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authorCorbin Simpson <MostAwesomeDude@gmail.com>2010-03-02 19:14:09 -0800
committerCorbin Simpson <MostAwesomeDude@gmail.com>2010-03-02 19:14:09 -0800
commit4cb7642ff3ba390e2918d71220625a837bf8a7b9 (patch)
treee0e3b7d852f0109d85c668e4b75457fe6a5f8510 /src/gallium/drivers
parent20443f969d78efb8437083b39b9ddcf4c08aa6cf (diff)
r300g: Use a macro to consolidate general state handling.
My God, I've reinvented R300_STATECHANGE. Forgive me. :C
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/r300/r300_state.c21
1 files changed, 11 insertions, 10 deletions
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index a983ec7b5b..1f6f99d3e5 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -43,6 +43,12 @@
/* r300_state: Functions used to intialize state context by translating
* Gallium state objects into semi-native r300 state objects. */
+#define UPDATE_STATE(cso, atom) \
+ if (cso != atom.state) { \
+ atom.state = cso; \
+ atom.dirty = TRUE; \
+ }
+
static boolean blend_discard_if_src_alpha_0(unsigned srcRGB, unsigned srcA,
unsigned dstRGB, unsigned dstA)
{
@@ -328,8 +334,7 @@ static void r300_bind_blend_state(struct pipe_context* pipe,
{
struct r300_context* r300 = r300_context(pipe);
- r300->blend_state.state = state;
- r300->blend_state.dirty = TRUE;
+ UPDATE_STATE(state, r300->blend_state);
}
/* Free blend state. */
@@ -478,11 +483,8 @@ static void r300_bind_dsa_state(struct pipe_context* pipe,
void* state)
{
struct r300_context* r300 = r300_context(pipe);
- struct r300_screen* r300screen = r300_screen(pipe->screen);
- r300->dsa_state.state = state;
- r300->dsa_state.size = r300screen->caps->is_r500 ? 8 : 6;
- r300->dsa_state.dirty = TRUE;
+ UPDATE_STATE(state, r300->dsa_state);
}
/* Free DSA state. */
@@ -813,13 +815,13 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
if (rs) {
r300->polygon_offset_enabled = rs->rs.offset_cw || rs->rs.offset_ccw;
- r300->rs_state.dirty = TRUE;
} else {
r300->polygon_offset_enabled = FALSE;
}
- r300->rs_state.state = rs;
+ UPDATE_STATE(state, r300->rs_state);
r300->rs_state.size = 17 + (r300->polygon_offset_enabled ? 5 : 0);
+
/* XXX Why is this still needed, dammit!? */
r300->scissor_state.dirty = TRUE;
r300->viewport_state.dirty = TRUE;
@@ -1114,9 +1116,8 @@ static void r300_bind_vs_state(struct pipe_context* pipe, void* shader)
r300_translate_vertex_shader(r300, vs);
}
- r300->vs_state.state = vs;
+ UPDATE_STATE(shader, r300->vs_state);
r300->vs_state.size = vs->code.length + 9;
- r300->vs_state.dirty = TRUE;
r300->rs_block_state.dirty = TRUE; /* Will be updated before the emission. */
r300->vap_output_state.dirty = TRUE;