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authorChia-I Wu <olv@lunarg.com>2010-06-23 16:14:49 +0800
committerChia-I Wu <olv@lunarg.com>2010-06-29 17:16:19 +0800
commit982aba97c581bab0ff55dc9cae4164ab30dfbeae (patch)
tree8ce0237fb9336859616ab43a05c82135ae22048c /src/gallium/state_trackers/egl/common/egl_g3d.c
parentda7bd6a90e1fee5c16327338fd251c0f6be34e36 (diff)
st_api: Remove st_context::is_visual_supported.
The callback is used by st/vega to check if a visual specifies the depth/stencil format. It forces st/vega to be loaded by st/egl to perform the check. As noted in EGL spec, the depth/stencil format of a visual should not affect OpenVG. It should be better to ignore the field and always allocate the depth/stencil texture.
Diffstat (limited to 'src/gallium/state_trackers/egl/common/egl_g3d.c')
-rw-r--r--src/gallium/state_trackers/egl/common/egl_g3d.c10
1 files changed, 1 insertions, 9 deletions
diff --git a/src/gallium/state_trackers/egl/common/egl_g3d.c b/src/gallium/state_trackers/egl/common/egl_g3d.c
index 8c7d2cb33e..b4ca861efe 100644
--- a/src/gallium/state_trackers/egl/common/egl_g3d.c
+++ b/src/gallium/state_trackers/egl/common/egl_g3d.c
@@ -272,7 +272,6 @@ egl_g3d_init_config(_EGLDriver *drv, _EGLDisplay *dpy,
struct egl_g3d_config *gconf = egl_g3d_config(conf);
EGLint buffer_mask, api_mask;
EGLBoolean valid;
- EGLint i;
buffer_mask = 0x0;
if (nconf->buffer_mask & (1 << NATIVE_ATTACHMENT_FRONT_LEFT))
@@ -293,14 +292,7 @@ egl_g3d_init_config(_EGLDriver *drv, _EGLDisplay *dpy,
gconf->stvis.render_buffer = (buffer_mask & ST_ATTACHMENT_BACK_LEFT_MASK) ?
ST_ATTACHMENT_BACK_LEFT : ST_ATTACHMENT_FRONT_LEFT;
- api_mask = 0;
- for (i = 0; i < ST_API_COUNT; i++) {
- struct st_api *stapi = gdrv->stapis[i];
- if (stapi) {
- if (stapi->is_visual_supported(stapi, &gconf->stvis))
- api_mask |= egl_g3d_st_api_bit(i);
- }
- }
+ api_mask = gdrv->api_mask;;
/* this is required by EGL, not by OpenGL ES */
if (nconf->window_bit &&
gconf->stvis.render_buffer != ST_ATTACHMENT_BACK_LEFT)