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authorRoland Scheidegger <sroland@vmware.com>2010-01-15 18:09:45 +0100
committerRoland Scheidegger <sroland@vmware.com>2010-01-15 18:09:45 +0100
commit5e5d0ad08167c178fcda005862e3dbead3e8c482 (patch)
treef08d0cf2725fede62ada26e8815d6d9eeebdf337 /src/gallium/state_trackers/vega/shader.c
parent1c4ad778126788cebcb54342837042bfe432d504 (diff)
parent70c8d2a29724d018bacc4a68ddc61db08faea00d (diff)
Merge branch 'gallium-noconstbuf'
Conflicts: src/gallium/drivers/softpipe/sp_draw_arrays.c src/mesa/state_tracker/st_draw_feedback.c
Diffstat (limited to 'src/gallium/state_trackers/vega/shader.c')
-rw-r--r--src/gallium/state_trackers/vega/shader.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/gallium/state_trackers/vega/shader.c b/src/gallium/state_trackers/vega/shader.c
index d9074a377b..bd5ae79e55 100644
--- a/src/gallium/state_trackers/vega/shader.c
+++ b/src/gallium/state_trackers/vega/shader.c
@@ -51,7 +51,7 @@ struct shader {
VGImageMode image_mode;
float constants[MAX_CONSTANTS];
- struct pipe_constant_buffer cbuf;
+ struct pipe_buffer *cbuf;
struct pipe_shader_state fs_state;
void *fs;
};
@@ -96,25 +96,25 @@ static void setup_constant_buffer(struct shader *shader)
{
struct vg_context *ctx = shader->context;
struct pipe_context *pipe = shader->context->pipe;
- struct pipe_constant_buffer *cbuf = &shader->cbuf;
+ struct pipe_buffer **cbuf = &shader->cbuf;
VGint param_bytes = paint_constant_buffer_size(shader->paint);
float temp_buf[MAX_CONSTANTS];
assert(param_bytes <= sizeof(temp_buf));
paint_fill_constant_buffer(shader->paint, temp_buf);
- if (cbuf->buffer == NULL ||
+ if (*cbuf == NULL ||
memcmp(temp_buf, shader->constants, param_bytes) != 0)
{
- pipe_buffer_reference(&cbuf->buffer, NULL);
+ pipe_buffer_reference(cbuf, NULL);
memcpy(shader->constants, temp_buf, param_bytes);
- cbuf->buffer = pipe_user_buffer_create(pipe->screen,
- &shader->constants,
- sizeof(shader->constants));
+ *cbuf = pipe_user_buffer_create(pipe->screen,
+ &shader->constants,
+ sizeof(shader->constants));
}
- ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, cbuf);
+ ctx->pipe->set_constant_buffer(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, *cbuf);
}
static VGint blend_bind_samplers(struct vg_context *ctx,