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authorJonathan White <jwhite@tungstengraphics.com>2008-09-30 14:07:09 -0600
committerJonathan White <jwhite@tungstengraphics.com>2008-09-30 14:07:09 -0600
commit5e585719ebab17959d972e2e69c04203ecd3f2f3 (patch)
treef5e281f81e62a48bcd19e82a702f5fb89dcd6259 /src/gallium
parent8415d06d90a197e16554dab98d160334fd9f9f93 (diff)
cell: Moved X86 checks to wrap #include section so that Cell targets will compile again.
Diffstat (limited to 'src/gallium')
-rw-r--r--src/gallium/auxiliary/tgsi/tgsi_sse2.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/tgsi/tgsi_sse2.c b/src/gallium/auxiliary/tgsi/tgsi_sse2.c
index 4fdad3a5c7..94b2df2dbb 100644
--- a/src/gallium/auxiliary/tgsi/tgsi_sse2.c
+++ b/src/gallium/auxiliary/tgsi/tgsi_sse2.c
@@ -25,6 +25,8 @@
*
**************************************************************************/
+#ifdef PIPE_ARCH_X86
+
#include "pipe/p_debug.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_math.h"
@@ -36,8 +38,6 @@
#include "rtasm/rtasm_x86sse.h"
-#ifdef PIPE_ARCH_X86
-
/* for 1/sqrt()
*
* This costs about 100fps (close to 10%) in gears: