diff options
author | José Fonseca <jrfonseca@tungstengraphics.com> | 2008-07-14 12:40:50 +0900 |
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committer | José Fonseca <jrfonseca@tungstengraphics.com> | 2008-07-14 12:41:07 +0900 |
commit | 00cd96b68f21cb281aa30199f520aae8b2f93083 (patch) | |
tree | 9142d83a0effdde50ea7b941ec9aa3e45a94c536 /src/gallium/state_trackers | |
parent | f07ad529af96b903e7b19fa26c3372d16b507bf1 (diff) |
python: Get the sample app to draw triangle like trivial/tri exanple.
Diffstat (limited to 'src/gallium/state_trackers')
-rw-r--r-- | src/gallium/state_trackers/python/samples/tri.py (renamed from src/gallium/state_trackers/python/samples/simple.py) | 66 |
1 files changed, 40 insertions, 26 deletions
diff --git a/src/gallium/state_trackers/python/samples/simple.py b/src/gallium/state_trackers/python/samples/tri.py index 10742db0dc..7a10905ddb 100644 --- a/src/gallium/state_trackers/python/samples/simple.py +++ b/src/gallium/state_trackers/python/samples/tri.py @@ -121,9 +121,9 @@ def test(dev): vs = Shader(''' VERT1.1 DCL IN[0], POSITION, CONSTANT - DCL IN[1], GENERIC[0], CONSTANT + DCL IN[1], COLOR, CONSTANT DCL OUT[0], POSITION, CONSTANT - DCL OUT[1], GENERIC[0], CONSTANT + DCL OUT[1], COLOR, CONSTANT 0:MOV OUT[0], IN[0] 1:MOV OUT[1], IN[1] 2:END @@ -134,7 +134,7 @@ def test(dev): # fragment shader fs = Shader(''' FRAG1.1 - DCL IN[0], COLOR, CONSTANT + DCL IN[0], COLOR, LINEAR DCL OUT[0], COLOR, CONSTANT 0:MOV OUT[0], IN[0] 1:END @@ -142,36 +142,50 @@ def test(dev): #fs.dump() ctx.set_fragment_shader(fs) - ctx.surface_clear(surface, 0x00ff0000) - - if 0: - nverts = 4 - nattrs = 1 - vertices = FloatArray(n_verts * nattrs * 4) - - # init vertex data that doesn't change - for i in range(nverts): - for j in range(nattrs): - vertices[(i*nattrs +j)*4 + 0] = 0.0 - vertices[(i*nattrs +j)*4 + 1] = 0.0 - vertices[(i*nattrs +j)*4 + 2] = 0.0 - vertices[(i*nattrs +j)*4 + 3] = 0.0 - - ctx.draw_vertices(PIPE_PRIM_TRIANGLE_FAN, - 4, # verts - 2, # attribs/vert - vertices) - else: - ctx.draw_quad(32.0, 32.0, 224.0, 224.0) + nverts = 3 + nattrs = 2 + verts = FloatArray(nverts * nattrs * 4) + + verts[ 0] = 128.0 # x1 + verts[ 1] = 32.0 # y1 + verts[ 2] = 0.0 # z1 + verts[ 3] = 1.0 # w1 + verts[ 4] = 1.0 # r1 + verts[ 5] = 0.0 # g1 + verts[ 6] = 0.0 # b1 + verts[ 7] = 1.0 # a1 + verts[ 8] = 32.0 # x2 + verts[ 9] = 224.0 # y2 + verts[10] = 0.0 # z2 + verts[11] = 1.0 # w2 + verts[12] = 0.0 # r2 + verts[13] = 1.0 # g2 + verts[14] = 0.0 # b2 + verts[15] = 1.0 # a2 + verts[16] = 224.0 # x3 + verts[17] = 224.0 # y3 + verts[18] = 0.0 # z3 + verts[19] = 1.0 # w3 + verts[20] = 0.0 # r3 + verts[21] = 0.0 # g3 + verts[22] = 1.0 # b3 + verts[23] = 1.0 # a3 + + ctx.surface_clear(surface, 0x00000000) + + ctx.draw_vertices(PIPE_PRIM_TRIANGLES, + nverts, + nattrs, + verts) ctx.flush() - save_image("simple.png", surface) + save_image("tri.png", surface) def main(): - dev = Device(0) + dev = Device(hardware = False) test(dev) |