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authorMarek Olšák <maraeo@gmail.com>2011-03-08 00:57:48 +0100
committerMarek Olšák <maraeo@gmail.com>2011-03-11 21:39:31 +0100
commit7e02303497237cde958c28608477d0c355a8038b (patch)
tree6c9355b9016fae7c30440feaf9a68bb4ba03ad17 /src/gallium/drivers/svga
parente968975cb57eb854769292f7c6ff773c64a386c3 (diff)
gallium: remove flags from the flush function
The drivers have been changed so that they behave as if all of the flags were set. This is already implicit in most hardware drivers and required for multiple contexts. Some state trackers were also abusing the PIPE_FLUSH_RENDER_CACHE flag to decide whether flush_frontbuffer should be called. New flag ST_FLUSH_FRONT has been added to st_api.h as a replacement.
Diffstat (limited to 'src/gallium/drivers/svga')
-rw-r--r--src/gallium/drivers/svga/svga_pipe_draw.c2
-rw-r--r--src/gallium/drivers/svga/svga_pipe_flush.c33
2 files changed, 16 insertions, 19 deletions
diff --git a/src/gallium/drivers/svga/svga_pipe_draw.c b/src/gallium/drivers/svga/svga_pipe_draw.c
index d98b9b0e00..fda5c28433 100644
--- a/src/gallium/drivers/svga/svga_pipe_draw.c
+++ b/src/gallium/drivers/svga/svga_pipe_draw.c
@@ -161,7 +161,7 @@ svga_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
/* We're switching between SW and HW drawing. Do a flush to avoid
* mixing HW and SW rendering with the same vertex buffer.
*/
- pipe->flush(pipe, ~0, NULL);
+ pipe->flush(pipe, NULL);
svga->prev_draw_swtnl = svga->state.sw.need_swtnl;
}
diff --git a/src/gallium/drivers/svga/svga_pipe_flush.c b/src/gallium/drivers/svga/svga_pipe_flush.c
index 9357d827f2..4578c136cb 100644
--- a/src/gallium/drivers/svga/svga_pipe_flush.c
+++ b/src/gallium/drivers/svga/svga_pipe_flush.c
@@ -32,7 +32,6 @@
static void svga_flush( struct pipe_context *pipe,
- unsigned flags,
struct pipe_fence_handle **fence )
{
struct svga_context *svga = svga_context(pipe);
@@ -45,29 +44,27 @@ static void svga_flush( struct pipe_context *pipe,
*/
svga_context_flush(svga, fence);
- SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s flags %x fence_ptr %p\n",
- __FUNCTION__, flags, fence ? *fence : 0x0);
+ SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
+ __FUNCTION__, fence ? *fence : 0x0);
/* Enable to dump BMPs of the color/depth buffers each frame */
if (0) {
- if (flags & PIPE_FLUSH_FRAME) {
- struct pipe_framebuffer_state *fb = &svga->curr.framebuffer;
- static unsigned frame_no = 1;
- char filename[256];
- unsigned i;
+ struct pipe_framebuffer_state *fb = &svga->curr.framebuffer;
+ static unsigned frame_no = 1;
+ char filename[256];
+ unsigned i;
- for (i = 0; i < fb->nr_cbufs; i++) {
- util_snprintf(filename, sizeof(filename), "cbuf%u_%04u", i, frame_no);
- debug_dump_surface_bmp(&svga->pipe, filename, fb->cbufs[i]);
- }
-
- if (0 && fb->zsbuf) {
- util_snprintf(filename, sizeof(filename), "zsbuf_%04u", frame_no);
- debug_dump_surface_bmp(&svga->pipe, filename, fb->zsbuf);
- }
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ util_snprintf(filename, sizeof(filename), "cbuf%u_%04u", i, frame_no);
+ debug_dump_surface_bmp(&svga->pipe, filename, fb->cbufs[i]);
+ }
- ++frame_no;
+ if (0 && fb->zsbuf) {
+ util_snprintf(filename, sizeof(filename), "zsbuf_%04u", frame_no);
+ debug_dump_surface_bmp(&svga->pipe, filename, fb->zsbuf);
}
+
+ ++frame_no;
}
}