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authorJosé Fonseca <jfonseca@vmware.com>2010-09-04 19:51:54 +0100
committerJosé Fonseca <jfonseca@vmware.com>2010-09-05 10:17:51 +0100
commitd278ddc00966b6348eb4703b12166c05cf539635 (patch)
tree11b1b4ef26c8b8224097a3487509bc6c32470337 /src/glsl/SConscript
parentb8684b2458bc9bdcfd6b43dc7c2b8c2d485105fd (diff)
llvmpipe: Fix perspective divide interpolation.
Intuition != mathematics, so this time I actually worked out the right formula for first order approximation of perspective interpolation. Ironically, per quad divide actually makes things slower when compared with per pixel divide -- probably because the divide hardware unit is rarely used, whereas the multiply unit is typically already saturated and the first order approximation imply more multiplications.
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