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authorDave Airlie <airlied@redhat.com>2010-12-18 10:34:35 +1000
committerDave Airlie <airlied@redhat.com>2010-12-24 07:19:57 +1000
commitc9c8a5ed02408495b3132cabd7947cc352a117a2 (patch)
treeb2f7d6a72e798d77c33d304b3ab69c280c4d5745 /src/glsl/README
parenteccffe2328aff8c81b82287cf9567a2a67ff09c6 (diff)
gallium: add fragment shader property for color writes to all buffers. (v2)
For GL fragColor semantics we need to tell the pipe drivers that the fragment shader color result is to be replicated to all bound color buffers, this adds the basic TGSI + documentation. v2: fix missing comma pointed out by Tilman on mesa-dev. Signed-off-by: Dave Airlie <airlied@redhat.com>
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