diff options
author | Brian <brian.paul@tungstengraphics.com> | 2008-02-19 16:28:25 -0700 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2008-02-19 16:28:25 -0700 |
commit | 75a4524f2c6444b27055e539da052827670b62cf (patch) | |
tree | cebefd63f43c2e72ea74b5d9d8283dcc5afbce0b /src/gallium | |
parent | 4ec46e4869b60b60c7ddf43168604713b5c4c359 (diff) |
gallium: initialize the killmask register to zero before running shader
This fixes mysterious missing fragments when running with SSE.
Diffstat (limited to 'src/gallium')
-rw-r--r-- | src/gallium/drivers/softpipe/sp_fs_sse.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/gallium/drivers/softpipe/sp_fs_sse.c b/src/gallium/drivers/softpipe/sp_fs_sse.c index b18772f4e6..53050b7823 100644 --- a/src/gallium/drivers/softpipe/sp_fs_sse.c +++ b/src/gallium/drivers/softpipe/sp_fs_sse.c @@ -124,6 +124,9 @@ fs_sse_run( struct sp_fragment_shader *base, (float)quad->x0, (float)quad->y0, machine->Temps); + /* init kill mask */ + machine->Temps[TGSI_EXEC_TEMP_KILMASK_I].xyzw[TGSI_EXEC_TEMP_KILMASK_C].u[0] = 0x0; + shader->func( machine->Inputs, machine->Outputs, machine->Consts, |