diff options
author | Luca Barbieri <luca@luca-barbieri.com> | 2010-09-23 13:44:22 +0200 |
---|---|---|
committer | Luca Barbieri <luca@luca-barbieri.com> | 2010-09-23 16:06:02 +0200 |
commit | 6c598c78bd17642d731cf57b8369cc794f64ba2f (patch) | |
tree | 27671d42b851a95b1b03bd44d039f75ac505c6e3 /src/gallium/state_trackers/d3d1x/gd3d11 | |
parent | e5ae4588d150a179974a812887f3b6445d8e2f34 (diff) |
d3d1x: normalize whitespace
Diffstat (limited to 'src/gallium/state_trackers/d3d1x/gd3d11')
-rw-r--r-- | src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp | 26 | ||||
-rw-r--r-- | src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h | 352 | ||||
-rw-r--r-- | src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h | 38 | ||||
-rw-r--r-- | src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h | 206 | ||||
-rw-r--r-- | src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h | 214 |
5 files changed, 418 insertions, 418 deletions
diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp index 46a3905d8f..3d3990a63e 100644 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp +++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11.cpp @@ -168,23 +168,23 @@ struct GalliumD3D11Screen : public GalliumD3D11ScreenBase #if API < 11 // we use a D3D11-like API internally virtual HRESULT STDMETHODCALLTYPE Map( - __in ID3D11Resource *pResource, - __in unsigned Subresource, - __in D3D11_MAP MapType, - __in unsigned MapFlags, - __out D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0; + __in ID3D11Resource *pResource, + __in unsigned Subresource, + __in D3D11_MAP MapType, + __in unsigned MapFlags, + __out D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0; virtual void STDMETHODCALLTYPE Unmap( - __in ID3D11Resource *pResource, - __in unsigned Subresource) = 0; + __in ID3D11Resource *pResource, + __in unsigned Subresource) = 0; virtual void STDMETHODCALLTYPE Begin( - __in ID3D11Asynchronous *pAsync) = 0; + __in ID3D11Asynchronous *pAsync) = 0; virtual void STDMETHODCALLTYPE End( - __in ID3D11Asynchronous *pAsync) = 0; + __in ID3D11Asynchronous *pAsync) = 0; virtual HRESULT STDMETHODCALLTYPE GetData( - __in ID3D11Asynchronous *pAsync, - __out_bcount_opt(DataSize) void *pData, - __in unsigned DataSize, - __in unsigned GetDataFlags) = 0; + __in ID3D11Asynchronous *pAsync, + __out_bcount_opt(DataSize) void *pData, + __in unsigned DataSize, + __in unsigned GetDataFlags) = 0; // TODO: maybe we should use function overloading, but that might risk silent errors, // and cannot be exported to a C interface diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h index 3c789d3af0..04d5b86496 100644 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h +++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h @@ -303,11 +303,11 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } #if API >= 11 #define SET_SHADER_EXTRA_ARGS , \ - __in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, \ + __in_ecount_opt(NumClassInstances) ID3D11ClassInstance *const *ppClassInstances, \ unsigned NumClassInstances #define GET_SHADER_EXTRA_ARGS , \ - __out_ecount_opt(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, \ - __inout_opt unsigned *pNumClassInstances + __out_ecount_opt(*pNumClassInstances) ID3D11ClassInstance **ppClassInstances, \ + __inout_opt unsigned *pNumClassInstances #else #define SET_SHADER_EXTRA_ARGS #define GET_SHADER_EXTRA_ARGS @@ -396,65 +396,65 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> #define IMPLEMENT_SHADER_STAGE(XS, Stage) \ virtual void STDMETHODCALLTYPE XS##SetShader( \ - __in_opt ID3D11##Stage##Shader *pShader \ + __in_opt ID3D11##Stage##Shader *pShader \ SET_SHADER_EXTRA_ARGS) \ { \ SYNCHRONIZED; \ xs_set_shader<D3D11_STAGE_##XS>((GalliumD3D11Shader<>*)pShader); \ } \ virtual void STDMETHODCALLTYPE XS##GetShader(\ - __out ID3D11##Stage##Shader **ppShader \ + __out ID3D11##Stage##Shader **ppShader \ GET_SHADER_EXTRA_ARGS) \ { \ SYNCHRONIZED; \ *ppShader = (ID3D11##Stage##Shader*)shaders[D3D11_STAGE_##XS].ref(); \ } \ virtual void STDMETHODCALLTYPE XS##SetConstantBuffers(\ - __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) unsigned StartSlot, \ - __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) unsigned NumBuffers, \ - __in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) \ + __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) unsigned StartSlot, \ + __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) unsigned NumBuffers, \ + __in_ecount(NumBuffers) ID3D11Buffer *const *ppConstantBuffers) \ { \ SYNCHRONIZED; \ xs_set_constant_buffers<D3D11_STAGE_##XS>(StartSlot, NumBuffers, (GalliumD3D11Buffer *const *)ppConstantBuffers); \ } \ virtual void STDMETHODCALLTYPE XS##GetConstantBuffers(\ - __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) unsigned StartSlot, \ - __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) unsigned NumBuffers, \ - __out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) \ + __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1) unsigned StartSlot, \ + __in_range(0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot) unsigned NumBuffers, \ + __out_ecount(NumBuffers) ID3D11Buffer **ppConstantBuffers) \ { \ SYNCHRONIZED; \ for(unsigned i = 0; i < NumBuffers; ++i) \ ppConstantBuffers[i] = constant_buffers[D3D11_STAGE_##XS][StartSlot + i].ref(); \ } \ virtual void STDMETHODCALLTYPE XS##SetShaderResources(\ - __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot, \ - __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumViews, \ - __in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) \ + __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot, \ + __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumViews, \ + __in_ecount(NumViews) ID3D11ShaderResourceView *const *ppShaderResourceViews) \ { \ SYNCHRONIZED; \ xs_set_shader_resources<D3D11_STAGE_##XS>(StartSlot, NumViews, (GalliumD3D11ShaderResourceView *const *)ppShaderResourceViews); \ } \ virtual void STDMETHODCALLTYPE XS##GetShaderResources(\ - __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot, \ - __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumViews, \ - __out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) \ + __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot, \ + __in_range(0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumViews, \ + __out_ecount(NumViews) ID3D11ShaderResourceView **ppShaderResourceViews) \ { \ SYNCHRONIZED; \ for(unsigned i = 0; i < NumViews; ++i) \ ppShaderResourceViews[i] = shader_resource_views[D3D11_STAGE_##XS][StartSlot + i].ref(); \ } \ virtual void STDMETHODCALLTYPE XS##SetSamplers(\ - __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) unsigned StartSlot, \ - __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) unsigned NumSamplers, \ - __in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) \ + __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) unsigned StartSlot, \ + __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) unsigned NumSamplers, \ + __in_ecount(NumSamplers) ID3D11SamplerState *const *ppSamplers) \ { \ SYNCHRONIZED; \ xs_set_samplers<D3D11_STAGE_##XS>(StartSlot, NumSamplers, (GalliumD3D11SamplerState *const *)ppSamplers); \ } \ virtual void STDMETHODCALLTYPE XS##GetSamplers( \ - __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) unsigned StartSlot, \ - __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) unsigned NumSamplers, \ - __out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) \ + __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1) unsigned StartSlot, \ + __in_range(0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot) unsigned NumSamplers, \ + __out_ecount(NumSamplers) ID3D11SamplerState **ppSamplers) \ { \ SYNCHRONIZED; \ for(unsigned i = 0; i < NumSamplers; ++i) \ @@ -477,10 +477,10 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> IMPLEMENT_SHADER_STAGE(CS, Compute) virtual void STDMETHODCALLTYPE CSSetUnorderedAccessViews( - __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned StartSlot, - __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot) unsigned NumUAVs, - __in_ecount(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, - __in_ecount(NumUAVs) const unsigned *pUAVInitialCounts) + __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned StartSlot, + __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot) unsigned NumUAVs, + __in_ecount(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + __in_ecount(NumUAVs) const unsigned *pUAVInitialCounts) { SYNCHRONIZED; for(unsigned i = 0; i < NumUAVs; ++i) @@ -488,9 +488,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE CSGetUnorderedAccessViews( - __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned StartSlot, - __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot) unsigned NumUAVs, - __out_ecount(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews) + __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned StartSlot, + __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - StartSlot) unsigned NumUAVs, + __out_ecount(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews) { SYNCHRONIZED; for(unsigned i = 0; i < NumUAVs; ++i) @@ -535,7 +535,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> if(s < caps.stages) { void* samplers_to_bind[PIPE_MAX_SAMPLERS]; - unsigned num_samplers_to_bind = shaders[s] ? shaders[s]->slot_to_sampler.size() : 0; + unsigned num_samplers_to_bind = shaders[s] ? shaders[s]->slot_to_sampler.size() : 0; for(unsigned i = 0; i < num_samplers_to_bind; ++i) { // index can be -1 to access sampler_csos[s].ld @@ -579,7 +579,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE IASetInputLayout( - __in_opt ID3D11InputLayout *pInputLayout) + __in_opt ID3D11InputLayout *pInputLayout) { SYNCHRONIZED; if(pInputLayout != input_layout.p) @@ -590,18 +590,18 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE IAGetInputLayout( - __out ID3D11InputLayout **ppInputLayout) + __out ID3D11InputLayout **ppInputLayout) { SYNCHRONIZED; *ppInputLayout = input_layout.ref(); } virtual void STDMETHODCALLTYPE IASetVertexBuffers( - __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot, - __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumBuffers, - __in_ecount(NumBuffers) ID3D11Buffer *const *ppVertexBuffers, - __in_ecount(NumBuffers) const unsigned *pStrides, - __in_ecount(NumBuffers) const unsigned *pOffsets) + __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot, + __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumBuffers, + __in_ecount(NumBuffers) ID3D11Buffer *const *ppVertexBuffers, + __in_ecount(NumBuffers) const unsigned *pStrides, + __in_ecount(NumBuffers) const unsigned *pOffsets) { SYNCHRONIZED; int last_different = -1; @@ -629,11 +629,11 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE IAGetVertexBuffers( - __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot, - __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumBuffers, - __out_ecount_opt(NumBuffers) ID3D11Buffer **ppVertexBuffers, - __out_ecount_opt(NumBuffers) unsigned *pStrides, - __out_ecount_opt(NumBuffers) unsigned *pOffsets) + __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1) unsigned StartSlot, + __in_range(0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot) unsigned NumBuffers, + __out_ecount_opt(NumBuffers) ID3D11Buffer **ppVertexBuffers, + __out_ecount_opt(NumBuffers) unsigned *pStrides, + __out_ecount_opt(NumBuffers) unsigned *pOffsets) { SYNCHRONIZED; if(ppVertexBuffers) @@ -677,9 +677,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE IASetIndexBuffer( - __in_opt ID3D11Buffer *pIndexBuffer, - __in DXGI_FORMAT Format, - __in unsigned Offset) + __in_opt ID3D11Buffer *pIndexBuffer, + __in DXGI_FORMAT Format, + __in unsigned Offset) { SYNCHRONIZED; if(index_buffer.p != pIndexBuffer || index_format != Format || index_offset != Offset) @@ -693,9 +693,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE IAGetIndexBuffer( - __out_opt ID3D11Buffer **pIndexBuffer, - __out_opt DXGI_FORMAT *Format, - __out_opt unsigned *Offset) + __out_opt ID3D11Buffer **pIndexBuffer, + __out_opt DXGI_FORMAT *Format, + __out_opt unsigned *Offset) { SYNCHRONIZED; if(pIndexBuffer) @@ -707,7 +707,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( - __in D3D11_PRIMITIVE_TOPOLOGY Topology) + __in D3D11_PRIMITIVE_TOPOLOGY Topology) { SYNCHRONIZED; if(primitive_topology != Topology) @@ -721,16 +721,16 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( - __out D3D11_PRIMITIVE_TOPOLOGY *pTopology) + __out D3D11_PRIMITIVE_TOPOLOGY *pTopology) { SYNCHRONIZED; *pTopology = primitive_topology; } virtual void STDMETHODCALLTYPE DrawIndexed( - __in unsigned IndexCount, - __in unsigned StartIndexLocation, - __in int BaseVertexLocation) + __in unsigned IndexCount, + __in unsigned StartIndexLocation, + __in int BaseVertexLocation) { SYNCHRONIZED; if(update_flags) @@ -751,8 +751,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE Draw( - __in unsigned VertexCount, - __in unsigned StartVertexLocation) + __in unsigned VertexCount, + __in unsigned StartVertexLocation) { SYNCHRONIZED; if(update_flags) @@ -773,11 +773,11 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE DrawIndexedInstanced( - __in unsigned IndexCountPerInstance, - __in unsigned InstanceCount, - __in unsigned StartIndexLocation, - __in int BaseVertexLocation, - __in unsigned StartInstanceLocation) + __in unsigned IndexCountPerInstance, + __in unsigned InstanceCount, + __in unsigned StartIndexLocation, + __in int BaseVertexLocation, + __in unsigned StartInstanceLocation) { SYNCHRONIZED; if(update_flags) @@ -798,10 +798,10 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE DrawInstanced( - __in unsigned VertexCountPerInstance, - __in unsigned InstanceCount, - __in unsigned StartVertexLocation, - __in unsigned StartInstanceLocation) + __in unsigned VertexCountPerInstance, + __in unsigned InstanceCount, + __in unsigned StartVertexLocation, + __in unsigned StartInstanceLocation) { SYNCHRONIZED; if(update_flags) @@ -834,8 +834,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE DrawIndexedInstancedIndirect( - __in ID3D11Buffer *pBufferForArgs, - __in unsigned AlignedByteOffsetForArgs) + __in ID3D11Buffer *pBufferForArgs, + __in unsigned AlignedByteOffsetForArgs) { SYNCHRONIZED; if(update_flags) @@ -865,8 +865,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE DrawInstancedIndirect( - __in ID3D11Buffer *pBufferForArgs, - __in unsigned AlignedByteOffsetForArgs) + __in ID3D11Buffer *pBufferForArgs, + __in unsigned AlignedByteOffsetForArgs) { SYNCHRONIZED; if(update_flags) @@ -896,9 +896,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> #if API >= 11 virtual void STDMETHODCALLTYPE Dispatch( - __in unsigned ThreadGroupCountX, - __in unsigned ThreadGroupCountY, - __in unsigned ThreadGroupCountZ) + __in unsigned ThreadGroupCountX, + __in unsigned ThreadGroupCountY, + __in unsigned ThreadGroupCountZ) { // uncomment this when this is implemented // SYNCHRONIZED; @@ -907,8 +907,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE DispatchIndirect( - __in ID3D11Buffer *pBufferForArgs, - __in unsigned AlignedByteOffsetForArgs) + __in ID3D11Buffer *pBufferForArgs, + __in unsigned AlignedByteOffsetForArgs) { // uncomment this when this is implemented // SYNCHRONIZED; @@ -926,7 +926,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE RSSetState( - __in_opt ID3D11RasterizerState *pRasterizerState) + __in_opt ID3D11RasterizerState *pRasterizerState) { SYNCHRONIZED; if(pRasterizerState != rasterizer_state.p) @@ -943,7 +943,7 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE RSGetState( - __out ID3D11RasterizerState **ppRasterizerState) + __out ID3D11RasterizerState **ppRasterizerState) { SYNCHRONIZED; *ppRasterizerState = rasterizer_state.ref(); @@ -968,8 +968,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE RSSetViewports( - __in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned NumViewports, - __in_ecount_opt(NumViewports) const D3D11_VIEWPORT *pViewports) + __in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned NumViewports, + __in_ecount_opt(NumViewports) const D3D11_VIEWPORT *pViewports) { SYNCHRONIZED; if(NumViewports) @@ -992,8 +992,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE RSGetViewports( - __inout_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned *pNumViewports, - __out_ecount_opt(*pNumViewports) D3D11_VIEWPORT *pViewports) + __inout_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned *pNumViewports, + __out_ecount_opt(*pNumViewports) D3D11_VIEWPORT *pViewports) { SYNCHRONIZED; if(pViewports) @@ -1019,8 +1019,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE RSSetScissorRects( - __in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned NumRects, - __in_ecount_opt(NumRects) const D3D11_RECT *pRects) + __in_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned NumRects, + __in_ecount_opt(NumRects) const D3D11_RECT *pRects) { SYNCHRONIZED; if(NumRects) @@ -1044,8 +1044,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE RSGetScissorRects( - __inout_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned *pNumRects, - __out_ecount_opt(*pNumRects) D3D11_RECT *pRects) + __inout_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE) unsigned *pNumRects, + __out_ecount_opt(*pNumRects) D3D11_RECT *pRects) { SYNCHRONIZED; if(pRects) @@ -1061,9 +1061,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE OMSetBlendState( - __in_opt ID3D11BlendState *pBlendState, - __in_opt const float BlendFactor[ 4 ], - __in unsigned SampleMask) + __in_opt ID3D11BlendState *pBlendState, + __in_opt const float BlendFactor[ 4 ], + __in unsigned SampleMask) { SYNCHRONIZED; float white[4] = {1.0f, 1.0f, 1.0f, 1.0f}; @@ -1092,9 +1092,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE OMGetBlendState( - __out_opt ID3D11BlendState **ppBlendState, - __out_opt float BlendFactor[ 4 ], - __out_opt unsigned *pSampleMask) + __out_opt ID3D11BlendState **ppBlendState, + __out_opt float BlendFactor[ 4 ], + __out_opt unsigned *pSampleMask) { SYNCHRONIZED; if(ppBlendState) @@ -1114,8 +1114,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE OMSetDepthStencilState( - __in_opt ID3D11DepthStencilState *pDepthStencilState, - __in unsigned StencilRef) + __in_opt ID3D11DepthStencilState *pDepthStencilState, + __in unsigned StencilRef) { SYNCHRONIZED; if(pDepthStencilState != depth_stencil_state.p) @@ -1132,8 +1132,8 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> } virtual void STDMETHODCALLTYPE OMGetDepthStencilState( - __out_opt ID3D11DepthStencilState **ppDepthStencilState, - __out_opt unsigned *pStencilRef) + __out_opt ID3D11DepthStencilState **ppDepthStencilState, + __out_opt unsigned *pStencilRef) { SYNCHRONIZED; if(*ppDepthStencilState) @@ -1178,9 +1178,9 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe> */ virtual void STDMETHODCALLTYPE OMSetRenderTargets( - __in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) unsigned NumViews, - __in_ecount_opt(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, - __in_opt ID3D11DepthStencilView *pDepthStencilView) + __in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) unsigned NumViews, + __in_ecount_opt(NumViews) ID3D11RenderTargetView *const *ppRenderTargetViews, + __in_opt ID3D11DepthStencilView *pDepthStencilView) { SYNCHRONIZED; if(!ppRenderTargetViews) @@ -1211,9 +1211,9 @@ changed: } virtual void STDMETHODCALLTYPE OMGetRenderTargets( - __in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) unsigned NumViews, - __out_ecount_opt(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, - __out_opt ID3D11DepthStencilView **ppDepthStencilView) + __in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) unsigned NumViews, + __out_ecount_opt(NumViews) ID3D11RenderTargetView **ppRenderTargetViews, + __out_opt ID3D11DepthStencilView **ppDepthStencilView) { SYNCHRONIZED; if(ppRenderTargetViews) @@ -1233,13 +1233,13 @@ changed: #if API >= 11 /* TODO: what is this supposed to do _exactly_? are we doing the right thing? */ virtual void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews( - __in unsigned NumRTVs, - __in_ecount_opt(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews, - __in_opt ID3D11DepthStencilView *pDepthStencilView, - __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned UAVStartSlot, - __in unsigned NumUAVs, - __in_ecount_opt(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, - __in_ecount_opt(NumUAVs) const unsigned *pUAVInitialCounts) + __in unsigned NumRTVs, + __in_ecount_opt(NumRTVs) ID3D11RenderTargetView *const *ppRenderTargetViews, + __in_opt ID3D11DepthStencilView *pDepthStencilView, + __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned UAVStartSlot, + __in unsigned NumUAVs, + __in_ecount_opt(NumUAVs) ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, + __in_ecount_opt(NumUAVs) const unsigned *pUAVInitialCounts) { SYNCHRONIZED; if(NumRTVs != D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL) @@ -1256,12 +1256,12 @@ changed: } virtual void STDMETHODCALLTYPE OMGetRenderTargetsAndUnorderedAccessViews( - __in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) unsigned NumRTVs, - __out_ecount_opt(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews, - __out_opt ID3D11DepthStencilView **ppDepthStencilView, - __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned UAVStartSlot, - __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot) unsigned NumUAVs, - __out_ecount_opt(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews) + __in_range(0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT) unsigned NumRTVs, + __out_ecount_opt(NumRTVs) ID3D11RenderTargetView **ppRenderTargetViews, + __out_opt ID3D11DepthStencilView **ppDepthStencilView, + __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1) unsigned UAVStartSlot, + __in_range(0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot) unsigned NumUAVs, + __out_ecount_opt(NumUAVs) ID3D11UnorderedAccessView **ppUnorderedAccessViews) { SYNCHRONIZED; if(ppRenderTargetViews) @@ -1276,9 +1276,9 @@ changed: #endif virtual void STDMETHODCALLTYPE SOSetTargets( - __in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) unsigned NumBuffers, - __in_ecount_opt(NumBuffers) ID3D11Buffer *const *ppSOTargets, - __in_ecount_opt(NumBuffers) const unsigned *pOffsets) + __in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) unsigned NumBuffers, + __in_ecount_opt(NumBuffers) ID3D11Buffer *const *ppSOTargets, + __in_ecount_opt(NumBuffers) const unsigned *pOffsets) { SYNCHRONIZED; unsigned i; @@ -1312,10 +1312,10 @@ changed: } virtual void STDMETHODCALLTYPE SOGetTargets( - __in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) unsigned NumBuffers, - __out_ecount(NumBuffers) ID3D11Buffer **ppSOTargets + __in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) unsigned NumBuffers, + __out_ecount(NumBuffers) ID3D11Buffer **ppSOTargets #if API < 11 - , __out_ecount(NumBuffers) UINT *pOffsets + , __out_ecount(NumBuffers) UINT *pOffsets #endif ) { @@ -1330,7 +1330,7 @@ changed: } virtual void STDMETHODCALLTYPE Begin( - __in ID3D11Asynchronous *pAsync) + __in ID3D11Asynchronous *pAsync) { SYNCHRONIZED; if(caps.queries) @@ -1338,7 +1338,7 @@ changed: } virtual void STDMETHODCALLTYPE End( - __in ID3D11Asynchronous *pAsync) + __in ID3D11Asynchronous *pAsync) { SYNCHRONIZED; if(caps.queries) @@ -1346,10 +1346,10 @@ changed: } virtual HRESULT STDMETHODCALLTYPE GetData( - __in ID3D11Asynchronous *pAsync, - __out_bcount_opt(DataSize) void *pData, - __in unsigned DataSize, - __in unsigned GetDataFlags) + __in ID3D11Asynchronous *pAsync, + __out_bcount_opt(DataSize) void *pData, + __in unsigned DataSize, + __in unsigned GetDataFlags) { SYNCHRONIZED; if(!caps.queries) @@ -1387,8 +1387,8 @@ changed: } virtual void STDMETHODCALLTYPE SetPredication( - __in_opt ID3D11Predicate *pPredicate, - __in BOOL PredicateValue) + __in_opt ID3D11Predicate *pPredicate, + __in BOOL PredicateValue) { SYNCHRONIZED; if(render_predicate.p != pPredicate || render_predicate_value != PredicateValue) @@ -1400,8 +1400,8 @@ changed: } virtual void STDMETHODCALLTYPE GetPredication( - __out_opt ID3D11Predicate **ppPredicate, - __out_opt BOOL *pPredicateValue) + __out_opt ID3D11Predicate **ppPredicate, + __out_opt BOOL *pPredicateValue) { SYNCHRONIZED; if(ppPredicate) @@ -1428,11 +1428,11 @@ changed: } virtual HRESULT STDMETHODCALLTYPE Map( - __in ID3D11Resource *pResource, - __in unsigned Subresource, - __in D3D11_MAP MapType, - __in unsigned MapFlags, - __out D3D11_MAPPED_SUBRESOURCE *pMappedResource) + __in ID3D11Resource *pResource, + __in unsigned Subresource, + __in D3D11_MAP MapType, + __in unsigned MapFlags, + __out D3D11_MAPPED_SUBRESOURCE *pMappedResource) { SYNCHRONIZED; GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource; @@ -1472,8 +1472,8 @@ changed: } virtual void STDMETHODCALLTYPE Unmap( - __in ID3D11Resource *pResource, - __in unsigned Subresource) + __in ID3D11Resource *pResource, + __in unsigned Subresource) { SYNCHRONIZED; GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource; @@ -1481,20 +1481,20 @@ changed: if(i != resource->transfers.end()) { pipe->transfer_unmap(pipe, i->second); - pipe->transfer_destroy(pipe, i->second); + pipe->transfer_destroy(pipe, i->second); resource->transfers.erase(i); } } virtual void STDMETHODCALLTYPE CopySubresourceRegion( - __in ID3D11Resource *pDstResource, - __in unsigned DstSubresource, - __in unsigned DstX, - __in unsigned DstY, - __in unsigned DstZ, - __in ID3D11Resource *pSrcResource, - __in unsigned SrcSubresource, - __in_opt const D3D11_BOX *pSrcBox) + __in ID3D11Resource *pDstResource, + __in unsigned DstSubresource, + __in unsigned DstX, + __in unsigned DstY, + __in unsigned DstZ, + __in ID3D11Resource *pSrcResource, + __in unsigned SrcSubresource, + __in_opt const D3D11_BOX *pSrcBox) { SYNCHRONIZED; GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource; @@ -1512,8 +1512,8 @@ changed: } virtual void STDMETHODCALLTYPE CopyResource( - __in ID3D11Resource *pDstResource, - __in ID3D11Resource *pSrcResource) + __in ID3D11Resource *pDstResource, + __in ID3D11Resource *pSrcResource) { SYNCHRONIZED; GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource; @@ -1540,12 +1540,12 @@ changed: } virtual void STDMETHODCALLTYPE UpdateSubresource( - __in ID3D11Resource *pDstResource, - __in unsigned DstSubresource, - __in_opt const D3D11_BOX *pDstBox, - __in const void *pSrcData, - __in unsigned SrcRowPitch, - __in unsigned SrcDepthPitch) + __in ID3D11Resource *pDstResource, + __in unsigned DstSubresource, + __in_opt const D3D11_BOX *pDstBox, + __in const void *pSrcData, + __in unsigned SrcRowPitch, + __in unsigned SrcDepthPitch) { SYNCHRONIZED; GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource; @@ -1556,17 +1556,17 @@ changed: #if API >= 11 virtual void STDMETHODCALLTYPE CopyStructureCount( - __in ID3D11Buffer *pDstBuffer, - __in unsigned DstAlignedByteOffset, - __in ID3D11UnorderedAccessView *pSrcView) + __in ID3D11Buffer *pDstBuffer, + __in unsigned DstAlignedByteOffset, + __in ID3D11UnorderedAccessView *pSrcView) { SYNCHRONIZED; } #endif virtual void STDMETHODCALLTYPE ClearRenderTargetView( - __in ID3D11RenderTargetView *pRenderTargetView, - __in const float ColorRGBA[4]) + __in ID3D11RenderTargetView *pRenderTargetView, + __in const float ColorRGBA[4]) { SYNCHRONIZED; GalliumD3D11RenderTargetView* view = ((GalliumD3D11RenderTargetView*)pRenderTargetView); @@ -1574,10 +1574,10 @@ changed: } virtual void STDMETHODCALLTYPE ClearDepthStencilView( - __in ID3D11DepthStencilView *pDepthStencilView, - __in unsigned ClearFlags, - __in float Depth, - __in UINT8 Stencil) + __in ID3D11DepthStencilView *pDepthStencilView, + __in unsigned ClearFlags, + __in float Depth, + __in UINT8 Stencil) { SYNCHRONIZED; GalliumD3D11DepthStencilView* view = ((GalliumD3D11DepthStencilView*)pDepthStencilView); @@ -1591,15 +1591,15 @@ changed: #if API >= 11 virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( - __in ID3D11UnorderedAccessView *pUnorderedAccessView, - __in const unsigned Values[ 4 ]) + __in ID3D11UnorderedAccessView *pUnorderedAccessView, + __in const unsigned Values[ 4 ]) { SYNCHRONIZED; } virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( - __in ID3D11UnorderedAccessView *pUnorderedAccessView, - __in const float Values[ 4 ]) + __in ID3D11UnorderedAccessView *pUnorderedAccessView, + __in const float Values[ 4 ]) { SYNCHRONIZED; } @@ -1631,7 +1631,7 @@ changed: } virtual void STDMETHODCALLTYPE GenerateMips( - __in ID3D11ShaderResourceView *pShaderResourceView) + __in ID3D11ShaderResourceView *pShaderResourceView) { SYNCHRONIZED; @@ -1675,7 +1675,7 @@ changed: #if API >= 11 /* TODO: hack SRVs or sampler states to handle this, or add to Gallium */ virtual void STDMETHODCALLTYPE SetResourceMinLOD( - __in ID3D11Resource *pResource, + __in ID3D11Resource *pResource, float MinLOD) { SYNCHRONIZED; @@ -1688,7 +1688,7 @@ changed: } virtual float STDMETHODCALLTYPE GetResourceMinLOD( - __in ID3D11Resource *pResource) + __in ID3D11Resource *pResource) { SYNCHRONIZED; GalliumD3D11Resource<>* resource = (GalliumD3D11Resource<>*)pResource; @@ -1697,11 +1697,11 @@ changed: #endif virtual void STDMETHODCALLTYPE ResolveSubresource( - __in ID3D11Resource *pDstResource, - __in unsigned DstSubresource, - __in ID3D11Resource *pSrcResource, - __in unsigned SrcSubresource, - __in DXGI_FORMAT Format) + __in ID3D11Resource *pDstResource, + __in unsigned DstSubresource, + __in ID3D11Resource *pSrcResource, + __in unsigned SrcSubresource, + __in DXGI_FORMAT Format) { SYNCHRONIZED; GalliumD3D11Resource<>* dst = (GalliumD3D11Resource<>*)pDstResource; @@ -1713,7 +1713,7 @@ changed: #if API >= 11 virtual void STDMETHODCALLTYPE ExecuteCommandList( - __in ID3D11CommandList *pCommandList, + __in ID3D11CommandList *pCommandList, BOOL RestoreContextState) { SYNCHRONIZED; @@ -1721,7 +1721,7 @@ changed: virtual HRESULT STDMETHODCALLTYPE FinishCommandList( BOOL RestoreDeferredContextState, - __out_opt ID3D11CommandList **ppCommandList) + __out_opt ID3D11CommandList **ppCommandList) { SYNCHRONIZED; return E_NOTIMPL; diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h index f31b54ba8f..f5cfd0cfab 100644 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h +++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_misc.h @@ -1,12 +1,12 @@ #if API < 11 extern "C" HRESULT STDMETHODCALLTYPE D3D10CreateBlob( - __in SIZE_T NumBytes, - __out LPD3D10BLOB *ppBuffer + __in SIZE_T NumBytes, + __out LPD3D10BLOB *ppBuffer ); HRESULT STDMETHODCALLTYPE D3D10CreateBlob( - __in SIZE_T NumBytes, - __out LPD3D10BLOB *ppBuffer + __in SIZE_T NumBytes, + __out LPD3D10BLOB *ppBuffer ) { void* data = malloc(NumBytes); @@ -17,21 +17,21 @@ HRESULT STDMETHODCALLTYPE D3D10CreateBlob( } LPCSTR STDMETHODCALLTYPE D3D10GetPixelShaderProfile( - __in ID3D10Device *pDevice + __in ID3D10Device *pDevice ) { return "ps_4_0"; } LPCSTR STDMETHODCALLTYPE D3D10GetVertexShaderProfile( - __in ID3D10Device *pDevice + __in ID3D10Device *pDevice ) { return "vs_4_0"; } LPCSTR STDMETHODCALLTYPE D3D10GetGeometryShaderProfile( - __in ID3D10Device *pDevice + __in ID3D10Device *pDevice ) { return "gs_4_0"; @@ -46,10 +46,10 @@ static HRESULT dxbc_assemble_as_blob(struct dxbc_chunk_header** chunks, unsigned return S_OK; } -HRESULT D3D10GetInputSignatureBlob( - __in const void *pShaderBytecode, - __in SIZE_T BytecodeLength, - __out ID3D10Blob **ppSignatureBlob +HRESULT D3D10GetInputSignatureBlob( + __in const void *pShaderBytecode, + __in SIZE_T BytecodeLength, + __out ID3D10Blob **ppSignatureBlob ) { dxbc_chunk_signature* sig = dxbc_find_signature(pShaderBytecode, BytecodeLength, false); @@ -59,10 +59,10 @@ HRESULT D3D10GetInputSignatureBlob( return dxbc_assemble_as_blob((dxbc_chunk_header**)&sig, 1, ppSignatureBlob); } -HRESULT D3D10GetOutputSignatureBlob( - __in const void *pShaderBytecode, - __in SIZE_T BytecodeLength, - __out ID3D10Blob **ppSignatureBlob +HRESULT D3D10GetOutputSignatureBlob( + __in const void *pShaderBytecode, + __in SIZE_T BytecodeLength, + __out ID3D10Blob **ppSignatureBlob ) { dxbc_chunk_signature* sig = dxbc_find_signature(pShaderBytecode, BytecodeLength, true); @@ -72,10 +72,10 @@ HRESULT D3D10GetOutputSignatureBlob( return dxbc_assemble_as_blob((dxbc_chunk_header**)&sig, 1, ppSignatureBlob); } -HRESULT D3D10GetInputAndOutputSignatureBlob( - __in const void *pShaderBytecode, - __in SIZE_T BytecodeLength, - __out ID3D10Blob **ppSignatureBlob +HRESULT D3D10GetInputAndOutputSignatureBlob( + __in const void *pShaderBytecode, + __in SIZE_T BytecodeLength, + __out ID3D10Blob **ppSignatureBlob ) { dxbc_chunk_signature* sigs[2]; diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h index b7542fd30e..0cf2cf3cf7 100644 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h +++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_objects.h @@ -71,8 +71,8 @@ struct GalliumD3D11DeviceChild : public GalliumPrivateDataComObject<Base, dual_r } virtual void STDMETHODCALLTYPE GetDevice( - __out ID3D11Device **ppDevice - ) + __out ID3D11Device **ppDevice + ) { device->AddRef(); *ppDevice = device; @@ -242,7 +242,7 @@ struct GalliumD3D11ResourceBase : public GalliumD3D11DeviceChild<Base> unsigned eviction_priority; virtual void STDMETHODCALLTYPE SetEvictionPriority( - __in unsigned EvictionPriority) + __in unsigned EvictionPriority) { eviction_priority = EvictionPriority; } @@ -257,7 +257,7 @@ template<typename Real> struct GalliumDXGIResource : public IDXGIResource { virtual HRESULT STDMETHODCALLTYPE SetEvictionPriority( - __in unsigned EvictionPriority) + __in unsigned EvictionPriority) { static_cast<Real*>(this)->eviction_priority = EvictionPriority; return S_OK; @@ -265,13 +265,13 @@ struct GalliumDXGIResource : public IDXGIResource virtual HRESULT STDMETHODCALLTYPE GetEvictionPriority(unsigned* pEvictionPriority) { - *pEvictionPriority = static_cast<Real*>(this)->eviction_priority; - return S_OK; + *pEvictionPriority = static_cast<Real*>(this)->eviction_priority; + return S_OK; } virtual HRESULT STDMETHODCALLTYPE GetDevice( - __in REFIID riid, - __out void **ppParent) + __in REFIID riid, + __out void **ppParent) { if(!static_cast<Real*>(this)->device) return E_NOINTERFACE; @@ -279,8 +279,8 @@ struct GalliumDXGIResource : public IDXGIResource } virtual HRESULT STDMETHODCALLTYPE GetParent( - __in REFIID riid, - __out void **ppParent) + __in REFIID riid, + __out void **ppParent) { if(!static_cast<Real*>(this)->device) return E_NOINTERFACE; @@ -322,8 +322,8 @@ struct GalliumD3D11Resource } virtual HRESULT STDMETHODCALLTYPE GetUsage( - __out DXGI_USAGE *pUsage - ) + __out DXGI_USAGE *pUsage + ) { *pUsage = this->dxgi_usage; return S_OK; @@ -349,7 +349,7 @@ struct GalliumD3D11TypedResource : public GalliumD3D11Resource<Base> : GalliumD3D11Resource<Base>(device, resource, dxgi_usage), desc(desc) {} virtual void STDMETHODCALLTYPE GetType( - __out D3D11_RESOURCE_DIMENSION *pResourceDimension) + __out D3D11_RESOURCE_DIMENSION *pResourceDimension) { *pResourceDimension = Dim; } @@ -381,23 +381,23 @@ struct GalliumD3D10Buffer : public GalliumD3D10BufferBase device->UnbindBuffer(this); } - virtual HRESULT STDMETHODCALLTYPE Map( - __in D3D10_MAP MapType, - __in unsigned MapFlags, - __out void **ppData) - { - D3D10_MAPPED_SUBRESOURCE msr; - HRESULT hr = device->Map(this, 0, MapType, MapFlags, &msr); - if(!SUCCEEDED(hr)) - return hr; - *ppData = msr.pData; - return S_OK; - } - - virtual void STDMETHODCALLTYPE Unmap() - { - device->Unmap(this, 0); - } + virtual HRESULT STDMETHODCALLTYPE Map( + __in D3D10_MAP MapType, + __in unsigned MapFlags, + __out void **ppData) + { + D3D10_MAPPED_SUBRESOURCE msr; + HRESULT hr = device->Map(this, 0, MapType, MapFlags, &msr); + if(!SUCCEEDED(hr)) + return hr; + *ppData = msr.pData; + return S_OK; + } + + virtual void STDMETHODCALLTYPE Unmap() + { + device->Unmap(this, 0); + } }; struct GalliumD3D10Texture1D : public GalliumD3D10Texture1DBase @@ -407,25 +407,25 @@ struct GalliumD3D10Texture1D : public GalliumD3D10Texture1DBase {} virtual HRESULT STDMETHODCALLTYPE Map( - __in unsigned Subresource, - __in D3D10_MAP MapType, - __in unsigned MapFlags, - __out void **ppData) - { - D3D10_MAPPED_SUBRESOURCE msr; - HRESULT hr = device->Map(this, Subresource, MapType, MapFlags, &msr); - if(!SUCCEEDED(hr)) - return hr; - *ppData = msr.pData; - return S_OK; - } - - virtual void STDMETHODCALLTYPE Unmap( - __in unsigned Subresource - ) - { - device->Unmap(this, Subresource); - } + __in unsigned Subresource, + __in D3D10_MAP MapType, + __in unsigned MapFlags, + __out void **ppData) + { + D3D10_MAPPED_SUBRESOURCE msr; + HRESULT hr = device->Map(this, Subresource, MapType, MapFlags, &msr); + if(!SUCCEEDED(hr)) + return hr; + *ppData = msr.pData; + return S_OK; + } + + virtual void STDMETHODCALLTYPE Unmap( + __in unsigned Subresource + ) + { + device->Unmap(this, Subresource); + } }; struct GalliumD3D10Texture2D : public GalliumD3D10Texture2DBase @@ -436,26 +436,26 @@ struct GalliumD3D10Texture2D : public GalliumD3D10Texture2DBase {} virtual HRESULT STDMETHODCALLTYPE Map( - __in unsigned Subresource, - __in D3D10_MAP MapType, - __in unsigned MapFlags, - __out D3D10_MAPPED_TEXTURE2D *pMappedTex2D) - { - D3D10_MAPPED_SUBRESOURCE msr; - HRESULT hr = device->Map(this, Subresource, MapType, MapFlags, &msr); - if(!SUCCEEDED(hr)) - return hr; - pMappedTex2D->pData = msr.pData; - pMappedTex2D->RowPitch = msr.RowPitch; - return S_OK; - } - - virtual void STDMETHODCALLTYPE Unmap( - __in unsigned Subresource - ) - { - device->Unmap(this, Subresource); - } + __in unsigned Subresource, + __in D3D10_MAP MapType, + __in unsigned MapFlags, + __out D3D10_MAPPED_TEXTURE2D *pMappedTex2D) + { + D3D10_MAPPED_SUBRESOURCE msr; + HRESULT hr = device->Map(this, Subresource, MapType, MapFlags, &msr); + if(!SUCCEEDED(hr)) + return hr; + pMappedTex2D->pData = msr.pData; + pMappedTex2D->RowPitch = msr.RowPitch; + return S_OK; + } + + virtual void STDMETHODCALLTYPE Unmap( + __in unsigned Subresource + ) + { + device->Unmap(this, Subresource); + } }; @@ -466,27 +466,27 @@ struct GalliumD3D10Texture3D : public GalliumD3D10Texture3DBase {} virtual HRESULT STDMETHODCALLTYPE Map( - __in unsigned Subresource, - __in D3D10_MAP MapType, - __in unsigned MapFlags, - __out D3D10_MAPPED_TEXTURE3D *pMappedTex3D) - { - D3D10_MAPPED_SUBRESOURCE msr; - HRESULT hr = device->Map(this, Subresource, MapType, MapFlags, &msr); - if(!SUCCEEDED(hr)) - return hr; - pMappedTex3D->pData = msr.pData; - pMappedTex3D->RowPitch = msr.RowPitch; - pMappedTex3D->DepthPitch = msr.DepthPitch; - return S_OK; - } - - virtual void STDMETHODCALLTYPE Unmap( - __in unsigned Subresource - ) - { - device->Unmap(this, Subresource); - } + __in unsigned Subresource, + __in D3D10_MAP MapType, + __in unsigned MapFlags, + __out D3D10_MAPPED_TEXTURE3D *pMappedTex3D) + { + D3D10_MAPPED_SUBRESOURCE msr; + HRESULT hr = device->Map(this, Subresource, MapType, MapFlags, &msr); + if(!SUCCEEDED(hr)) + return hr; + pMappedTex3D->pData = msr.pData; + pMappedTex3D->RowPitch = msr.RowPitch; + pMappedTex3D->DepthPitch = msr.DepthPitch; + return S_OK; + } + + virtual void STDMETHODCALLTYPE Unmap( + __in unsigned Subresource + ) + { + device->Unmap(this, Subresource); + } }; #endif @@ -502,7 +502,7 @@ struct GalliumD3D11Surface : public GalliumMultiPrivateDataComObject<GalliumD3D1 } virtual HRESULT STDMETHODCALLTYPE GetDesc( - __out DXGI_SURFACE_DESC *pDesc) + __out DXGI_SURFACE_DESC *pDesc) { pDesc->Format = this->desc.Format; pDesc->Width = this->desc.Width; @@ -512,8 +512,8 @@ struct GalliumD3D11Surface : public GalliumMultiPrivateDataComObject<GalliumD3D1 } virtual HRESULT STDMETHODCALLTYPE GetParent( - __in REFIID riid, - __out void **ppParent) + __in REFIID riid, + __out void **ppParent) { if(!device) return E_NOINTERFACE; @@ -523,20 +523,20 @@ struct GalliumD3D11Surface : public GalliumMultiPrivateDataComObject<GalliumD3D1 /* TODO: somehow implement these */ virtual HRESULT STDMETHODCALLTYPE GetDC( BOOL Discard, - __out HDC *phdc) + __out HDC *phdc) { *phdc = 0; return E_NOTIMPL; } virtual HRESULT STDMETHODCALLTYPE ReleaseDC( - __in_opt RECT *pDirtyRect) + __in_opt RECT *pDirtyRect) { return E_NOTIMPL; } virtual HRESULT STDMETHODCALLTYPE Map( - __out DXGI_MAPPED_RECT *pLockedRect, + __out DXGI_MAPPED_RECT *pLockedRect, unsigned MapFlags) { D3D11_MAP d3d_map; @@ -568,8 +568,8 @@ struct GalliumD3D11Surface : public GalliumMultiPrivateDataComObject<GalliumD3D1 } virtual HRESULT STDMETHODCALLTYPE GetDevice( - __in REFIID riid, - __out void **ppParent) + __in REFIID riid, + __out void **ppParent) { if(!device) return E_NOINTERFACE; @@ -657,9 +657,9 @@ struct GalliumD3D11Asynchronous : public GalliumD3D11DeviceChild<Base> } virtual HRESULT STDMETHODCALLTYPE GetData( - __out_bcount(DataSize) void *pData, - __in unsigned DataSize, - __in unsigned GetDataFlags) + __out_bcount(DataSize) void *pData, + __in unsigned DataSize, + __in unsigned GetDataFlags) { return this->device->GetData(this, pData, DataSize, GetDataFlags); } @@ -675,7 +675,7 @@ struct GalliumD3D11QueryOrPredicate : public GalliumD3D11Asynchronous<Base> {} virtual void STDMETHODCALLTYPE GetDesc( - __out D3D11_QUERY_DESC *pDesc) + __out D3D11_QUERY_DESC *pDesc) { *pDesc = desc; } @@ -708,7 +708,7 @@ struct GalliumD3D11Counter : public GalliumD3D11Asynchronous<ID3D11Counter> {} virtual void STDMETHODCALLTYPE GetDesc( - __out D3D11_COUNTER_DESC *pDesc) + __out D3D11_COUNTER_DESC *pDesc) { *pDesc = desc; } diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h index 0c8d3ed943..eea0e21f20 100644 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h +++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_screen.h @@ -32,7 +32,7 @@ static unsigned caps_dx_9_1[] = { UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1), UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12), /* 2048 */ UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 8), /* 256 */ - UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */ + UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */ UTIL_CHECK_TERMINATE }; @@ -45,7 +45,7 @@ static unsigned caps_dx_9_2[] = { UTIL_CHECK_INT(MAX_RENDER_TARGETS, 1), UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 12), /* 2048 */ UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */ - UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */ + UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */ UTIL_CHECK_TERMINATE }; @@ -61,7 +61,7 @@ static unsigned caps_dx_9_3[] = { UTIL_CHECK_INT(MAX_RENDER_TARGETS, 4), UTIL_CHECK_INT(MAX_TEXTURE_2D_LEVELS, 13), /* 4096 */ UTIL_CHECK_INT(MAX_TEXTURE_3D_LEVELS, 9), /* 256 */ - UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */ + UTIL_CHECK_INT(MAX_TEXTURE_CUBE_LEVELS, 10), /* 512 */ UTIL_CHECK_TERMINATE }; @@ -166,7 +166,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #if API >= 11 virtual void STDMETHODCALLTYPE GetImmediateContext( - __out ID3D11DeviceContext **ppImmediateContext) + __out ID3D11DeviceContext **ppImmediateContext) { immediate_context->AddRef(); *ppImmediateContext = immediate_context; @@ -185,21 +185,21 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CheckCounter( - __in const D3D11_COUNTER_DESC *pDesc, - __out D3D11_COUNTER_TYPE *pType, - __out unsigned *pActiveCounters, - __out_ecount_opt(*pNameLength) LPSTR szName, - __inout_opt unsigned *pNameLength, - __out_ecount_opt(*pUnitsLength) LPSTR szUnits, - __inout_opt unsigned *pUnitsLength, - __out_ecount_opt(*pDescriptionLength) LPSTR szDescription, - __inout_opt unsigned *pDescriptionLength) + __in const D3D11_COUNTER_DESC *pDesc, + __out D3D11_COUNTER_TYPE *pType, + __out unsigned *pActiveCounters, + __out_ecount_opt(*pNameLength) LPSTR szName, + __inout_opt unsigned *pNameLength, + __out_ecount_opt(*pUnitsLength) LPSTR szUnits, + __inout_opt unsigned *pUnitsLength, + __out_ecount_opt(*pDescriptionLength) LPSTR szDescription, + __inout_opt unsigned *pDescriptionLength) { return E_NOTIMPL; } virtual void STDMETHODCALLTYPE CheckCounterInfo( - __out D3D11_COUNTER_INFO *pCounterInfo) + __out D3D11_COUNTER_INFO *pCounterInfo) { /* none supported at the moment */ pCounterInfo->LastDeviceDependentCounter = (D3D11_COUNTER)0; @@ -210,7 +210,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #if API >= 11 virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( D3D11_FEATURE Feature, - __out_bcount(FeatureSupportDataSize) void *pFeatureSupportData, + __out_bcount(FeatureSupportDataSize) void *pFeatureSupportData, unsigned FeatureSupportDataSize) { SYNCHRONIZED; @@ -360,13 +360,13 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #if API >= 11 virtual HRESULT STDMETHODCALLTYPE CreateBlendState( - __in const D3D11_BLEND_DESC *pBlendStateDesc, - __out_opt ID3D11BlendState **ppBlendState + __in const D3D11_BLEND_DESC *pBlendStateDesc, + __out_opt ID3D11BlendState **ppBlendState ) #else virtual HRESULT STDMETHODCALLTYPE CreateBlendState1( - __in const D3D10_BLEND_DESC1 *pBlendStateDesc, - __out_opt ID3D10BlendState1 **ppBlendState + __in const D3D10_BLEND_DESC1 *pBlendStateDesc, + __out_opt ID3D10BlendState1 **ppBlendState ) #endif { @@ -379,12 +379,12 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen assert(PIPE_MAX_COLOR_BUFS >= 8); for(unsigned i = 0; i < 8; ++i) { - if(!convert_blend_state( - state.rt[i], - pBlendStateDesc->RenderTarget[i], - pBlendStateDesc->RenderTarget[i].BlendEnable, - pBlendStateDesc->RenderTarget[i].RenderTargetWriteMask)) - return E_INVALIDARG; + if(!convert_blend_state( + state.rt[i], + pBlendStateDesc->RenderTarget[i], + pBlendStateDesc->RenderTarget[i].BlendEnable, + pBlendStateDesc->RenderTarget[i].RenderTargetWriteMask)) + return E_INVALIDARG; } if(!ppBlendState) @@ -400,8 +400,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #if API < 11 virtual HRESULT STDMETHODCALLTYPE CreateBlendState( - __in const D3D10_BLEND_DESC *pBlendStateDesc, - __out_opt ID3D10BlendState **ppBlendState + __in const D3D10_BLEND_DESC *pBlendStateDesc, + __out_opt ID3D10BlendState **ppBlendState ) { SYNCHRONIZED; @@ -439,8 +439,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #endif virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( - __in const D3D11_DEPTH_STENCIL_DESC *pDepthStencilStateDesc, - __out_opt ID3D11DepthStencilState **ppDepthStencilState + __in const D3D11_DEPTH_STENCIL_DESC *pDepthStencilStateDesc, + __out_opt ID3D11DepthStencilState **ppDepthStencilState ) { SYNCHRONIZED; @@ -477,8 +477,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( - __in const D3D11_RASTERIZER_DESC *pRasterizerDesc, - __out_opt ID3D11RasterizerState **ppRasterizerState) + __in const D3D11_RASTERIZER_DESC *pRasterizerDesc, + __out_opt ID3D11RasterizerState **ppRasterizerState) { SYNCHRONIZED; @@ -487,13 +487,13 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen state.gl_rasterization_rules = 1; /* D3D10/11 use GL rules */ state.fill_front = state.fill_back = (pRasterizerDesc->FillMode == D3D11_FILL_WIREFRAME) ? PIPE_POLYGON_MODE_LINE : PIPE_POLYGON_MODE_FILL; if(pRasterizerDesc->CullMode == D3D11_CULL_FRONT) - state.cull_face = PIPE_FACE_FRONT; + state.cull_face = PIPE_FACE_FRONT; else if(pRasterizerDesc->CullMode == D3D11_CULL_BACK) - state.cull_face = PIPE_FACE_BACK; + state.cull_face = PIPE_FACE_BACK; else - state.cull_face = PIPE_FACE_NONE; + state.cull_face = PIPE_FACE_NONE; state.front_ccw = !!pRasterizerDesc->FrontCounterClockwise; - /* TODO: is this correct? */ + /* TODO: is this correct? */ /* TODO: we are ignoring DepthBiasClamp! */ state.offset_tri = state.offset_line = state.offset_point = pRasterizerDesc->SlopeScaledDepthBias || pRasterizerDesc->DepthBias; state.offset_scale = pRasterizerDesc->SlopeScaledDepthBias; @@ -517,8 +517,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( - __in const D3D11_SAMPLER_DESC *pSamplerDesc, - __out_opt ID3D11SamplerState **ppSamplerState) + __in const D3D11_SAMPLER_DESC *pSamplerDesc, + __out_opt ID3D11SamplerState **ppSamplerState) { SYNCHRONIZED; @@ -555,11 +555,11 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( - __in_ecount(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, - __in_range(0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT) unsigned NumElements, - __in const void *pShaderBytecodeWithInputSignature, - __in SIZE_T BytecodeLength, - __out_opt ID3D11InputLayout **ppInputLayout) + __in_ecount(NumElements) const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, + __in_range(0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT) unsigned NumElements, + __in const void *pShaderBytecodeWithInputSignature, + __in SIZE_T BytecodeLength, + __out_opt ID3D11InputLayout **ppInputLayout) { SYNCHRONIZED; @@ -738,9 +738,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( - __in const D3D11_TEXTURE1D_DESC *pDesc, - __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D11_SUBRESOURCE_DATA *pInitialData, - __out_opt ID3D11Texture1D **ppTexture1D) + __in const D3D11_TEXTURE1D_DESC *pDesc, + __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D11_SUBRESOURCE_DATA *pInitialData, + __out_opt ID3D11Texture1D **ppTexture1D) { SYNCHRONIZED; @@ -754,9 +754,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( - __in const D3D11_TEXTURE2D_DESC *pDesc, - __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D11_SUBRESOURCE_DATA *pInitialData, - __out_opt ID3D11Texture2D **ppTexture2D) + __in const D3D11_TEXTURE2D_DESC *pDesc, + __in_xcount_opt(pDesc->MipLevels * pDesc->ArraySize) const D3D11_SUBRESOURCE_DATA *pInitialData, + __out_opt ID3D11Texture2D **ppTexture2D) { SYNCHRONIZED; @@ -773,9 +773,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( - __in const D3D11_TEXTURE3D_DESC *pDesc, - __in_xcount_opt(pDesc->MipLevels) const D3D11_SUBRESOURCE_DATA *pInitialData, - __out_opt ID3D11Texture3D **ppTexture3D) + __in const D3D11_TEXTURE3D_DESC *pDesc, + __in_xcount_opt(pDesc->MipLevels) const D3D11_SUBRESOURCE_DATA *pInitialData, + __out_opt ID3D11Texture3D **ppTexture3D) { SYNCHRONIZED; @@ -789,9 +789,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateBuffer( - __in const D3D11_BUFFER_DESC *pDesc, - __in_opt const D3D11_SUBRESOURCE_DATA *pInitialData, - __out_opt ID3D11Buffer **ppBuffer) + __in const D3D11_BUFFER_DESC *pDesc, + __in_opt const D3D11_SUBRESOURCE_DATA *pInitialData, + __out_opt ID3D11Buffer **ppBuffer) { SYNCHRONIZED; @@ -809,8 +809,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE OpenGalliumResource( - __in struct pipe_resource* resource, - __out IUnknown** dxgi_resource) + __in struct pipe_resource* resource, + __out IUnknown** dxgi_resource) { SYNCHRONIZED; @@ -845,11 +845,11 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateSurface( - __in const DXGI_SURFACE_DESC *pDesc, + __in const DXGI_SURFACE_DESC *pDesc, unsigned NumSurfaces, DXGI_USAGE Usage, - __in_opt const DXGI_SHARED_RESOURCE *pSharedResource, - __out IDXGISurface **ppSurface) + __in_opt const DXGI_SHARED_RESOURCE *pSharedResource, + __out IDXGISurface **ppSurface) { SYNCHRONIZED; @@ -882,9 +882,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( - __in ID3D11Resource *pResource, - __in_opt const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, - __out_opt ID3D11ShaderResourceView **ppSRView) + __in ID3D11Resource *pResource, + __in_opt const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, + __out_opt ID3D11ShaderResourceView **ppSRView) { #if API >= 11 D3D11_SHADER_RESOURCE_VIEW_DESC def_desc; @@ -898,9 +898,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView1( - __in ID3D11Resource *pResource, - __in_opt const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, - __out_opt ID3D10ShaderResourceView1 **ppSRView) + __in ID3D11Resource *pResource, + __in_opt const D3D10_SHADER_RESOURCE_VIEW_DESC1 *pDesc, + __out_opt ID3D10ShaderResourceView1 **ppSRView) { D3D10_SHADER_RESOURCE_VIEW_DESC1 def_desc; #endif @@ -988,9 +988,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #if API >= 11 virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView( - __in ID3D11Resource *pResource, - __in_opt const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, - __out_opt ID3D11UnorderedAccessView **ppUAView) + __in ID3D11Resource *pResource, + __in_opt const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, + __out_opt ID3D11UnorderedAccessView **ppUAView) { SYNCHRONIZED; @@ -1001,9 +1001,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #endif virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( - __in ID3D11Resource *pResource, - __in_opt const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, - __out_opt ID3D11RenderTargetView **ppRTView) + __in ID3D11Resource *pResource, + __in_opt const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, + __out_opt ID3D11RenderTargetView **ppRTView) { SYNCHRONIZED; @@ -1092,9 +1092,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( - __in ID3D11Resource *pResource, - __in_opt const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, - __out_opt ID3D11DepthStencilView **ppDepthStencilView) + __in ID3D11Resource *pResource, + __in_opt const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, + __out_opt ID3D11DepthStencilView **ppDepthStencilView) { SYNCHRONIZED; @@ -1168,7 +1168,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen GalliumD3D11Shader<>* create_stage_shader(unsigned type, const void *pShaderBytecode, SIZE_T BytecodeLength #if API >= 11 - , __in_opt ID3D11ClassLinkage *pClassLinkage + , __in_opt ID3D11ClassLinkage *pClassLinkage #endif ) { @@ -1221,21 +1221,21 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #if API >= 11 #define CREATE_SHADER_ARGS \ - __in const void *pShaderBytecode, \ - __in SIZE_T BytecodeLength, \ - __in_opt ID3D11ClassLinkage *pClassLinkage + __in const void *pShaderBytecode, \ + __in SIZE_T BytecodeLength, \ + __in_opt ID3D11ClassLinkage *pClassLinkage #define PASS_SHADER_ARGS pShaderBytecode, BytecodeLength, pClassLinkage #else #define CREATE_SHADER_ARGS \ - __in const void *pShaderBytecode, \ - __in SIZE_T BytecodeLength + __in const void *pShaderBytecode, \ + __in SIZE_T BytecodeLength #define PASS_SHADER_ARGS pShaderBytecode, BytecodeLength #endif #define IMPLEMENT_CREATE_SHADER(Stage, GALLIUM) \ virtual HRESULT STDMETHODCALLTYPE Create##Stage##Shader( \ CREATE_SHADER_ARGS, \ - __out_opt ID3D11##Stage##Shader **pp##Stage##Shader) \ + __out_opt ID3D11##Stage##Shader **pp##Stage##Shader) \ { \ SYNCHRONIZED; \ GalliumD3D11##Stage##Shader* shader = (GalliumD3D11##Stage##Shader*)create_stage_shader(PIPE_SHADER_##GALLIUM, PASS_SHADER_ARGS); \ @@ -1256,7 +1256,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #define IMPLEMENT_NOTIMPL_CREATE_SHADER(Stage) \ virtual HRESULT STDMETHODCALLTYPE Create##Stage##Shader( \ CREATE_SHADER_ARGS, \ - __out_opt ID3D11##Stage##Shader **pp##Stage##Shader) \ + __out_opt ID3D11##Stage##Shader **pp##Stage##Shader) \ { \ return E_NOTIMPL; \ } @@ -1271,19 +1271,19 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #endif virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( - __in const void *pShaderBytecode, - __in SIZE_T BytecodeLength, - __in_ecount_opt(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, - __in_range(0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT) unsigned NumEntries, + __in const void *pShaderBytecode, + __in SIZE_T BytecodeLength, + __in_ecount_opt(NumEntries) const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, + __in_range(0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT) unsigned NumEntries, #if API >= 11 - __in_ecount_opt(NumStrides) const unsigned *pBufferStrides, - __in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) unsigned NumStrides, - __in unsigned RasterizedStream, - __in_opt ID3D11ClassLinkage *pClassLinkage, + __in_ecount_opt(NumStrides) const unsigned *pBufferStrides, + __in_range(0, D3D11_SO_BUFFER_SLOT_COUNT) unsigned NumStrides, + __in unsigned RasterizedStream, + __in_opt ID3D11ClassLinkage *pClassLinkage, #else - __in UINT OutputStreamStride, + __in UINT OutputStreamStride, #endif - __out_opt ID3D11GeometryShader **ppGeometryShader) + __out_opt ID3D11GeometryShader **ppGeometryShader) { SYNCHRONIZED; @@ -1297,7 +1297,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #if API >= 11 virtual HRESULT STDMETHODCALLTYPE CreateClassLinkage( - __out ID3D11ClassLinkage **ppLinkage) + __out ID3D11ClassLinkage **ppLinkage) { SYNCHRONIZED; @@ -1309,8 +1309,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #endif virtual HRESULT STDMETHODCALLTYPE CreateQuery( - __in const D3D11_QUERY_DESC *pQueryDesc, - __out_opt ID3D11Query **ppQuery) + __in const D3D11_QUERY_DESC *pQueryDesc, + __out_opt ID3D11Query **ppQuery) { SYNCHRONIZED; @@ -1332,8 +1332,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen } virtual HRESULT STDMETHODCALLTYPE CreatePredicate( - __in const D3D11_QUERY_DESC *pPredicateDesc, - __out_opt ID3D11Predicate **ppPredicate) + __in const D3D11_QUERY_DESC *pPredicateDesc, + __out_opt ID3D11Predicate **ppPredicate) { SYNCHRONIZED; @@ -1362,8 +1362,8 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen virtual HRESULT STDMETHODCALLTYPE CreateCounter( - __in const D3D11_COUNTER_DESC *pCounterDesc, - __out_opt ID3D11Counter **ppCounter) + __in const D3D11_COUNTER_DESC *pCounterDesc, + __out_opt ID3D11Counter **ppCounter) { SYNCHRONIZED; @@ -1375,7 +1375,7 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #if API >= 11 virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext( unsigned ContextFlags, - __out_opt ID3D11DeviceContext **ppDeferredContext) + __out_opt ID3D11DeviceContext **ppDeferredContext) { SYNCHRONIZED; @@ -1387,9 +1387,9 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen #endif virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( - __in HANDLE hResource, - __in REFIID ReturnedInterface, - __out_opt void **ppResource) + __in HANDLE hResource, + __in REFIID ReturnedInterface, + __out_opt void **ppResource) { SYNCHRONIZED; @@ -1414,14 +1414,14 @@ struct GalliumD3D11ScreenImpl : public GalliumD3D11Screen * Probably nothing uses these, assuming it has ever been implemented anywhere. */ void STDMETHODCALLTYPE SetTextFilterSize( - __in UINT Width, - __in UINT Height + __in UINT Width, + __in UINT Height ) {} virtual void STDMETHODCALLTYPE GetTextFilterSize( - __in UINT *Width, - __in UINT *Height + __in UINT *Width, + __in UINT *Height ) {} #endif |