svga_cleanup_vertex_state( struct svga_context *svga ) void svga_init_vertex_functions( struct svga_context *svga ) { svga->pipe.set_vertex_buffers = svga_set_vertex_buffers; - svga->pipe.set_vertex_elements = svga_set_vertex_elements; + svga->pipe.create_vertex_elements_state = svga_create_vertex_elements_state; + svga->pipe.bind_vertex_elements_state = svga_bind_vertex_elements_state; + svga->pipe.delete_vertex_elements_state = svga_delete_vertex_elements_state; } diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c index 414ac52e1f..6022c38cfc 100644 --- a/src/gallium/drivers/svga/svga_screen.c +++ b/src/gallium/drivers/svga/svga_screen.c @@ -196,23 +196,23 @@ svga_translate_format_cap(enum pipe_format format) { switch(format) { - case PIPE_FORMAT_A8R8G8B8_UNORM: + case PIPE_FORMAT_B8G8R8A8_UNORM: return SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8; - case PIPE_FORMAT_X8R8G8B8_UNORM: + case PIPE_FORMAT_B8G8R8X8_UNORM: return SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8; - case PIPE_FORMAT_R5G6B5_UNORM: + case PIPE_FORMAT_B5G6R5_UNORM: return SVGA3D_DEVCAP_SURFACEFMT_R5G6B5; - case PIPE_FORMAT_A1R5G5B5_UNORM: + case PIPE_FORMAT_B5G5R5A1_UNORM: return SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5; - case PIPE_FORMAT_A4R4G4B4_UNORM: + case PIPE_FORMAT_B4G4R4A4_UNORM: return SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4; case PIPE_FORMAT_Z16_UNORM: return SVGA3D_DEVCAP_SURFACEFMT_Z_D16; - case PIPE_FORMAT_Z24S8_UNORM: + case PIPE_FORMAT_S8Z24_UNORM: return SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8; - case PIPE_FORMAT_Z24X8_UNORM: + case PIPE_FORMAT_X8Z24_UNORM: return SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8; case PIPE_FORMAT_A8_UNORM: @@ -254,8 +254,8 @@ svga_is_format_supported( struct pipe_screen *screen, /* Often unsupported/problematic. This means we end up with the same * visuals for all virtual hardware implementations. */ - case PIPE_FORMAT_A4R4G4B4_UNORM: - case PIPE_FORMAT_A1R5G5B5_UNORM: + case PIPE_FORMAT_B4G4R4A4_UNORM: + case PIPE_FORMAT_B5G5R5A1_UNORM: return FALSE; /* Simulate ability to render into compressed textures */ diff --git a/src/gallium/drivers/svga/svga_screen_texture.c b/src/gallium/drivers/svga/svga_screen_texture.c index 12f3531a1d..4a058eda88 100644 --- a/src/gallium/drivers/svga/svga_screen_texture.c +++ b/src/gallium/drivers/svga/svga_screen_texture.c @@ -41,8 +41,6 @@ #include "svga_debug.h" #include "svga_screen_buffer.h" -#include <util/u_string.h> - /* XXX: This isn't a real hardware flag, but just a hack for kernel to * know about primary surfaces. Find a better way to accomplish this. @@ -59,21 +57,21 @@ svga_translate_format(enum pipe_format format) { switch(format) { - case PIPE_FORMAT_A8R8G8B8_UNORM: + case PIPE_FORMAT_B8G8R8A8_UNORM: return SVGA3D_A8R8G8B8; - case PIPE_FORMAT_X8R8G8B8_UNORM: + case PIPE_FORMAT_B8G8R8X8_UNORM: return SVGA3D_X8R8G8B8; /* Required for GL2.1: */ - case PIPE_FORMAT_A8R8G8B8_SRGB: + case PIPE_FORMAT_B8G8R8A8_SRGB: return SVGA3D_A8R8G8B8; - case PIPE_FORMAT_R5G6B5_UNORM: + case PIPE_FORMAT_B5G6R5_UNORM: return SVGA3D_R5G6B5; - case PIPE_FORMAT_A1R5G5B5_UNORM: + case PIPE_FORMAT_B5G5R5A1_UNORM: return SVGA3D_A1R5G5B5; - case PIPE_FORMAT_A4R4G4B4_UNORM: + case PIPE_FORMAT_B4G4R4A4_UNORM: return SVGA3D_A4R4G4B4; @@ -83,9 +81,9 @@ svga_translate_format(enum pipe_format format) */ case PIPE_FORMAT_Z16_UNORM: return SVGA3D_Z_D16; - case PIPE_FORMAT_Z24S8_UNORM: + case PIPE_FORMAT_S8Z24_UNORM: return SVGA3D_Z_D24S8; - case PIPE_FORMAT_Z24X8_UNORM: + case PIPE_FORMAT_X8Z24_UNORM: return SVGA3D_Z_D24X8; case PIPE_FORMAT_A8_UNORM: @@ -111,13 +109,13 @@ SVGA3dSurfaceFormat svga_translate_format_render(enum pipe_format format) { switch(format) { - case PIPE_FORMAT_A8R8G8B8_UNORM: - case PIPE_FORMAT_X8R8G8B8_UNORM: - case PIPE_FORMAT_A1R5G5B5_UNORM: - case PIPE_FORMAT_A4R4G4B4_UNORM: - case PIPE_FORMAT_R5G6B5_UNORM: - case PIPE_FORMAT_Z24S8_UNORM: - case PIPE_FORMAT_Z24X8_UNORM: + case PIPE_FORMAT_B8G8R8A8_UNORM: + case PIPE_FORMAT_B8G8R8X8_UNORM: + case PIPE_FORMAT_B5G5R5A1_UNORM: + case PIPE_FORMAT_B4G4R4A4_UNORM: + case PIPE_FORMAT_B5G6R5_UNORM: + case PIPE_FORMAT_S8Z24_UNORM: + case PIPE_FORMAT_X8Z24_UNORM: case PIPE_FORMAT_Z32_UNORM: case PIPE_FORMAT_Z16_UNORM: case PIPE_FORMAT_L8_UNORM: @@ -315,7 +313,11 @@ svga_texture_create(struct pipe_screen *screen, tex->key.cachable = 0; } - if(templat->tex_usage & PIPE_TEXTURE_USAGE_PRIMARY) { + if(templat->tex_usage & PIPE_TEXTURE_USAGE_SHARED) { + tex->key.cachable = 0; + } + + if(templat->tex_usage & PIPE_TEXTURE_USAGE_SCANOUT) { tex->key.flags |= SVGA3D_SURFACE_HINT_SCANOUT; tex->key.cachable = 0; } @@ -355,80 +357,18 @@ error1: } -static struct pipe_texture * -svga_texture_blanket(struct pipe_screen * screen, - const struct pipe_texture *base, - const unsigned *stride, - struct pipe_buffer *buffer) -{ - struct svga_texture *tex; - struct svga_buffer *sbuf = svga_buffer(buffer); - struct svga_winsys_screen *sws = svga_winsys_screen(screen); - assert(screen); - - /* Only supports one type */ - if (base->target != PIPE_TEXTURE_2D || - base->last_level != 0 || - base->depth0 != 1) { - return NULL; - } - - /** - * We currently can't do texture blanket on - * SVGA3D_BUFFER. Need to blit to a temporary surface? - */ - - assert(sbuf->handle); - if (!sbuf->handle) - return NULL; - - if (svga_translate_format(base->format) != sbuf->key.format) { - unsigned f1 = svga_translate_format(base->format); - unsigned f2 = sbuf->key.format; - - /* It's okay for XRGB and ARGB or depth with/out stencil to get mixed up */ - if ( !( (f1 == SVGA3D_X8R8G8B8 && f2 == SVGA3D_A8R8G8B8) || - (f1 == SVGA3D_A8R8G8B8 && f2 == SVGA3D_X8R8G8B8) || - (f1 == SVGA3D_Z_D24X8 && f2 == SVGA3D_Z_D24S8) ) ) { - debug_printf("%s wrong format %u != %u\n", __FUNCTION__, f1, f2); - return NULL; - } - } - - tex = CALLOC_STRUCT(svga_texture); - if (!tex) - return NULL; - - tex->base = *base; - - - if (sbuf->key.format == 1) - tex->base.format = PIPE_FORMAT_X8R8G8B8_UNORM; - else if (sbuf->key.format == 2) - tex->base.format = PIPE_FORMAT_A8R8G8B8_UNORM; - - pipe_reference_init(&tex->base.reference, 1); - tex->base.screen = screen; - - SVGA_DBG(DEBUG_DMA, "blanket sid %p\n", sbuf->handle); - - /* We don't own this storage, so don't try to cache it. - */ - assert(sbuf->key.cachable == 0); - tex->key.cachable = 0; - sws->surface_reference(sws, &tex->handle, sbuf->handle); - return &tex->base; -} -struct pipe_texture * -svga_screen_texture_wrap_surface(struct pipe_screen *screen, - struct pipe_texture *base, - enum SVGA3dSurfaceFormat format, - struct svga_winsys_surface *srf) +static struct pipe_texture * +svga_screen_texture_from_handle(struct pipe_screen *screen, + const struct pipe_texture *base, + struct winsys_handle *whandle) { + struct svga_winsys_screen *sws = svga_winsys_screen(screen); + struct svga_winsys_surface *srf; struct svga_texture *tex; + enum SVGA3dSurfaceFormat format = 0; assert(screen); /* Only supports one type */ @@ -438,6 +378,8 @@ svga_screen_texture_wrap_surface(struct pipe_screen *screen, return NULL; } + srf = sws->surface_from_handle(sws, whandle, &format); + if (!srf) return NULL; @@ -462,9 +404,9 @@ svga_screen_texture_wrap_surface(struct pipe_screen *screen, if (format == 1) - tex->base.format = PIPE_FORMAT_X8R8G8B8_UNORM; + tex->base.format = PIPE_FORMAT_B8G8R8X8_UNORM; else if (format == 2) - tex->base.format = PIPE_FORMAT_A8R8G8B8_UNORM; + tex->base.format = PIPE_FORMAT_B8G8R8A8_UNORM; pipe_reference_init(&tex->base.reference, 1); tex->base.screen = screen; @@ -478,6 +420,22 @@ svga_screen_texture_wrap_surface(struct pipe_screen *screen, } +static boolean +svga_screen_texture_get_handle(struct pipe_screen *screen, + struct pipe_texture *texture, + struct winsys_handle *whandle) +{ + struct svga_winsys_screen *sws = svga_winsys_screen(texture->screen); + unsigned stride; + + assert(svga_texture(texture)->key.cachable == 0); + svga_texture(texture)->key.cachable = 0; + stride = util_format_get_nblocksx(texture->format, texture->width0) * + util_format_get_blocksize(texture->format); + return sws->surface_get_handle(sws, svga_texture(texture)->handle, stride, whandle); +} + + static void svga_texture_destroy(struct pipe_texture *pt) { @@ -823,15 +781,17 @@ svga_surface_needs_propagation(struct pipe_surface *surf) return s->dirty && s->handle != tex->handle; } - +/* XXX: Still implementing this as if it was a screen function, but + * can now modify it to queue transfers on the context. + */ static struct pipe_transfer * -svga_get_tex_transfer(struct pipe_screen *screen, - struct pipe_texture *texture, - unsigned face, unsigned level, unsigned zslice, - enum pipe_transfer_usage usage, unsigned x, unsigned y, - unsigned w, unsigned h) +svga_get_tex_transfer(struct pipe_context *pipe, + struct pipe_texture *texture, + unsigned face, unsigned level, unsigned zslice, + enum pipe_transfer_usage usage, unsigned x, unsigned y, + unsigned w, unsigned h) { - struct svga_screen *ss = svga_screen(screen); + struct svga_screen *ss = svga_screen(pipe->screen); struct svga_winsys_screen *sws = ss->sws; struct svga_transfer *st; unsigned nblocksx = util_format_get_nblocksx(texture->format, w); @@ -899,11 +859,14 @@ no_hwbuf: } +/* XXX: Still implementing this as if it was a screen function, but + * can now modify it to queue transfers on the context. + */ static void * -svga_transfer_map( struct pipe_screen *screen, +svga_transfer_map( struct pipe_context *pipe, struct pipe_transfer *transfer ) { - struct svga_screen *ss = svga_screen(screen); + struct svga_screen *ss = svga_screen(pipe->screen); struct svga_winsys_screen *sws = ss->sws; struct svga_transfer *st = svga_transfer(transfer); @@ -917,11 +880,14 @@ svga_transfer_map( struct pipe_screen *screen, } +/* XXX: Still implementing this as if it was a screen function, but + * can now modify it to queue transfers on the context. + */ static void -svga_transfer_unmap(struct pipe_screen *screen, +svga_transfer_unmap(struct pipe_context *pipe, struct pipe_transfer *transfer) { - struct svga_screen *ss = svga_screen(screen); + struct svga_screen *ss = svga_screen(pipe->screen); struct svga_winsys_screen *sws = ss->sws; struct svga_transfer *st = svga_transfer(transfer); @@ -931,10 +897,11 @@ svga_transfer_unmap(struct pipe_screen *screen, static void -svga_tex_transfer_destroy(struct pipe_transfer *transfer) +svga_tex_transfer_destroy(struct pipe_context *pipe, + struct pipe_transfer *transfer) { struct svga_texture *tex = svga_texture(transfer->texture); - struct svga_screen *ss = svga_screen(transfer->texture->screen); + struct svga_screen *ss = svga_screen(pipe->screen); struct svga_winsys_screen *sws = ss->sws; struct svga_transfer *st = svga_transfer(transfer); @@ -951,18 +918,26 @@ svga_tex_transfer_destroy(struct pipe_transfer *transfer) FREE(st); } + +void +svga_init_texture_functions(struct pipe_context *pipe) +{ + pipe->get_tex_transfer = svga_get_tex_transfer; + pipe->transfer_map = svga_transfer_map; + pipe->transfer_unmap = svga_transfer_unmap; + pipe->tex_transfer_destroy = svga_tex_transfer_destroy; +} + + void svga_screen_init_texture_functions(struct pipe_screen *screen) { screen->texture_create = svga_texture_create; + screen->texture_from_handle = svga_screen_texture_from_handle; + screen->texture_get_handle = svga_screen_texture_get_handle; screen->texture_destroy = svga_texture_destroy; screen->get_tex_surface = svga_get_tex_surface; screen->tex_surface_destroy = svga_tex_surface_destroy; - screen->texture_blanket = svga_texture_blanket; - screen->get_tex_transfer = svga_get_tex_transfer; - screen->transfer_map = svga_transfer_map; - screen->transfer_unmap = svga_transfer_unmap; - screen->tex_transfer_destroy = svga_tex_transfer_destroy; } /*********************************************************************** @@ -1120,33 +1095,3 @@ svga_destroy_sampler_view_priv(struct svga_sampler_view *v) pipe_texture_reference(&v->texture, NULL); FREE(v); } - -boolean -svga_screen_buffer_from_texture(struct pipe_texture *texture, - struct pipe_buffer **buffer, - unsigned *stride) -{ - struct svga_texture *stex = svga_texture(texture); - - *buffer = svga_screen_buffer_wrap_surface - (texture->screen, - svga_translate_format(texture->format), - stex->handle); - - *stride = util_format_get_stride(texture->format, texture->width0); - - return *buffer != NULL; -} - - -struct svga_winsys_surface * -svga_screen_texture_get_winsys_surface(struct pipe_texture *texture) -{ - struct svga_winsys_screen *sws = svga_winsys_screen(texture->screen); - struct svga_winsys_surface *vsurf = NULL; - - assert(svga_texture(texture)->key.cachable == 0); - svga_texture(texture)->key.cachable = 0; - sws->surface_reference(sws, &vsurf, svga_texture(texture)->handle); - return vsurf; -} diff --git a/src/gallium/drivers/svga/svga_screen_texture.h b/src/gallium/drivers/svga/svga_screen_texture.h index 24c1f78ca5..96d035b12d 100644 --- a/src/gallium/drivers/svga/svga_screen_texture.h +++ b/src/gallium/drivers/svga/svga_screen_texture.h @@ -78,7 +78,7 @@ struct svga_texture { struct pipe_texture base; - boolean defined[6][PIPE_MAX_TEXTURE_LEVELS]; + boolean defined[6][SVGA_MAX_TEXTURE_LEVELS]; struct svga_sampler_view *cached_view; @@ -186,6 +186,9 @@ svga_surface_needs_propagation(struct pipe_surface *surf); extern void svga_screen_init_texture_functions(struct pipe_screen *screen); +void +svga_init_texture_functions(struct pipe_context *pipe); + enum SVGA3dSurfaceFormat svga_translate_format(enum pipe_format format); diff --git a/src/gallium/drivers/svga/svga_state_framebuffer.c b/src/gallium/drivers/svga/svga_state_framebuffer.c index b4cafb8f21..b710914acd 100644 --- a/src/gallium/drivers/svga/svga_state_framebuffer.c +++ b/src/gallium/drivers/svga/svga_state_framebuffer.c @@ -70,7 +70,7 @@ static int emit_framebuffer( struct svga_context *svga, return ret; if (curr->zsbuf && - curr->zsbuf->format == PIPE_FORMAT_Z24S8_UNORM) { + curr->zsbuf->format == PIPE_FORMAT_S8Z24_UNORM) { ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_STENCIL, curr->zsbuf); if (ret != PIPE_OK) return ret; @@ -120,174 +120,153 @@ static int emit_viewport( struct svga_context *svga, float fb_width = svga->curr.framebuffer.width; float fb_height = svga->curr.framebuffer.height; - memset( &prescale, 0, sizeof(prescale) ); - - if (svga->curr.rast->templ.bypass_vs_clip_and_viewport) { - - /* Avoid POSITIONT as it has a non trivial implementation outside the D3D - * API. Always generate a vertex shader. - */ - rect.x = 0; - rect.y = 0; - rect.w = svga->curr.framebuffer.width; - rect.h = svga->curr.framebuffer.height; - - prescale.scale[0] = 2.0 / (float)rect.w; - prescale.scale[1] = - 2.0 / (float)rect.h; - prescale.scale[2] = 1.0; - prescale.scale[3] = 1.0; - prescale.translate[0] = -1.0f; - prescale.translate[1] = 1.0f; - prescale.translate[2] = 0; - prescale.translate[3] = 0; - prescale.enabled = TRUE; - } else { - - /* Examine gallium viewport transformation and produce a screen - * rectangle and possibly vertex shader pre-transformation to - * get the same results. - */ - float fx = viewport->scale[0] * -1.0 + viewport->translate[0]; - float fy = flip * viewport->scale[1] * -1.0 + viewport->translate[1]; - float fw = viewport->scale[0] * 2; - float fh = flip * viewport->scale[1] * 2; - - SVGA_DBG(DEBUG_VIEWPORT, - "\ninitial %f,%f %fx%f\n", - fx, - fy, - fw, - fh); - - prescale.scale[0] = 1.0; - prescale.scale[1] = 1.0; - prescale.scale[2] = 1.0; - prescale.scale[3] = 1.0; - prescale.translate[0] = 0; - prescale.translate[1] = 0; - prescale.translate[2] = 0; - prescale.translate[3] = 0; - prescale.enabled = TRUE; - - - - if (fw < 0) { - prescale.scale[0] *= -1.0; - prescale.translate[0] += -fw; - fw = -fw; - fx = viewport->scale[0] * 1.0 + viewport->translate[0]; - } + float fx = viewport->scale[0] * -1.0 + viewport->translate[0]; + float fy = flip * viewport->scale[1] * -1.0 + viewport->translate[1]; + float fw = viewport->scale[0] * 2; + float fh = flip * viewport->scale[1] * 2; - if (fh < 0) { - prescale.scale[1] *= -1.0; - prescale.translate[1] += -fh; - fh = -fh; - fy = flip * viewport->scale[1] * 1.0 + viewport->translate[1]; - } + memset( &prescale, 0, sizeof(prescale) ); - if (fx < 0) { - prescale.translate[0] += fx; - prescale.scale[0] *= fw / (fw + fx); - fw += fx; - fx = 0; - } + /* Examine gallium viewport transformation and produce a screen + * rectangle and possibly vertex shader pre-transformation to + * get the same results. + */ - if (fy < 0) { - prescale.translate[1] += fy; - prescale.scale[1] *= fh / (fh + fy); - fh += fy; - fy = 0; - } + SVGA_DBG(DEBUG_VIEWPORT, + "\ninitial %f,%f %fx%f\n", + fx, + fy, + fw, + fh); + + prescale.scale[0] = 1.0; + prescale.scale[1] = 1.0; + prescale.scale[2] = 1.0; + prescale.scale[3] = 1.0; + prescale.translate[0] = 0; + prescale.translate[1] = 0; + prescale.translate[2] = 0; + prescale.translate[3] = 0; + prescale.enabled = TRUE; + + + + if (fw < 0) { + prescale.scale[0] *= -1.0; + prescale.translate[0] += -fw; + fw = -fw; + fx = viewport->scale[0] * 1.0 + viewport->translate[0]; + } - if (fx + fw > fb_width) { - prescale.scale[0] *= fw / (fb_width - fx); - prescale.translate[0] -= fx * (fw / (fb_width - fx)); - prescale.translate[0] += fx; - fw = fb_width - fx; - - } + if (fh < 0) { + prescale.scale[1] *= -1.0; + prescale.translate[1] += -fh; + fh = -fh; + fy = flip * viewport->scale[1] * 1.0 + viewport->translate[1]; + } - if (fy + fh > fb_height) { - prescale.scale[1] *= fh / (fb_height - fy); - prescale.translate[1] -= fy * (fh / (fb_height - fy)); - prescale.translate[1] += fy; - fh = fb_height - fy; - } + if (fx < 0) { + prescale.translate[0] += fx; + prescale.scale[0] *= fw / (fw + fx); + fw += fx; + fx = 0; + } - if (fw < 0 || fh < 0) { - fw = fh = fx = fy = 0; - degenerate = TRUE; - goto out; - } + if (fy < 0) { + prescale.translate[1] += fy; + prescale.scale[1] *= fh / (fh + fy); + fh += fy; + fy = 0; + } + if (fx + fw > fb_width) { + prescale.scale[0] *= fw / (fb_width - fx); + prescale.translate[0] -= fx * (fw / (fb_width - fx)); + prescale.translate[0] += fx; + fw = fb_width - fx; + + } - /* D3D viewport is integer space. Convert fx,fy,etc. to - * integers. - * - * TODO: adjust pretranslate correct for any subpixel error - * introduced converting to integers. - */ - rect.x = fx; - rect.y = fy; - rect.w = fw; - rect.h = fh; + if (fy + fh > fb_height) { + prescale.scale[1] *= fh / (fb_height - fy); + prescale.translate[1] -= fy * (fh / (fb_height - fy)); + prescale.translate[1] += fy; + fh = fb_height - fy; + } - SVGA_DBG(DEBUG_VIEWPORT, - "viewport error %f,%f %fx%f\n", - fabs((float)rect.x - fx), - fabs((float)rect.y - fy), - fabs((float)rect.w - fw), - fabs((float)rect.h - fh)); + if (fw < 0 || fh < 0) { + fw = fh = fx = fy = 0; + degenerate = TRUE; + goto out; + } - SVGA_DBG(DEBUG_VIEWPORT, - "viewport %d,%d %dx%d\n", - rect.x, - rect.y, - rect.w, - rect.h); - - /* Finally, to get GL rasterization rules, need to tweak the - * screen-space coordinates slightly relative to D3D which is - * what hardware implements natively. - */ - if (svga->curr.rast->templ.gl_rasterization_rules) { - float adjust_x = 0.0; - float adjust_y = 0.0; - - switch (svga->curr.reduced_prim) { - case PIPE_PRIM_LINES: - adjust_x = -0.5; - adjust_y = 0; - break; - case PIPE_PRIM_POINTS: - case PIPE_PRIM_TRIANGLES: - adjust_x = -0.375; - adjust_y = -0.5; - break; - } - - prescale.translate[0] += adjust_x; - prescale.translate[1] += adjust_y; - prescale.translate[2] = 0.5; /* D3D clip space */ - prescale.scale[2] = 0.5; /* D3D clip space */ + /* D3D viewport is integer space. Convert fx,fy,etc. to + * integers. + * + * TODO: adjust pretranslate correct for any subpixel error + * introduced converting to integers. + */ + rect.x = fx; + rect.y = fy; + rect.w = fw; + rect.h = fh; + + SVGA_DBG(DEBUG_VIEWPORT, + "viewport error %f,%f %fx%f\n", + fabs((float)rect.x - fx), + fabs((float)rect.y - fy), + fabs((float)rect.w - fw), + fabs((float)rect.h - fh)); + + SVGA_DBG(DEBUG_VIEWPORT, + "viewport %d,%d %dx%d\n", + rect.x, + rect.y, + rect.w, + rect.h); + + + /* Finally, to get GL rasterization rules, need to tweak the + * screen-space coordinates slightly relative to D3D which is + * what hardware implements natively. + */ + if (svga->curr.rast->templ.gl_rasterization_rules) { + float adjust_x = 0.0; + float adjust_y = 0.0; + + switch (svga->curr.reduced_prim) { + case PIPE_PRIM_LINES: + adjust_x = -0.5; + adjust_y = 0; + break; + case PIPE_PRIM_POINTS: + case PIPE_PRIM_TRIANGLES: + adjust_x = -0.375; + adjust_y = -0.5; + break; } + prescale.translate[0] += adjust_x; + prescale.translate[1] += adjust_y; + prescale.translate[2] = 0.5; /* D3D clip space */ + prescale.scale[2] = 0.5; /* D3D clip space */ + } - range_min = viewport->scale[2] * -1.0 + viewport->translate[2]; - range_max = viewport->scale[2] * 1.0 + viewport->translate[2]; - /* D3D (and by implication SVGA) doesn't like dealing with zmax - * less than zmin. Detect that case, flip the depth range and - * invert our z-scale factor to achieve the same effect. - */ - if (range_min > range_max) { - float range_tmp; - range_tmp = range_min; - range_min = range_max; - range_max = range_tmp; - prescale.scale[2] = -prescale.scale[2]; - } + range_min = viewport->scale[2] * -1.0 + viewport->translate[2]; + range_max = viewport->scale[2] * 1.0 + viewport->translate[2]; + + /* D3D (and by implication SVGA) doesn't like dealing with zmax + * less than zmin. Detect that case, flip the depth range and + * invert our z-scale factor to achieve the same effect. + */ + if (range_min > range_max) { + float range_tmp; + range_tmp = range_min; + range_min = range_max; + range_max = range_tmp; + prescale.scale[2] = -prescale.scale[2]; } if (prescale.enabled) { diff --git a/src/gallium/drivers/svga/svga_state_need_swtnl.c b/src/gallium/drivers/svga/svga_state_need_swtnl.c index dd13a89d24..dfaab53aef 100644 --- a/src/gallium/drivers/svga/svga_state_need_swtnl.c +++ b/src/gallium/drivers/svga/svga_state_need_swtnl.c @@ -43,7 +43,7 @@ svga_translate_vertex_format(enum pipe_format format) case PIPE_FORMAT_R32G32_FLOAT: return SVGA3D_DECLTYPE_FLOAT2; case PIPE_FORMAT_R32G32B32_FLOAT: return SVGA3D_DECLTYPE_FLOAT3; case PIPE_FORMAT_R32G32B32A32_FLOAT: return SVGA3D_DECLTYPE_FLOAT4; - case PIPE_FORMAT_B8G8R8A8_UNORM: return SVGA3D_DECLTYPE_D3DCOLOR; + case PIPE_FORMAT_A8R8G8B8_UNORM: return SVGA3D_DECLTYPE_D3DCOLOR; case PIPE_FORMAT_R8G8B8A8_USCALED: return SVGA3D_DECLTYPE_UBYTE4; case PIPE_FORMAT_R16G16_SSCALED: return SVGA3D_DECLTYPE_SHORT2; case PIPE_FORMAT_R16G16B16A16_SSCALED: return SVGA3D_DECLTYPE_SHORT4; @@ -76,8 +76,13 @@ static int update_need_swvfetch( struct svga_context *svga, unsigned i; boolean need_swvfetch = FALSE; - for (i = 0; i < svga->curr.num_vertex_elements; i++) { - svga->state.sw.ve_format[i] = svga_translate_vertex_format(svga->curr.ve[i].src_format); + if (!svga->curr.velems) { + /* No vertex elements bound. */ + return 0; + } + + for (i = 0; i < svga->curr.velems->count; i++) { + svga->state.sw.ve_format[i] = svga_translate_vertex_format(svga->curr.velems->velem[i].src_format); if (svga->state.sw.ve_format[i] == SVGA3D_DECLTYPE_MAX) { need_swvfetch = TRUE; break; @@ -129,8 +134,7 @@ static int update_need_pipeline( struct svga_context *svga, /* SVGA_NEW_CLIP */ - if (!svga->curr.rast->templ.bypass_vs_clip_and_viewport && - svga->curr.clip.nr) { + if (svga->curr.clip.nr) { SVGA_DBG(DEBUG_SWTNL, "%s: userclip\n", __FUNCTION__); need_pipeline = TRUE; } diff --git a/src/gallium/drivers/svga/svga_state_rss.c b/src/gallium/drivers/svga/svga_state_rss.c index 107cc403b4..b7195d246b 100644 --- a/src/gallium/drivers/svga/svga_state_rss.c +++ b/src/gallium/drivers/svga/svga_state_rss.c @@ -191,15 +191,24 @@ static int emit_rss( struct svga_context *svga, EMIT_RS( svga, svga->curr.stencil_ref.ref_value[0], STENCILREF, fail ); } - if (dirty & SVGA_NEW_RAST) + if (dirty & (SVGA_NEW_RAST | SVGA_NEW_NEED_PIPELINE)) { const struct svga_rasterizer_state *curr = svga->curr.rast; + unsigned cullmode = curr->cullmode; /* Shademode: still need to rearrange index list to move * flat-shading PV first vertex. */ EMIT_RS( svga, curr->shademode, SHADEMODE, fail ); - EMIT_RS( svga, curr->cullmode, CULLMODE, fail ); + + /* Don't do culling while the software pipeline is active. It + * does it for us, and additionally introduces potentially + * back-facing triangles. + */ + if (svga->state.sw.need_pipeline) + cullmode = SVGA3D_FACE_NONE; + + EMIT_RS( svga, cullmode, CULLMODE, fail ); EMIT_RS( svga, curr->scissortestenable, SCISSORTESTENABLE, fail ); EMIT_RS( svga, curr->multisampleantialias, MULTISAMPLEANTIALIAS, fail ); EMIT_RS( svga, curr->lastpixel, LASTPIXEL, fail ); diff --git a/src/gallium/drivers/svga/svga_state_vdecl.c b/src/gallium/drivers/svga/svga_state_vdecl.c index ded903170b..f531e22304 100644 --- a/src/gallium/drivers/svga/svga_state_vdecl.c +++ b/src/gallium/drivers/svga/svga_state_vdecl.c @@ -95,17 +95,17 @@ upload_user_buffers( struct svga_context *svga ) static int emit_hw_vs_vdecl( struct svga_context *svga, unsigned dirty ) { - const struct pipe_vertex_element *ve = svga->curr.ve; + const struct pipe_vertex_element *ve = svga->curr.velems->velem; SVGA3dVertexDecl decl; unsigned i; - assert(svga->curr.num_vertex_elements >= + assert(svga->curr.velems->count >= svga->curr.vs->base.info.file_count[TGSI_FILE_INPUT]); svga_hwtnl_reset_vdecl( svga->hwtnl, - svga->curr.num_vertex_elements ); + svga->curr.velems->count ); - for (i = 0; i < svga->curr.num_vertex_elements; i++) { + for (i = 0; i < svga->curr.velems->count; i++) { const struct pipe_vertex_buffer *vb = &svga->curr.vb[ve[i].vertex_buffer_index]; unsigned usage, index; diff --git a/src/gallium/drivers/svga/svga_state_vs.c b/src/gallium/drivers/svga/svga_state_vs.c index d7999fe53d..781f7bf533 100644 --- a/src/gallium/drivers/svga/svga_state_vs.c +++ b/src/gallium/drivers/svga/svga_state_vs.c @@ -186,8 +186,8 @@ static int update_zero_stride( struct svga_context *svga, svga->curr.zero_stride_vertex_elements = 0; svga->curr.num_zero_stride_vertex_elements = 0; - for (i = 0; i < svga->curr.num_vertex_elements; i++) { - const struct pipe_vertex_element *vel = &svga->curr.ve[i]; + for (i = 0; i < svga->curr.velems->count; i++) { + const struct pipe_vertex_element *vel = &svga->curr.velems->velem[i]; const struct pipe_vertex_buffer *vbuffer = &svga->curr.vb[ vel->vertex_buffer_index]; if (vbuffer->stride == 0) { diff --git a/src/gallium/drivers/svga/svga_swtnl_state.c b/src/gallium/drivers/svga/svga_swtnl_state.c index 35f36a828f..246d34e649 100644 --- a/src/gallium/drivers/svga/svga_swtnl_state.c +++ b/src/gallium/drivers/svga/svga_swtnl_state.c @@ -99,8 +99,8 @@ static int update_swtnl_draw( struct svga_context *svga, if (dirty & SVGA_NEW_VELEMENT) draw_set_vertex_elements(svga->swtnl.draw, - svga->curr.num_vertex_elements, - svga->curr.ve ); + svga->curr.velems->count, + svga->curr.velems->velem ); if (dirty & SVGA_NEW_CLIP) draw_set_clip_state(svga->swtnl.draw, diff --git a/src/gallium/drivers/svga/svga_winsys.h b/src/gallium/drivers/svga/svga_winsys.h index b4e3af0eaf..d4bb176f9a 100644 --- a/src/gallium/drivers/svga/svga_winsys.h +++ b/src/gallium/drivers/svga/svga_winsys.h @@ -51,6 +51,7 @@ struct pipe_context; struct pipe_fence_handle; struct pipe_texture; struct svga_region; +struct winsys_handle; #define SVGA_BUFFER_USAGE_PINNED (PIPE_BUFFER_USAGE_CUSTOM << 0) @@ -187,6 +188,25 @@ struct svga_winsys_screen uint32 numMipLevels); /** + * Creates a surface from a winsys handle. + * Used to implement pipe_screen::texture_from_handle. + */ + struct svga_winsys_surface * + (*surface_from_handle)(struct svga_winsys_screen *sws, + struct winsys_handle *whandle, + SVGA3dSurfaceFormat *format); + + /** + * Get a winsys_handle from a surface. + * Used to implement pipe_screen::texture_get_handle. + */ + boolean + (*surface_get_handle)(struct svga_winsys_screen *sws, + struct svga_winsys_surface *surface, + unsigned stride, + struct winsys_handle *whandle); + + /** * Whether this surface is sitting in a validate list */ boolean @@ -284,19 +304,6 @@ svga_screen_buffer_wrap_surface(struct pipe_screen *screen, struct svga_winsys_surface *srf); struct svga_winsys_surface * -svga_screen_texture_get_winsys_surface(struct pipe_texture *texture); -struct svga_winsys_surface * svga_screen_buffer_get_winsys_surface(struct pipe_buffer *buffer); -boolean -svga_screen_buffer_from_texture(struct pipe_texture *texture, - struct pipe_buffer **buffer, - unsigned *stride); - -struct pipe_texture * -svga_screen_texture_wrap_surface(struct pipe_screen *screen, - struct pipe_texture *base, - enum SVGA3dSurfaceFormat format, - struct svga_winsys_surface *srf); - #endif /* SVGA_WINSYS_H_ */ diff --git a/src/gallium/drivers/svga/svgadump/svga_shader_dump.c b/src/gallium/drivers/svga/svgadump/svga_shader_dump.c index 705ca29e8f..4ee1bf2c35 100644 --- a/src/gallium/drivers/svga/svgadump/svga_shader_dump.c +++ b/src/gallium/drivers/svga/svgadump/svga_shader_dump.c @@ -360,7 +360,9 @@ dump_dstreg(struct sh_dstreg dstreg, union { struct sh_reg reg; struct sh_dstreg dstreg; - } u = { { 0 } }; + } u; + + memset(&u, 0, sizeof(u)); assert( (dstreg.modifier & (SVGA3DDSTMOD_SATURATE | SVGA3DDSTMOD_PARTIALPRECISION)) == dstreg.modifier ); |