diff options
author | José Fonseca <jfonseca@vmware.com> | 2010-08-15 13:36:02 +0100 |
---|---|---|
committer | José Fonseca <jfonseca@vmware.com> | 2010-08-30 13:01:57 +0100 |
commit | 5a70db643295e99ca3f821a34abe474d56a6c872 (patch) | |
tree | ef8f07998eb0f67ebb98ac89992e8a0b377f23fe /src/gallium/drivers/svga | |
parent | 007bac83312b29061753e625edfd45ccab9ecc9c (diff) |
svga: Re-emit bound rendertargets and texture samplers at the beginning of every command buffer.
Only non null resources.
To ensure that relocations are emitted for every resource currently
referred.
Diffstat (limited to 'src/gallium/drivers/svga')
-rw-r--r-- | src/gallium/drivers/svga/svga_context.c | 5 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_context.h | 1 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_state_framebuffer.c | 15 | ||||
-rw-r--r-- | src/gallium/drivers/svga/svga_state_tss.c | 14 |
4 files changed, 27 insertions, 8 deletions
diff --git a/src/gallium/drivers/svga/svga_context.c b/src/gallium/drivers/svga/svga_context.c index 3b30b9e341..cd3f6b8982 100644 --- a/src/gallium/drivers/svga/svga_context.c +++ b/src/gallium/drivers/svga/svga_context.c @@ -214,6 +214,11 @@ void svga_context_flush( struct svga_context *svga, svga_screen_cache_flush(svgascreen, fence); + /* To force the reemission of rendertargets and texture bindings at + * the beginning of every command buffer. + */ + svga->dirty |= SVGA_NEW_COMMAND_BUFFER; + if (SVGA_DEBUG & DEBUG_SYNC) { if (fence) svga->pipe.screen->fence_finish( svga->pipe.screen, fence, 0); diff --git a/src/gallium/drivers/svga/svga_context.h b/src/gallium/drivers/svga/svga_context.h index 67a7614c8a..1fb5a04887 100644 --- a/src/gallium/drivers/svga/svga_context.h +++ b/src/gallium/drivers/svga/svga_context.h @@ -382,6 +382,7 @@ struct svga_context #define SVGA_NEW_ZERO_STRIDE 0x2000000 #define SVGA_NEW_TEXTURE_FLAGS 0x4000000 #define SVGA_NEW_STENCIL_REF 0x8000000 +#define SVGA_NEW_COMMAND_BUFFER 0x10000000 diff --git a/src/gallium/drivers/svga/svga_state_framebuffer.c b/src/gallium/drivers/svga/svga_state_framebuffer.c index bd92f00343..fcbb35e797 100644 --- a/src/gallium/drivers/svga/svga_state_framebuffer.c +++ b/src/gallium/drivers/svga/svga_state_framebuffer.c @@ -43,15 +43,18 @@ static int emit_framebuffer( struct svga_context *svga, { const struct pipe_framebuffer_state *curr = &svga->curr.framebuffer; struct pipe_framebuffer_state *hw = &svga->state.hw_clear.framebuffer; + boolean reemit = !!(dirty & SVGA_NEW_COMMAND_BUFFER); unsigned i; enum pipe_error ret; - /* XXX: Need shadow state in svga->hw to eliminate redundant - * uploads, especially of NULL buffers. + /* + * We need to reemit non-null surface bindings, even when they are not + * dirty, to ensure that the resources are paged in. */ for(i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) { - if (curr->cbufs[i] != hw->cbufs[i]) { + if (curr->cbufs[i] != hw->cbufs[i] || + (reemit && hw->cbufs[i])) { if (svga->curr.nr_fbs++ > 8) return PIPE_ERROR_OUT_OF_MEMORY; @@ -64,7 +67,8 @@ static int emit_framebuffer( struct svga_context *svga, } - if (curr->zsbuf != hw->zsbuf) { + if (curr->zsbuf != hw->zsbuf || + (reemit && hw->zsbuf)) { ret = SVGA3D_SetRenderTarget(svga->swc, SVGA3D_RT_DEPTH, curr->zsbuf); if (ret != PIPE_OK) return ret; @@ -92,7 +96,8 @@ static int emit_framebuffer( struct svga_context *svga, struct svga_tracked_state svga_hw_framebuffer = { "hw framebuffer state", - SVGA_NEW_FRAME_BUFFER, + SVGA_NEW_FRAME_BUFFER | + SVGA_NEW_COMMAND_BUFFER, emit_framebuffer }; diff --git a/src/gallium/drivers/svga/svga_state_tss.c b/src/gallium/drivers/svga/svga_state_tss.c index e42c4f7fce..4a50b19474 100644 --- a/src/gallium/drivers/svga/svga_state_tss.c +++ b/src/gallium/drivers/svga/svga_state_tss.c @@ -56,6 +56,7 @@ static int update_tss_binding(struct svga_context *svga, unsigned dirty ) { + boolean reemit = !!(dirty & SVGA_NEW_COMMAND_BUFFER); unsigned i; unsigned count = MAX2( svga->curr.num_sampler_views, svga->state.hw_draw.num_views ); @@ -107,12 +108,18 @@ update_tss_binding(struct svga_context *svga, max_lod); } - if (view->dirty) { + /* + * We need to reemit non-null texture bindings, even when they are not + * dirty, to ensure that the resources are paged in. + */ + + if (view->dirty || + (reemit && view->v)) { queue.bind[queue.bind_count].unit = i; queue.bind[queue.bind_count].view = view; queue.bind_count++; } - else if (view->v) { + if (!view->dirty && view->v) { svga_validate_sampler_view(svga, view->v); } } @@ -160,7 +167,8 @@ fail: struct svga_tracked_state svga_hw_tss_binding = { "texture binding emit", SVGA_NEW_TEXTURE_BINDING | - SVGA_NEW_SAMPLER, + SVGA_NEW_SAMPLER | + SVGA_NEW_COMMAND_BUFFER, update_tss_binding }; |