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authorKeith Whitwell <keithw@vmware.com>2009-11-27 12:19:28 +0000
committerKeith Whitwell <keithw@vmware.com>2009-11-27 12:24:57 +0000
commitb84b7f19dfdc0ac02175847065b39110db7ad98f (patch)
tree9de4431e0067509b1533302a3e8450008f371077 /src/gallium/state_trackers
parentb911688b87a011eacf2034bd61562e633952a66b (diff)
svga: flush our command buffer after the 8th distinct render target
This helps improve the surface cache behaviour in the face of the large number of single-use render targets generated by EXA and the xorg state tracker. Without this we can reference hundreds of individual render targets from a command buffer, which leaves little scope for sharing or reuse of those targets. Flushing early means we can start reusing textures much sooner. This shouldn't have much effect on normal 3d rendering as it's pretty rare to have a command buffer with >8 different render targets in that world.
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