diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-10-16 11:19:22 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-10-16 11:19:22 -0600 |
commit | 5191429b15a3e7a7ef7cda499de8074c2c0df94f (patch) | |
tree | bad29a89e51fd90ddab6b6af935fc6b406d42100 /src/gallium | |
parent | f0c70f9aabcb8e7c57c71eac2bd4dc86a2f86a0e (diff) |
cell: trilinear mipmap interpolation
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/cell/spu/spu_texture.c | 55 |
1 files changed, 46 insertions, 9 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c index 19c17c9118..e3d9a49dc4 100644 --- a/src/gallium/drivers/cell/spu/spu_texture.c +++ b/src/gallium/drivers/cell/spu/spu_texture.c @@ -415,7 +415,7 @@ sample_texture_2d_bilinear_int(vector float s, vector float t, * Compute level of detail factor from texcoords. */ static float -compute_lambda(uint unit, vector float s, vector float t) +compute_lambda_2d(uint unit, vector float s, vector float t) { uint baseLevel = 0; float width = spu.texture[unit].level[baseLevel].width; @@ -433,9 +433,27 @@ compute_lambda(uint unit, vector float s, vector float t) } +/** + * Blend two sets of colors according to weight. + */ +static void +blend_colors(vector float c0[4], const vector float c1[4], float weight) +{ + vector float t = spu_splats(weight); + vector float dc0 = spu_sub(c1[0], c0[0]); + vector float dc1 = spu_sub(c1[1], c0[1]); + vector float dc2 = spu_sub(c1[2], c0[2]); + vector float dc3 = spu_sub(c1[3], c0[3]); + c0[0] = spu_madd(dc0, t, c0[0]); + c0[1] = spu_madd(dc1, t, c0[1]); + c0[2] = spu_madd(dc2, t, c0[2]); + c0[3] = spu_madd(dc3, t, c0[3]); +} + /** - * Texture sampling with level of detail selection. + * Texture sampling with level of detail selection and possibly mipmap + * interpolation. */ void sample_texture_2d_lod(vector float s, vector float t, @@ -446,7 +464,7 @@ sample_texture_2d_lod(vector float s, vector float t, * Note that we're computing a lambda/lod here that's used for all * four pixels in the quad. */ - float lambda = compute_lambda(unit, s, t); + float lambda = compute_lambda_2d(unit, s, t); (void) face; (void) level_ignored; @@ -462,15 +480,34 @@ sample_texture_2d_lod(vector float s, vector float t, if (lambda <= 0.0f) { /* magnify */ - spu.mag_sample_texture_2d[unit](s, t, unit, 0, 0, colors); + spu.mag_sample_texture_2d[unit](s, t, unit, 0, face, colors); } else { /* minify */ - int level = (int) (lambda + 0.5f); - if (level > (int) spu.texture[unit].max_level) - level = spu.texture[unit].max_level; - spu.min_sample_texture_2d[unit](s, t, unit, level, 0, colors); - /* XXX to do: mipmap level interpolation */ + if (spu.sampler[unit].min_img_filter == PIPE_TEX_FILTER_LINEAR) { + /* sample two mipmap levels and interpolate */ + int level = (int) lambda; + if (level > (int) spu.texture[unit].max_level) + level = spu.texture[unit].max_level; + spu.min_sample_texture_2d[unit](s, t, unit, level, face, colors); + if (spu.sampler[unit].min_img_filter == PIPE_TEX_FILTER_LINEAR) { + /* sample second mipmap level */ + float weight = lambda - (float) level; + level++; + if (level <= (int) spu.texture[unit].max_level) { + vector float colors2[4]; + spu.min_sample_texture_2d[unit](s, t, unit, level, face, colors2); + blend_colors(colors, colors2, weight); + } + } + } + else { + /* sample one mipmap level */ + int level = (int) (lambda + 0.5f); + if (level > (int) spu.texture[unit].max_level) + level = spu.texture[unit].max_level; + spu.min_sample_texture_2d[unit](s, t, unit, level, face, colors); + } } } |