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author | Eric Anholt <eric@anholt.net> | 2009-12-28 19:09:01 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2009-12-28 19:21:27 -0800 |
commit | a0996447559bd251ef7f089165405fcdefe79cc5 (patch) | |
tree | 8b5a991c4e71414a4158f41b19987d2ca30b4b15 /src/glew | |
parent | 089144e4e525883995d609af5040b2355043945e (diff) |
intel: Fix false positives in checking for non-packed depth/stencil RB.
The wine d3d9 visual.c testcase was tripping over this and failing.
Presumably it's binding a packed depth/stencil texture to both
stencil and depth attachment points, and we make a new renderbuffer
wrapper for each in that case.
Diffstat (limited to 'src/glew')
0 files changed, 0 insertions, 0 deletions