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authorCorbin Simpson <MostAwesomeDude@gmail.com>2009-01-23 15:08:27 -0800
committerCorbin Simpson <MostAwesomeDude@gmail.com>2009-02-01 23:30:26 -0800
commit45cb94217ebd55a4d38264ce83806062ba25a478 (patch)
tree7658bba664e9eee682e6fb848600351a4c6744ac /src/gallium/drivers
parent471129c7a14fb585ede198970e59270c4afa5310 (diff)
r300: Add fragment shader stubs.
Not looking forward to filling these out at all.
Diffstat (limited to 'src/gallium/drivers')
-rw-r--r--src/gallium/drivers/r300/r300_context.h21
-rw-r--r--src/gallium/drivers/r300/r300_emit.c2
-rw-r--r--src/gallium/drivers/r300/r300_state.c32
3 files changed, 46 insertions, 9 deletions
diff --git a/src/gallium/drivers/r300/r300_context.h b/src/gallium/drivers/r300/r300_context.h
index f162aa4b64..0d7ba581cc 100644
--- a/src/gallium/drivers/r300/r300_context.h
+++ b/src/gallium/drivers/r300/r300_context.h
@@ -55,6 +55,9 @@ struct r300_dsa_state {
uint32_t stencil_ref_bf; /* R500_ZB_STENCILREFMASK_BF: 0x4fd4 */
};
+struct r300_fs_state {
+};
+
struct r300_rs_state {
uint32_t vap_control_status; /* R300_VAP_CNTL_STATUS: 0x2140 */
uint32_t depth_scale_front; /* R300_SU_POLY_OFFSET_FRONT_SCALE: 0x42a4 */
@@ -76,13 +79,15 @@ struct r300_scissor_state {
uint32_t scissor_bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */
};
-#define R300_NEW_BLEND 0x0001
-#define R300_NEW_BLEND_COLOR 0x0002
-#define R300_NEW_DSA 0x0004
-#define R300_NEW_RS 0x0008
-#define R300_NEW_SAMPLER 0x0010
-#define R300_NEW_SCISSOR 0x1000
-#define R300_NEW_KITCHEN_SINK 0x1fff
+#define R300_NEW_BLEND 0x0001
+#define R300_NEW_BLEND_COLOR 0x0002
+#define R300_NEW_DSA 0x0004
+#define R300_NEW_FRAGMENT_SHADER 0x0008
+#define R300_NEW_RASTERIZER 0x0010
+#define R300_NEW_SAMPLER 0x0020
+#define R300_NEW_SCISSOR 0x2000
+#define R300_NEW_VERTEX_SHADER 0x4000
+#define R300_NEW_KITCHEN_SINK 0x7fff
struct r300_texture {
/* Parent class */
@@ -114,6 +119,8 @@ struct r300_context {
struct r300_blend_color_state* blend_color_state;
/* Depth, stencil, and alpha state. */
struct r300_dsa_state* dsa_state;
+ /* Fragment shader state. */
+ struct r300_fs_state* fs_state;
/* Rasterizer state. */
struct r300_rs_state* rs_state;
/* Sampler states. */
diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c
index bf6fd3224e..19bfcbdd5b 100644
--- a/src/gallium/drivers/r300/r300_emit.c
+++ b/src/gallium/drivers/r300/r300_emit.c
@@ -74,7 +74,7 @@ static void r300_emit_dirty_state(struct r300_context* r300)
}
}
- if (r300->dirty_state & R300_NEW_RS) {
+ if (r300->dirty_state & R300_NEW_RASTERIZER) {
struct r300_rs_state* rs = r300->rs_state;
OUT_CS_REG(R300_VAP_CNTL_STATUS, rs->vap_control_status);
/* XXX next six are contiguous regs */
diff --git a/src/gallium/drivers/r300/r300_state.c b/src/gallium/drivers/r300/r300_state.c
index 8e15a429fb..9d9a4ec202 100644
--- a/src/gallium/drivers/r300/r300_state.c
+++ b/src/gallium/drivers/r300/r300_state.c
@@ -357,6 +357,32 @@ static void r300_delete_dsa_state(struct pipe_context* pipe,
{
FREE(state);
}
+
+/* Create fragment shader state. */
+static void* r300_create_fs_state(struct pipe_context* pipe,
+ const struct pipe_shader_state* state)
+{
+ struct r300_fs_state* fs = CALLOC_STRUCT(r300_fs_state);
+
+ return (void*)fs;
+}
+
+/* Bind fragment shader state. */
+static void r300_bind_fs_state(struct pipe_context* pipe, void* state)
+{
+ struct r300_context* r300 = r300_context(pipe);
+
+ r300->fs_state = (struct r300_fs_state*)state;
+
+ r300->dirty_state |= R300_NEW_FRAGMENT_SHADER;
+}
+
+/* Delect fragment shader state. */
+static void r300_delete_fs_state(struct pipe_context* pipe, void* state)
+{
+ FREE(state);
+}
+
#if 0
struct pipe_rasterizer_state
{
@@ -449,7 +475,7 @@ static void r300_bind_rs_state(struct pipe_context* pipe, void* state)
struct r300_context* r300 = r300_context(pipe);
r300->rs_state = (struct r300_rs_state*)state;
- r300->dirty_state |= R300_NEW_RS;
+ r300->dirty_state |= R300_NEW_RASTERIZER;
}
/* Free rasterizer state. */
@@ -652,6 +678,10 @@ void r300_init_state_functions(struct r300_context* r300) {
r300->context.bind_depth_stencil_alpha_state = r300_bind_dsa_state;
r300->context.delete_depth_stencil_alpha_state = r300_delete_dsa_state;
+ r300->context.create_fs_state = r300_create_fs_state;
+ r300->context.bind_fs_state = r300_bind_fs_state;
+ r300->context.delete_fs_state = r300_delete_fs_state;
+
r300->context.create_rasterizer_state = r300_create_rs_state;
r300->context.bind_rasterizer_state = r300_bind_rs_state;
r300->context.delete_rasterizer_state = r300_delete_rs_state;