diff options
author | Chia-I Wu <olvaffe@gmail.com> | 2010-01-12 11:25:02 +0800 |
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committer | Chia-I Wu <olvaffe@gmail.com> | 2010-01-12 11:25:02 +0800 |
commit | 562c127693200822f04a145db50add1be2425d7b (patch) | |
tree | 9441774fb212b17ddf2a364f06abc43f166cc00b /src/gallium/state_trackers/python/tests/texture_sample.py | |
parent | e5d351dcfde58777162552cf5cd2a9cd8299f4cd (diff) | |
parent | 077d6dd7508af88509dd0499c5dfbdaa186b4015 (diff) |
Merge branch 'master' into opengl-es-v2
Conflicts:
src/mesa/main/dd.h
Diffstat (limited to 'src/gallium/state_trackers/python/tests/texture_sample.py')
-rwxr-xr-x | src/gallium/state_trackers/python/tests/texture_sample.py | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/gallium/state_trackers/python/tests/texture_sample.py b/src/gallium/state_trackers/python/tests/texture_sample.py index c7b78abbbe..520961c805 100755 --- a/src/gallium/state_trackers/python/tests/texture_sample.py +++ b/src/gallium/state_trackers/python/tests/texture_sample.py @@ -169,7 +169,7 @@ class TextureColorSampleTest(TestCase): sampler.normalized_coords = 1 sampler.min_lod = 0 sampler.max_lod = PIPE_MAX_TEXTURE_LEVELS - 1 - ctx.set_sampler(0, sampler) + ctx.set_fragment_sampler(0, sampler) # texture texture = dev.texture_create( @@ -189,7 +189,7 @@ class TextureColorSampleTest(TestCase): zslice = zslice, ).sample_rgba(expected_rgba) - ctx.set_sampler_texture(0, texture) + ctx.set_fragment_sampler_texture(0, texture) # framebuffer cbuf_tex = dev.texture_create( @@ -216,7 +216,7 @@ class TextureColorSampleTest(TestCase): # vertex shader vs = Shader(''' - VERT1.1 + VERT DCL IN[0], POSITION, CONSTANT DCL IN[1], GENERIC, CONSTANT DCL OUT[0], POSITION, CONSTANT @@ -236,7 +236,7 @@ class TextureColorSampleTest(TestCase): PIPE_TEXTURE_CUBE: "CUBE", }[target] fs = Shader(''' - FRAG1.1 + FRAG DCL IN[0], GENERIC[0], LINEAR DCL OUT[0], COLOR, CONSTANT DCL SAMP[0], CONSTANT @@ -359,7 +359,7 @@ class TextureDepthSampleTest(TestCase): sampler.normalized_coords = 1 sampler.min_lod = 0 sampler.max_lod = PIPE_MAX_TEXTURE_LEVELS - 1 - ctx.set_sampler(0, sampler) + ctx.set_fragment_sampler(0, sampler) # texture texture = dev.texture_create( @@ -379,7 +379,7 @@ class TextureDepthSampleTest(TestCase): zslice = zslice, ).sample_rgba(expected_rgba) - ctx.set_sampler_texture(0, texture) + ctx.set_fragment_sampler_texture(0, texture) # framebuffer cbuf_tex = dev.texture_create( @@ -415,7 +415,7 @@ class TextureDepthSampleTest(TestCase): # vertex shader vs = Shader(''' - VERT1.1 + VERT DCL IN[0], POSITION, CONSTANT DCL IN[1], GENERIC, CONSTANT DCL OUT[0], POSITION, CONSTANT @@ -435,7 +435,7 @@ class TextureDepthSampleTest(TestCase): PIPE_TEXTURE_CUBE: "CUBE", }[target] fs = Shader(''' - FRAG1.1 + FRAG DCL IN[0], GENERIC[0], LINEAR DCL SAMP[0], CONSTANT DCL OUT[0].z, POSITION |