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authorBrian Paul <brianp@kemper.freedesktop.org>2008-03-13 18:08:18 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2008-03-13 18:10:26 +0000
commitfa9e7e9a8debb68611909ac2ffab527c6c39a3e5 (patch)
tree1f95cc353cc5e80948d305a3c437e95dc5f3ec3c /src/gallium/include
parentb0d5519b449feda7b048bc59d4fede54e43f5ae1 (diff)
gallium: remove semantic info from pipe_shader_state
Brian's patch to clean up the shader interfaces.
Diffstat (limited to 'src/gallium/include')
-rw-r--r--src/gallium/include/pipe/p_state.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gallium/include/pipe/p_state.h b/src/gallium/include/pipe/p_state.h
index e338a27383..bb5fab5d5f 100644
--- a/src/gallium/include/pipe/p_state.h
+++ b/src/gallium/include/pipe/p_state.h
@@ -162,6 +162,7 @@ struct pipe_constant_buffer
struct pipe_shader_state
{
const struct tgsi_token *tokens;
+#if 0
/* XXX these are going away */
ubyte num_inputs;
ubyte num_outputs;
@@ -169,6 +170,7 @@ struct pipe_shader_state
ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
+#endif
};