diff options
author | José Fonseca <jfonseca@vmware.com> | 2009-09-22 18:51:41 +0100 |
---|---|---|
committer | José Fonseca <jfonseca@vmware.com> | 2009-09-23 10:32:52 +0100 |
commit | 31f1571d1f6e325c16833afbb6e15b61561e5f1f (patch) | |
tree | 9493fb1359ee19048ea0b7b787cecc5cfa5de323 /src/gallium/state_trackers/wgl/stw_context.c | |
parent | f8c11526c0034faca7b7e3ab01ab85206847f441 (diff) |
wgl: Eliminate the shared layer; implement WGL API on top of the ICD callbacks.
While the WGL API has been stale for decades now, the ICD interface has
been updated with new Windows versions, so it is much easier to define
everything in terms of the ICD interfaces, which is pretty much what
Microsoft's opengl32.dll does anyway.
Diffstat (limited to 'src/gallium/state_trackers/wgl/stw_context.c')
-rw-r--r-- | src/gallium/state_trackers/wgl/stw_context.c | 441 |
1 files changed, 404 insertions, 37 deletions
diff --git a/src/gallium/state_trackers/wgl/stw_context.c b/src/gallium/state_trackers/wgl/stw_context.c index ead2c13cbf..f2f0264844 100644 --- a/src/gallium/state_trackers/wgl/stw_context.c +++ b/src/gallium/state_trackers/wgl/stw_context.c @@ -39,11 +39,11 @@ #include "trace/tr_context.h" #endif +#include "stw_icd.h" #include "stw_device.h" #include "stw_winsys.h" #include "stw_framebuffer.h" #include "stw_pixelformat.h" -#include "stw_public.h" #include "stw_context.h" #include "stw_tls.h" @@ -70,11 +70,11 @@ stw_current_context(void) } } -BOOL -stw_copy_context( - UINT_PTR hglrcSrc, - UINT_PTR hglrcDst, - UINT mask ) +BOOL APIENTRY +DrvCopyContext( + DHGLRC dhrcSource, + DHGLRC dhrcDest, + UINT fuMask ) { struct stw_context *src; struct stw_context *dst; @@ -82,15 +82,15 @@ stw_copy_context( pipe_mutex_lock( stw_dev->ctx_mutex ); - src = stw_lookup_context_locked( hglrcSrc ); - dst = stw_lookup_context_locked( hglrcDst ); + src = stw_lookup_context_locked( dhrcSource ); + dst = stw_lookup_context_locked( dhrcDest ); if (src && dst) { /* FIXME */ assert(0); (void) src; (void) dst; - (void) mask; + (void) fuMask; } pipe_mutex_unlock( stw_dev->ctx_mutex ); @@ -98,10 +98,10 @@ stw_copy_context( return ret; } -BOOL -stw_share_lists( - UINT_PTR hglrc1, - UINT_PTR hglrc2 ) +BOOL APIENTRY +DrvShareLists( + DHGLRC dhglrc1, + DHGLRC dhglrc2 ) { struct stw_context *ctx1; struct stw_context *ctx2; @@ -109,8 +109,8 @@ stw_share_lists( pipe_mutex_lock( stw_dev->ctx_mutex ); - ctx1 = stw_lookup_context_locked( hglrc1 ); - ctx2 = stw_lookup_context_locked( hglrc2 ); + ctx1 = stw_lookup_context_locked( dhglrc1 ); + ctx2 = stw_lookup_context_locked( dhglrc2 ); if (ctx1 && ctx2 && ctx1->iPixelFormat == ctx2->iPixelFormat) { @@ -136,10 +136,17 @@ stw_viewport(GLcontext * glctx, GLint x, GLint y, } } -UINT_PTR -stw_create_layer_context( +DHGLRC APIENTRY +DrvCreateContext( + HDC hdc ) +{ + return DrvCreateLayerContext( hdc, 0 ); +} + +DHGLRC APIENTRY +DrvCreateLayerContext( HDC hdc, - int iLayerPlane ) + INT iLayerPlane ) { int iPixelFormat; const struct stw_pixelformat_info *pfi; @@ -198,12 +205,12 @@ stw_create_layer_context( ctx->st->ctx->Driver.Viewport = stw_viewport; pipe_mutex_lock( stw_dev->ctx_mutex ); - ctx->hglrc = handle_table_add(stw_dev->ctx_table, ctx); + ctx->dhglrc = handle_table_add(stw_dev->ctx_table, ctx); pipe_mutex_unlock( stw_dev->ctx_mutex ); - if (!ctx->hglrc) + if (!ctx->dhglrc) goto no_hglrc; - return ctx->hglrc; + return ctx->dhglrc; no_hglrc: st_destroy_context(ctx->st); @@ -216,9 +223,9 @@ no_ctx: return 0; } -BOOL -stw_delete_context( - UINT_PTR hglrc ) +BOOL APIENTRY +DrvDeleteContext( + DHGLRC dhglrc ) { struct stw_context *ctx ; BOOL ret = FALSE; @@ -227,8 +234,8 @@ stw_delete_context( return FALSE; pipe_mutex_lock( stw_dev->ctx_mutex ); - ctx = stw_lookup_context_locked(hglrc); - handle_table_remove(stw_dev->ctx_table, hglrc); + ctx = stw_lookup_context_locked(dhglrc); + handle_table_remove(stw_dev->ctx_table, dhglrc); pipe_mutex_unlock( stw_dev->ctx_mutex ); if (ctx) { @@ -247,9 +254,9 @@ stw_delete_context( return ret; } -BOOL -stw_release_context( - UINT_PTR hglrc ) +BOOL APIENTRY +DrvReleaseContext( + DHGLRC dhglrc ) { struct stw_context *ctx; @@ -257,7 +264,7 @@ stw_release_context( return FALSE; pipe_mutex_lock( stw_dev->ctx_mutex ); - ctx = stw_lookup_context_locked( hglrc ); + ctx = stw_lookup_context_locked( dhglrc ); pipe_mutex_unlock( stw_dev->ctx_mutex ); if (!ctx) @@ -277,7 +284,7 @@ stw_release_context( } -UINT_PTR +DHGLRC stw_get_current_context( void ) { struct stw_context *ctx; @@ -286,7 +293,7 @@ stw_get_current_context( void ) if(!ctx) return 0; - return ctx->hglrc; + return ctx->dhglrc; } HDC @@ -304,7 +311,7 @@ stw_get_current_dc( void ) BOOL stw_make_current( HDC hdc, - UINT_PTR hglrc ) + DHGLRC dhglrc ) { struct stw_context *curctx = NULL; struct stw_context *ctx = NULL; @@ -315,23 +322,23 @@ stw_make_current( curctx = stw_current_context(); if (curctx != NULL) { - if (curctx->hglrc != hglrc) + if (curctx->dhglrc != dhglrc) st_flush(curctx->st, PIPE_FLUSH_RENDER_CACHE, NULL); /* Return if already current. */ - if (curctx->hglrc == hglrc && curctx->hdc == hdc) { + if (curctx->dhglrc == dhglrc && curctx->hdc == hdc) { ctx = curctx; fb = stw_framebuffer_from_hdc( hdc ); goto success; } } - if (hdc == NULL || hglrc == 0) { + if (hdc == NULL || dhglrc == 0) { return st_make_current( NULL, NULL, NULL ); } pipe_mutex_lock( stw_dev->ctx_mutex ); - ctx = stw_lookup_context_locked( hglrc ); + ctx = stw_lookup_context_locked( dhglrc ); pipe_mutex_unlock( stw_dev->ctx_mutex ); if(!ctx) goto fail; @@ -380,3 +387,363 @@ fail: st_make_current( NULL, NULL, NULL ); return FALSE; } + +/** + * Although WGL allows different dispatch entrypoints per context + */ +static const GLCLTPROCTABLE cpt = +{ + OPENGL_VERSION_110_ENTRIES, + { + &glNewList, + &glEndList, + &glCallList, + &glCallLists, + &glDeleteLists, + &glGenLists, + &glListBase, + &glBegin, + &glBitmap, + &glColor3b, + &glColor3bv, + &glColor3d, + &glColor3dv, + &glColor3f, + &glColor3fv, + &glColor3i, + &glColor3iv, + &glColor3s, + &glColor3sv, + &glColor3ub, + &glColor3ubv, + &glColor3ui, + &glColor3uiv, + &glColor3us, + &glColor3usv, + &glColor4b, + &glColor4bv, + &glColor4d, + &glColor4dv, + &glColor4f, + &glColor4fv, + &glColor4i, + &glColor4iv, + &glColor4s, + &glColor4sv, + &glColor4ub, + &glColor4ubv, + &glColor4ui, + &glColor4uiv, + &glColor4us, + &glColor4usv, + &glEdgeFlag, + &glEdgeFlagv, + &glEnd, + &glIndexd, + &glIndexdv, + &glIndexf, + &glIndexfv, + &glIndexi, + &glIndexiv, + &glIndexs, + &glIndexsv, + &glNormal3b, + &glNormal3bv, + &glNormal3d, + &glNormal3dv, + &glNormal3f, + &glNormal3fv, + &glNormal3i, + &glNormal3iv, + &glNormal3s, + &glNormal3sv, + &glRasterPos2d, + &glRasterPos2dv, + &glRasterPos2f, + &glRasterPos2fv, + &glRasterPos2i, + &glRasterPos2iv, + &glRasterPos2s, + &glRasterPos2sv, + &glRasterPos3d, + &glRasterPos3dv, + &glRasterPos3f, + &glRasterPos3fv, + &glRasterPos3i, + &glRasterPos3iv, + &glRasterPos3s, + &glRasterPos3sv, + &glRasterPos4d, + &glRasterPos4dv, + &glRasterPos4f, + &glRasterPos4fv, + &glRasterPos4i, + &glRasterPos4iv, + &glRasterPos4s, + &glRasterPos4sv, + &glRectd, + &glRectdv, + &glRectf, + &glRectfv, + &glRecti, + &glRectiv, + &glRects, + &glRectsv, + &glTexCoord1d, + &glTexCoord1dv, + &glTexCoord1f, + &glTexCoord1fv, + &glTexCoord1i, + &glTexCoord1iv, + &glTexCoord1s, + &glTexCoord1sv, + &glTexCoord2d, + &glTexCoord2dv, + &glTexCoord2f, + &glTexCoord2fv, + &glTexCoord2i, + &glTexCoord2iv, + &glTexCoord2s, + &glTexCoord2sv, + &glTexCoord3d, + &glTexCoord3dv, + &glTexCoord3f, + &glTexCoord3fv, + &glTexCoord3i, + &glTexCoord3iv, + &glTexCoord3s, + &glTexCoord3sv, + &glTexCoord4d, + &glTexCoord4dv, + &glTexCoord4f, + &glTexCoord4fv, + &glTexCoord4i, + &glTexCoord4iv, + &glTexCoord4s, + &glTexCoord4sv, + &glVertex2d, + &glVertex2dv, + &glVertex2f, + &glVertex2fv, + &glVertex2i, + &glVertex2iv, + &glVertex2s, + &glVertex2sv, + &glVertex3d, + &glVertex3dv, + &glVertex3f, + &glVertex3fv, + &glVertex3i, + &glVertex3iv, + &glVertex3s, + &glVertex3sv, + &glVertex4d, + &glVertex4dv, + &glVertex4f, + &glVertex4fv, + &glVertex4i, + &glVertex4iv, + &glVertex4s, + &glVertex4sv, + &glClipPlane, + &glColorMaterial, + &glCullFace, + &glFogf, + &glFogfv, + &glFogi, + &glFogiv, + &glFrontFace, + &glHint, + &glLightf, + &glLightfv, + &glLighti, + &glLightiv, + &glLightModelf, + &glLightModelfv, + &glLightModeli, + &glLightModeliv, + &glLineStipple, + &glLineWidth, + &glMaterialf, + &glMaterialfv, + &glMateriali, + &glMaterialiv, + &glPointSize, + &glPolygonMode, + &glPolygonStipple, + &glScissor, + &glShadeModel, + &glTexParameterf, + &glTexParameterfv, + &glTexParameteri, + &glTexParameteriv, + &glTexImage1D, + &glTexImage2D, + &glTexEnvf, + &glTexEnvfv, + &glTexEnvi, + &glTexEnviv, + &glTexGend, + &glTexGendv, + &glTexGenf, + &glTexGenfv, + &glTexGeni, + &glTexGeniv, + &glFeedbackBuffer, + &glSelectBuffer, + &glRenderMode, + &glInitNames, + &glLoadName, + &glPassThrough, + &glPopName, + &glPushName, + &glDrawBuffer, + &glClear, + &glClearAccum, + &glClearIndex, + &glClearColor, + &glClearStencil, + &glClearDepth, + &glStencilMask, + &glColorMask, + &glDepthMask, + &glIndexMask, + &glAccum, + &glDisable, + &glEnable, + &glFinish, + &glFlush, + &glPopAttrib, + &glPushAttrib, + &glMap1d, + &glMap1f, + &glMap2d, + &glMap2f, + &glMapGrid1d, + &glMapGrid1f, + &glMapGrid2d, + &glMapGrid2f, + &glEvalCoord1d, + &glEvalCoord1dv, + &glEvalCoord1f, + &glEvalCoord1fv, + &glEvalCoord2d, + &glEvalCoord2dv, + &glEvalCoord2f, + &glEvalCoord2fv, + &glEvalMesh1, + &glEvalPoint1, + &glEvalMesh2, + &glEvalPoint2, + &glAlphaFunc, + &glBlendFunc, + &glLogicOp, + &glStencilFunc, + &glStencilOp, + &glDepthFunc, + &glPixelZoom, + &glPixelTransferf, + &glPixelTransferi, + &glPixelStoref, + &glPixelStorei, + &glPixelMapfv, + &glPixelMapuiv, + &glPixelMapusv, + &glReadBuffer, + &glCopyPixels, + &glReadPixels, + &glDrawPixels, + &glGetBooleanv, + &glGetClipPlane, + &glGetDoublev, + &glGetError, + &glGetFloatv, + &glGetIntegerv, + &glGetLightfv, + &glGetLightiv, + &glGetMapdv, + &glGetMapfv, + &glGetMapiv, + &glGetMaterialfv, + &glGetMaterialiv, + &glGetPixelMapfv, + &glGetPixelMapuiv, + &glGetPixelMapusv, + &glGetPolygonStipple, + &glGetString, + &glGetTexEnvfv, + &glGetTexEnviv, + &glGetTexGendv, + &glGetTexGenfv, + &glGetTexGeniv, + &glGetTexImage, + &glGetTexParameterfv, + &glGetTexParameteriv, + &glGetTexLevelParameterfv, + &glGetTexLevelParameteriv, + &glIsEnabled, + &glIsList, + &glDepthRange, + &glFrustum, + &glLoadIdentity, + &glLoadMatrixf, + &glLoadMatrixd, + &glMatrixMode, + &glMultMatrixf, + &glMultMatrixd, + &glOrtho, + &glPopMatrix, + &glPushMatrix, + &glRotated, + &glRotatef, + &glScaled, + &glScalef, + &glTranslated, + &glTranslatef, + &glViewport, + &glArrayElement, + &glBindTexture, + &glColorPointer, + &glDisableClientState, + &glDrawArrays, + &glDrawElements, + &glEdgeFlagPointer, + &glEnableClientState, + &glIndexPointer, + &glIndexub, + &glIndexubv, + &glInterleavedArrays, + &glNormalPointer, + &glPolygonOffset, + &glTexCoordPointer, + &glVertexPointer, + &glAreTexturesResident, + &glCopyTexImage1D, + &glCopyTexImage2D, + &glCopyTexSubImage1D, + &glCopyTexSubImage2D, + &glDeleteTextures, + &glGenTextures, + &glGetPointerv, + &glIsTexture, + &glPrioritizeTextures, + &glTexSubImage1D, + &glTexSubImage2D, + &glPopClientAttrib, + &glPushClientAttrib + } +}; + +PGLCLTPROCTABLE APIENTRY +DrvSetContext( + HDC hdc, + DHGLRC dhglrc, + PFN_SETPROCTABLE pfnSetProcTable ) +{ + PGLCLTPROCTABLE r = (PGLCLTPROCTABLE)&cpt; + + if (!stw_make_current( hdc, dhglrc )) + r = NULL; + + return r; +} |