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authorRobert Ellison <papillo@vmware.com>2009-04-27 12:08:34 -0600
committerRobert Ellison <papillo@vmware.com>2009-04-27 12:11:24 -0600
commit359a58230e0644a39c1904a74bc25803dc6cab6f (patch)
tree062690203e99103d1ccfa5486590624ff992f651 /src/glew
parent76b9da9e98bad4bf22fe6610394236203b620bd9 (diff)
Avoid a segfault in shader compilation
If a shader reaches an out-of-memory condition while adding a new function (reallocating the function list), a segfault will occur during cleanup (because the num_functions field is non-zero, but the functions pointer is NULL). This fixes that segfault by zeroing out the num_functions field if reallocation fails.
Diffstat (limited to 'src/glew')
0 files changed, 0 insertions, 0 deletions