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author | Marek Olšák <maraeo@gmail.com> | 2010-05-02 01:55:44 +0200 |
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committer | Marek Olšák <maraeo@gmail.com> | 2010-05-02 12:56:34 +0200 |
commit | 45d79af644349882b4990b775737405be7cd1aa2 (patch) | |
tree | 1b0e7a7d1de318d37f1e05f76cfe2354da66384c /src/glew | |
parent | 5c6ea462be7c589d98887b822751bffd6df13418 (diff) |
r300g: fix segfault when resizing a DRI2 framebuffer
Resetting tiling flags might happen after a texture is destroyed...
Looking at the kernel sources, we don't actually need to reset the tiling
flags.
Diffstat (limited to 'src/glew')
0 files changed, 0 insertions, 0 deletions