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authorTom Stellard <tstellar@gmail.com>2011-02-05 22:39:58 -0800
committerTom Stellard <tstellar@gmail.com>2011-02-05 22:39:58 -0800
commit68b701f5ded5f6b73a6b07cf37d862fab4836607 (patch)
tree5bf069633ed3e94f7bf6c5606e781775470e7287 /src/gallium/tests/graw/geometry-shader
parent19202284c069b1295d590aa6c04809e5e33bda57 (diff)
r300/compiler: Disable register rename pass on r500
The scheduler and the register allocator are not good enough yet to deal with the effects of the register rename pass. This was causing a 50% performance drop in Lightsmark. The pass can be re-enabled once the scheduler and the register allocator are more mature. r300 and r400 still need this pass, because it prevents a lot of shaders from using too many texture indirections. NOTE: This is a candidate for the 7.10 branch.
Diffstat (limited to 'src/gallium/tests/graw/geometry-shader')
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