diff options
author | Eric Anholt <eric@anholt.net> | 2010-01-19 10:55:21 -0800 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2010-01-19 11:07:51 -0800 |
commit | 7d4e674b212c9dc6408c13913a399bd4a2b9a1e3 (patch) | |
tree | 168659378328406f262d4a7011bb04ac517294c9 /src/glew | |
parent | a7aaf052f935cb51b7b616a7a764c57fc01b2821 (diff) |
intel: Use the new DRI2 flush invalidate entrypoint to signal frame done.
Previously for frame throttling we would wait on the first batch after
a swap before emitting another swap, because we had no hook after a
swap was emitted. This meant that if an app managed to squeeze
everything it for a frame had into one batch, it would lock-step with
the GPU. With the swapbuffers changes, we now have the entrypoint we
want.
This takes the WoW intro screen from 25% GPU idle and visibly jerky to
4-5% GPU idle and rather smooth. Other apps such as OpenArena have
run into this problem as well.
Diffstat (limited to 'src/glew')
0 files changed, 0 insertions, 0 deletions