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author | Brian Paul <brianp@vmware.com> | 2010-01-04 20:00:00 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2010-01-04 20:00:09 -0700 |
commit | 7836a96657eeb1b1a924d582bbf9db5b1692fadc (patch) | |
tree | 2eb9b3d30cce7a1ad3c7464bca41817ec1d5f084 /src/gallium/include/pipe/p_shader_tokens.h | |
parent | f6c2d1f94ffa8f87b22ed1ff5c465d0e9aa1489e (diff) |
mesa: added _mesa_[Get]TexParameterI[u]iv() functions
New in GL 3.0. Primarily meant for setting int/uint-valued texture
border color. Not plugged into dispatch table yet.
Diffstat (limited to 'src/gallium/include/pipe/p_shader_tokens.h')
0 files changed, 0 insertions, 0 deletions