diff options
author | Marek Olšák <maraeo@gmail.com> | 2011-03-08 00:57:48 +0100 |
---|---|---|
committer | Marek Olšák <maraeo@gmail.com> | 2011-03-11 21:39:31 +0100 |
commit | 7e02303497237cde958c28608477d0c355a8038b (patch) | |
tree | 6c9355b9016fae7c30440feaf9a68bb4ba03ad17 /src/gallium/state_trackers/d3d1x | |
parent | e968975cb57eb854769292f7c6ff773c64a386c3 (diff) |
gallium: remove flags from the flush function
The drivers have been changed so that they behave as if all of the flags
were set. This is already implicit in most hardware drivers and required
for multiple contexts.
Some state trackers were also abusing the PIPE_FLUSH_RENDER_CACHE flag
to decide whether flush_frontbuffer should be called.
New flag ST_FLUSH_FRONT has been added to st_api.h as a replacement.
Diffstat (limited to 'src/gallium/state_trackers/d3d1x')
-rw-r--r-- | src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp | 2 | ||||
-rw-r--r-- | src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp b/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp index 2e45f3f43e..741a97f897 100644 --- a/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp +++ b/src/gallium/state_trackers/d3d1x/dxgi/src/dxgi_native.cpp @@ -1234,7 +1234,7 @@ struct GalliumDXGISwapChain : public GalliumDXGIObject<IDXGISwapChain, GalliumDX if(dst_surface) pipe->surface_destroy(pipe, dst_surface); - pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE | PIPE_FLUSH_FRAME, 0); + pipe->flush(pipe, 0); att = (db) ? NATIVE_ATTACHMENT_BACK_LEFT : NATIVE_ATTACHMENT_FRONT_LEFT; if(!surface->present(surface, att, FALSE, 0)) diff --git a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h index 542d659129..12f2aaddc9 100644 --- a/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h +++ b/src/gallium/state_trackers/d3d1x/gd3d11/d3d11_context.h @@ -1823,7 +1823,7 @@ changed: virtual void STDMETHODCALLTYPE Flush(void) { SYNCHRONIZED; - pipe->flush(pipe, PIPE_FLUSH_FRAME, 0); + pipe->flush(pipe, 0); } /* In Direct3D 10, if the reference count of an object drops to 0, it is automatically |