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authorEric Anholt <eric@anholt.net>2010-01-19 10:55:21 -0800
committerEric Anholt <eric@anholt.net>2010-01-19 11:07:51 -0800
commit7d4e674b212c9dc6408c13913a399bd4a2b9a1e3 (patch)
tree168659378328406f262d4a7011bb04ac517294c9 /src/glew
parenta7aaf052f935cb51b7b616a7a764c57fc01b2821 (diff)
intel: Use the new DRI2 flush invalidate entrypoint to signal frame done.
Previously for frame throttling we would wait on the first batch after a swap before emitting another swap, because we had no hook after a swap was emitted. This meant that if an app managed to squeeze everything it for a frame had into one batch, it would lock-step with the GPU. With the swapbuffers changes, we now have the entrypoint we want. This takes the WoW intro screen from 25% GPU idle and visibly jerky to 4-5% GPU idle and rather smooth. Other apps such as OpenArena have run into this problem as well.
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