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authorChad Versace <chad.versace@intel.com>2011-01-11 18:13:26 -0800
committerChad Versace <chad.versace@intel.com>2011-01-17 09:41:25 -0800
commit8faaa4a672c1062e486eda2525287715b554342d (patch)
tree3d41f2dd1efb79c9db09f476aaee1a0e39a41f5b /src/glsl/ast_to_hir.cpp
parent605aacc67d73db0926e0046a90a07fcd93a2d613 (diff)
glsl: Check that interpolation quals only apply to vertex ins and fragment outs
The check is performed only in GLSL versions >= 1.30. Fixes the following Piglit tests: * spec/glsl-1.30/compiler/interpolation-qualifiers/fs-smooth-02.frag * spec/glsl-1.30/compiler/interpolation-qualifiers/vs-smooth-01.vert
Diffstat (limited to 'src/glsl/ast_to_hir.cpp')
-rw-r--r--src/glsl/ast_to_hir.cpp35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index a2edb6a27c..e5a21fd816 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2303,6 +2303,41 @@ ast_declarator_list::hir(exec_list *instructions,
}
+ /* Interpolation qualifiers can only apply to vertex shader outputs and
+ * fragment shader inputs.
+ *
+ * From page 29 (page 35 of the PDF) of the GLSL 1.30 spec:
+ * "Outputs from a vertex shader (out) and inputs to a fragment
+ * shader (in) can be further qualified with one or more of these
+ * interpolation qualifiers"
+ */
+ if (state->language_version >= 130
+ && this->type->qualifier.has_interpolation()) {
+
+ const char *i = this->type->qualifier.interpolation_string();
+ assert(i != NULL);
+
+ switch (state->target) {
+ case vertex_shader:
+ if (this->type->qualifier.flags.q.in) {
+ _mesa_glsl_error(&loc, state,
+ "qualifier '%s' cannot be applied to vertex "
+ "shader inputs", i);
+ }
+ break;
+ case fragment_shader:
+ if (this->type->qualifier.flags.q.out) {
+ _mesa_glsl_error(&loc, state,
+ "qualifier '%s' cannot be applied to fragment "
+ "shader outputs", i);
+ }
+ break;
+ default:
+ assert(0);
+ }
+ }
+
+
/* Process the initializer and add its instructions to a temporary
* list. This list will be added to the instruction stream (below) after
* the declaration is added. This is done because in some cases (such as