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author | Christoph Bumiller <e0425955@student.tuwien.ac.at> | 2009-05-23 16:13:24 +0200 |
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committer | Ben Skeggs <bskeggs@redhat.com> | 2009-05-28 16:06:24 +1000 |
commit | 94ba165dffa4d364a1335d3cd7c15558bf35fe3e (patch) | |
tree | 0dd87a7d5ad5f291d53203ac723c9b56586dc228 /src/gallium/winsys | |
parent | f9268ccd7f2ef2476db48f0aaca739bfb4ee9eab (diff) |
nv50: use multiple constant buffers
Use different buffers for immds, FP params, and VP params.
One has to map constant buffer indices in shader code to buffers
defined via CB_DEF. In principle, we could use more buffers so
we'd have to change the shader code less frequently.
Diffstat (limited to 'src/gallium/winsys')
0 files changed, 0 insertions, 0 deletions