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authorMathias Fröhlich <Mathias.Froehlich@web.de>2011-02-27 07:11:27 +0100
committerHenri Verbeet <hverbeet@gmail.com>2011-03-13 17:25:16 +0100
commit0a6f09a76a416b8672e149c520aa5bef33174223 (patch)
tree57fa7fac32945ab2757ac48e658f6c81425329dd /src/gallium
parent629bc76b75c6e35ecbbb7a6716b5f25f13ef34e6 (diff)
r600g: Only update DB_SHADER_CONTROL once in r600_pipe_shader_ps().
Avoid setting the same gpu register several times in a r600_pipe_state. Compute the final value of the register and set that one time. This avoids some overhead in r600_context_pipe_state_set(). Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de> Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/drivers/r600/r600_shader.c29
1 files changed, 13 insertions, 16 deletions
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index 546e21d6da..609d62970b 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -101,7 +101,7 @@ static void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shade
{
struct r600_pipe_state *rstate = &shader->rstate;
struct r600_shader *rshader = &shader->shader;
- unsigned i, exports_ps, num_cout, spi_ps_in_control_0, spi_input_z, spi_ps_in_control_1;
+ unsigned i, exports_ps, num_cout, spi_ps_in_control_0, spi_input_z, spi_ps_in_control_1, db_shader_control;
int pos_index = -1, face_index = -1;
rstate->nregs = 0;
@@ -113,18 +113,15 @@ static void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shade
face_index = i;
}
+ db_shader_control = 0;
for (i = 0; i < rshader->noutput; i++) {
if (rshader->output[i].name == TGSI_SEMANTIC_POSITION)
- r600_pipe_state_add_reg(rstate,
- R_02880C_DB_SHADER_CONTROL,
- S_02880C_Z_EXPORT_ENABLE(1),
- S_02880C_Z_EXPORT_ENABLE(1), NULL);
+ db_shader_control |= S_02880C_Z_EXPORT_ENABLE(1);
if (rshader->output[i].name == TGSI_SEMANTIC_STENCIL)
- r600_pipe_state_add_reg(rstate,
- R_02880C_DB_SHADER_CONTROL,
- S_02880C_STENCIL_REF_EXPORT_ENABLE(1),
- S_02880C_STENCIL_REF_EXPORT_ENABLE(1), NULL);
+ db_shader_control |= S_02880C_STENCIL_REF_EXPORT_ENABLE(1);
}
+ if (rshader->uses_kill)
+ db_shader_control |= S_02880C_KILL_ENABLE(1);
exports_ps = 0;
num_cout = 0;
@@ -182,14 +179,14 @@ static void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shade
S_028808_MULTIWRITE_ENABLE(1),
NULL);
}
+ /* only set some bits here, the other bits are set in the dsa state */
+ r600_pipe_state_add_reg(rstate, R_02880C_DB_SHADER_CONTROL,
+ db_shader_control,
+ S_02880C_Z_EXPORT_ENABLE(1) |
+ S_02880C_STENCIL_REF_EXPORT_ENABLE(1) |
+ S_02880C_KILL_ENABLE(1),
+ NULL);
- if (rshader->uses_kill) {
- /* only set some bits here, the other bits are set in the dsa state */
- r600_pipe_state_add_reg(rstate,
- R_02880C_DB_SHADER_CONTROL,
- S_02880C_KILL_ENABLE(1),
- S_02880C_KILL_ENABLE(1), NULL);
- }
r600_pipe_state_add_reg(rstate,
R_03E200_SQ_LOOP_CONST_0, 0x01000FFF,
0xFFFFFFFF, NULL);