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authorKenneth Graunke <kenneth@whitecape.org>2010-08-11 16:53:52 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-08-13 19:09:36 -0700
commit43ff8f1a4b90554eae489cebb7e05f983dd9ad66 (patch)
treed9a63bb1ce1257b45aea4bbcae450959b75cc64c /src/glsl/builtin_function.cpp
parentd802ba110f78c3eee9541867cde819ada1b2c449 (diff)
glsl2: Rework builtin function generation.
Each language version/extension and target now has a "profile" containing all of the available builtin function prototypes. These are written in GLSL, and come directly out of the GLSL spec (except for expanding genType). A new builtins/ir/ folder contains the hand-written IR for each builtin, regardless of what version includes it. Only those definitions that have prototypes in the profile will be included. The autogenerated IR for texture builtins is no longer written to disk, so there's no longer any confusion as to what's hand-written or generated. All scripts are now in python instead of perl.
Diffstat (limited to 'src/glsl/builtin_function.cpp')
-rw-r--r--src/glsl/builtin_function.cpp16561
1 files changed, 13219 insertions, 3342 deletions
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp
index 1d9a58a5ca..f2abea961d 100644
--- a/src/glsl/builtin_function.cpp
+++ b/src/glsl/builtin_function.cpp
@@ -1,4 +1,4 @@
-/* DO NOT MODIFY - automatically generated by generate_builtins.pl */
+/* DO NOT MODIFY - automatically generated by generate_builtins.py */
/*
* Copyright © 2010 Intel Corporation
*
@@ -27,12 +27,13 @@
#include "glsl_parser_extras.h"
#include "ir_reader.h"
#include "program.h"
+#include "ast.h"
extern "C" struct gl_shader *
_mesa_new_shader(GLcontext *ctx, GLuint name, GLenum type);
gl_shader *
-read_builtins(GLenum target, const char **functions, unsigned count)
+read_builtins(GLenum target, const char *protos, const char **functions, unsigned count)
{
gl_shader *sh = _mesa_new_shader(NULL, 0, target);
struct _mesa_glsl_parse_state *st =
@@ -46,13 +47,19 @@ read_builtins(GLenum target, const char **functions, unsigned count)
sh->ir = new(sh) exec_list;
sh->symbols = st->symbols;
+ /* Read the IR containing the prototypes */
+ _mesa_glsl_read_ir(st, sh->ir, protos, true);
+
+ /* Read ALL the function bodies, telling the IR reader not to scan for
+ * prototypes (we've already created them). The IR reader will skip any
+ * signature that does not already exist as a prototype.
+ */
for (unsigned i = 0; i < count; i++) {
- _mesa_glsl_read_ir(st, sh->ir, functions[i]);
+ _mesa_glsl_read_ir(st, sh->ir, functions[i], false);
if (st->error) {
- printf("error reading builtin: %.35s ...\n", functions[i]);
- delete st;
- talloc_free(sh);
+ printf("error reading builtin: %.35s ...\n", functions[i]);
+ talloc_free(sh);
return NULL;
}
}
@@ -63,33 +70,7 @@ read_builtins(GLenum target, const char **functions, unsigned count)
return sh;
}
-/* 110 builtins */
-
-static const char *builtins_110_abs = {
- "((function abs\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float abs (var_ref arg0)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 abs (var_ref arg0)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 abs (var_ref arg0)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 abs (var_ref arg0)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_all = {
+static const char *builtin_all =
"((function all\n"
" (signature bool\n"
" (parameters\n"
@@ -106,1240 +87,661 @@ static const char *builtins_110_all = {
" (declare (in) bvec4 arg0))\n"
" ((return (expression bool && (expression bool && (expression bool && (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n"
"))\n"
-};
-
-static const char *builtins_110_any = {
- "((function any\n"
- " (signature bool\n"
+ ""
+;
+static const char *builtin_textureProj =
+ "((function textureProj\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) bvec2 arg0))\n"
- " ((return (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
"\n"
- " (signature bool\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) bvec3 arg0))\n"
- " ((return (expression bool || (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
"\n"
- " (signature bool\n"
- " (parameters\n"
- " (declare (in) bvec4 arg0))\n"
- " ((return (expression bool || (expression bool || (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n"
- "))\n"
-};
-
-static const char *builtins_110_asin = {
- "((function asin\n"
- " (signature float\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) float x))\n"
- " ((return (expression float *\n"
- " (expression float sign (var_ref x))\n"
- " (expression float -\n"
- " (expression float *\n"
- " (constant float (3.1415926))\n"
- " (constant float (0.5)))\n"
- " (expression float *\n"
- " (expression float sqrt\n"
- " (expression float -\n"
- " (constant float (1.0))\n"
- " (expression float abs (var_ref x))))\n"
- " (expression float +\n"
- " (constant float (1.5707288))\n"
- " (expression float *\n"
- " (expression float abs (var_ref x))\n"
- " (expression float +\n"
- " (constant float (-0.2121144))\n"
- " (expression float *\n"
- " (constant float (0.0742610))\n"
- " (expression float abs (var_ref x))))))))))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (expression vec2 *\n"
- " (expression vec2 sign (var_ref x))\n"
- " (expression vec2 -\n"
- " (expression float *\n"
- " (constant float (3.1415926))\n"
- " (constant float (0.5)))\n"
- " (expression vec2 *\n"
- " (expression vec2 sqrt\n"
- " (expression vec2 -\n"
- " (constant float (1.0))\n"
- " (expression vec2 abs (var_ref x))))\n"
- " (expression vec2 +\n"
- " (constant float (1.5707288))\n"
- " (expression vec2 *\n"
- " (expression vec2 abs (var_ref x))\n"
- " (expression vec2 +\n"
- " (constant float (-0.2121144))\n"
- " (expression vec2 *\n"
- " (constant float (0.0742610))\n"
- " (expression vec2 abs (var_ref x))))))))))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (expression vec3 *\n"
- " (expression vec3 sign (var_ref x))\n"
- " (expression vec3 -\n"
- " (expression float *\n"
- " (constant float (3.1415926))\n"
- " (constant float (0.5)))\n"
- " (expression vec3 *\n"
- " (expression vec3 sqrt\n"
- " (expression vec3 -\n"
- " (constant float (1.0))\n"
- " (expression vec3 abs (var_ref x))))\n"
- " (expression vec3 +\n"
- " (constant float (1.5707288))\n"
- " (expression vec3 *\n"
- " (expression vec3 abs (var_ref x))\n"
- " (expression vec3 +\n"
- " (constant float (-0.2121144))\n"
- " (expression vec3 *\n"
- " (constant float (0.0742610))\n"
- " (expression vec3 abs (var_ref x))))))))))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- " (signature vec4\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (expression vec4 *\n"
- " (expression vec4 sign (var_ref x))\n"
- " (expression vec4 -\n"
- " (expression float *\n"
- " (constant float (3.1415926))\n"
- " (constant float (0.5)))\n"
- " (expression vec4 *\n"
- " (expression vec4 sqrt\n"
- " (expression vec4 -\n"
- " (constant float (1.0))\n"
- " (expression vec4 abs (var_ref x))))\n"
- " (expression vec4 +\n"
- " (constant float (1.5707288))\n"
- " (expression vec4 *\n"
- " (expression vec4 abs (var_ref x))\n"
- " (expression vec4 +\n"
- " (constant float (-0.2121144))\n"
- " (expression vec4 *\n"
- " (constant float (0.0742610))\n"
- " (expression vec4 abs (var_ref x)))))))))))\n"
- "))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- " (function acos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (expression float - (constant float (1.5707963))\n"
- " (call asin ((var_ref x)))))))\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (expression vec2 - (constant float (1.5707963))\n"
- " (call asin ((var_ref x)))))))\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (expression vec3 - (constant float (1.5707963))\n"
- " (call asin ((var_ref x)))))))\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (expression vec4 - (constant float (1.5707963))\n"
- " (call asin ((var_ref x)))))))\n"
- "))\n"
-};
-
-static const char *builtins_110_atan = {
- "((function atan\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (call asin ((expression float *\n"
- " (var_ref x)\n"
- " (expression float rsq\n"
- " (expression float +\n"
- " (expression float *\n"
- " (var_ref x)\n"
- " (var_ref x))\n"
- " (constant float (1.0))))))))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 y_over_x))\n"
- " ((return (call asin ((expression vec2 *\n"
- " (var_ref y_over_x)\n"
- " (expression vec2 rsq\n"
- " (expression vec2 +\n"
- " (expression vec2 *\n"
- " (var_ref y_over_x)\n"
- " (var_ref y_over_x))\n"
- " (constant float (1.0))))))))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 y_over_x))\n"
- " ((return (call asin ((expression vec3 *\n"
- " (var_ref y_over_x)\n"
- " (expression vec3 rsq\n"
- " (expression vec3 +\n"
- " (expression vec3 *\n"
- " (var_ref y_over_x)\n"
- " (var_ref y_over_x))\n"
- " (constant float (1.0))))))))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 y_over_x))\n"
- " ((return (call asin ((expression vec4 *\n"
- " (var_ref y_over_x)\n"
- " (expression vec4 rsq\n"
- " (expression vec4 +\n"
- " (expression vec4 *\n"
- " (var_ref y_over_x)\n"
- " (var_ref y_over_x))\n"
- " (constant float (1.0))))))))))\n"
- "\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in ) float y)\n"
- " (declare (in ) float x)\n"
- " )\n"
- " (\n"
- " (declare () float r)\n"
- " (declare ( ) float abs_retval)\n"
- " (assign (constant bool (1)) (var_ref abs_retval) (call abs ((var_ref x) ))\n"
- ") \n"
- " (if (expression bool > (var_ref abs_retval) (constant float (0.000100)) ) (\n"
- " (declare ( ) float atan_retval)\n"
- " (assign (constant bool (1)) (var_ref atan_retval) (call atan ((expression float / (var_ref y) (var_ref x) ) ))\n"
- ") \n"
- " (assign (constant bool (1)) (var_ref r) (var_ref atan_retval) ) \n"
- " (if (expression bool < (var_ref x) (constant float (0.000000)) ) (\n"
- " (if (expression bool >= (var_ref y) (constant float (0.000000)) ) (\n"
- " (declare ( ) float assignment_tmp)\n"
- " (assign (constant bool (1)) (var_ref assignment_tmp) (expression float + (var_ref r) (constant float (3.141593)) ) ) \n"
- " (assign (constant bool (1)) (var_ref r) (var_ref assignment_tmp) ) \n"
- " )\n"
- " (\n"
- " (declare ( ) float assignment_tmp)\n"
- " (assign (constant bool (1)) (var_ref assignment_tmp) (expression float - (var_ref r) (constant float (3.141593)) ) ) \n"
- " (assign (constant bool (1)) (var_ref r) (var_ref assignment_tmp) ) \n"
- " ))\n"
- "\n"
- " )\n"
- " (\n"
- " ))\n"
- "\n"
- " )\n"
- " (\n"
- " (if (expression bool >= (var_ref y) (constant float (0.000000)) ) (\n"
- " (assign (constant bool (1)) (var_ref r) (constant float (1.570796)) ) \n"
- " )\n"
- " (\n"
- " (assign (constant bool (1)) (var_ref r) (constant float (-1.570796)) ) \n"
- " ))\n"
- "\n"
- " ))\n"
- "\n"
- " (return (var_ref r) )\n"
- " ))\n"
- "\n"
- "\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 y)\n"
- " (declare (in) vec2 x))\n"
- " ((declare () vec2 r)\n"
- " (assign (constant bool (1))\n"
- " (swiz x (var_ref r))\n"
- " (call atan ((swiz x (var_ref y))\n"
- " (swiz x (var_ref x)))))\n"
- " (assign (constant bool (1))\n"
- " (swiz y (var_ref r))\n"
- " (call atan ((swiz y (var_ref y))\n"
- " (swiz y (var_ref x)))))\n"
- " (return (var_ref r))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 y)\n"
- " (declare (in) vec3 x))\n"
- " ((declare () vec3 r)\n"
- " (assign (constant bool (1))\n"
- " (swiz x (var_ref r))\n"
- " (call atan ((swiz x (var_ref y))\n"
- " (swiz x (var_ref x)))))\n"
- " (assign (constant bool (1))\n"
- " (swiz y (var_ref r))\n"
- " (call atan ((swiz y (var_ref y))\n"
- " (swiz y (var_ref x)))))\n"
- " (assign (constant bool (1))\n"
- " (swiz z (var_ref r))\n"
- " (call atan ((swiz z (var_ref y))\n"
- " (swiz z (var_ref x)))))\n"
- " (return (var_ref r))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 y)\n"
- " (declare (in) vec4 x))\n"
- " ((declare () vec4 r)\n"
- " (assign (constant bool (1))\n"
- " (swiz x (var_ref r))\n"
- " (call atan ((swiz x (var_ref y))\n"
- " (swiz x (var_ref x)))))\n"
- " (assign (constant bool (1))\n"
- " (swiz y (var_ref r))\n"
- " (call atan ((swiz y (var_ref y))\n"
- " (swiz y (var_ref x)))))\n"
- " (assign (constant bool (1))\n"
- " (swiz z (var_ref r))\n"
- " (call atan ((swiz z (var_ref y))\n"
- " (swiz z (var_ref x)))))\n"
- " (assign (constant bool (1))\n"
- " (swiz w (var_ref r))\n"
- " (call atan ((swiz w (var_ref y))\n"
- " (swiz w (var_ref x)))))\n"
- " (return (var_ref r)))))\n"
- "\n"
- "))\n"
-};
-
-static const char *builtins_110_ceil = {
- "((function ceil\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float ceil (var_ref arg0)))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 ceil (var_ref arg0)))))\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 ceil (var_ref arg0)))))\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 ceil (var_ref arg0)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_clamp = {
- "((function clamp\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0)\n"
- " (declare (in) float arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression float max (expression float min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1)\n"
- " (declare (in) vec2 arg2))\n"
- " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1)\n"
- " (declare (in) vec3 arg2))\n"
- " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1)\n"
- " (declare (in) vec4 arg2))\n"
- " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) float arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) float arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) float arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_cos = {
- "((function cos\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ((return (expression float cos (var_ref angle)))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ((return (expression vec2 cos (var_ref angle)))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ((return (expression vec3 cos (var_ref angle)))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ((return (expression vec4 cos (var_ref angle)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_cross = {
- "((function cross\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((return (expression vec3 cross (var_ref arg0) (var_ref arg1)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_degrees = {
- "((function degrees\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float * (var_ref arg0) (constant float (57.295780))))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 * (var_ref arg0) (constant float (57.295780))))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 * (var_ref arg0) (constant float (57.295780))))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 * (var_ref arg0) (constant float (57.295780))))))\n"
- "))\n"
-};
-
-static const char *builtins_110_distance = {
- "((function distance\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float p0)\n"
- " (declare (in) float p1))\n"
- " ((declare () float p)\n"
- " (assign (constant bool (1)) (var_ref p) (expression float - (var_ref p0) (var_ref p1)))\n"
- " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature float\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 p0)\n"
- " (declare (in) vec2 p1))\n"
- " ((declare () vec2 p)\n"
- " (assign (constant bool (1)) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))\n"
- " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature float\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 p0)\n"
- " (declare (in) vec3 p1))\n"
- " ((declare () vec3 p)\n"
- " (assign (constant bool (1)) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1)))\n"
- " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec4 p0)\n"
- " (declare (in) vec4 p1))\n"
- " ((declare () vec4 p)\n"
- " (assign (constant bool (1)) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))\n"
- " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
"))\n"
-};
-
-static const char *builtins_110_dot = {
- "((function dot\n"
+ ""
+;
+static const char *builtin_fwidth =
+ "((function fwidth\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) float p))\n"
+ " ((return (expression float +\n"
+ " (expression float abs (expression float dFdx (var_ref p)))\n"
+ " (expression float abs (expression float dFdy (var_ref p)))))))\n"
"\n"
- " (signature float\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec2 p))\n"
+ " ((return (expression vec2 +\n"
+ " (expression vec2 abs (expression vec2 dFdx (var_ref p)))\n"
+ " (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))\n"
"\n"
- " (signature float\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec3 p))\n"
+ " ((return (expression vec3 +\n"
+ " (expression vec3 abs (expression vec3 dFdx (var_ref p)))\n"
+ " (expression vec3 abs (expression vec3 dFdy (var_ref p)))))))\n"
"\n"
- " (signature float\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec4 p))\n"
+ " ((return (expression vec4 +\n"
+ " (expression vec4 abs (expression vec4 dFdx (var_ref p)))\n"
+ " (expression vec4 abs (expression vec4 dFdy (var_ref p)))))))\n"
"))\n"
-};
-
-static const char *builtins_110_equal = {
- "((function equal\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
- "\n"
- " (signature bvec3\n"
+ ""
+;
+static const char *builtin_texture2DProj =
+ "((function texture2DProj\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
"\n"
- " (signature bvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- " (signature bvec2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
"))\n"
-};
-
-static const char *builtins_110_exp = {
- "((function exp\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float exp (var_ref arg0)))))\n"
- "\n"
- " (signature vec2\n"
+ ""
+;
+static const char *builtin_shadow1DProjLod =
+ "((function shadow1DProjLod\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 exp (var_ref arg0)))))\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n"
"\n"
- " (signature vec3\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture3DLod =
+ "((function texture3DLod\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 exp (var_ref arg0)))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
+ "))\n"
+ ""
+;
+static const char *builtin_textureCubeLod =
+ "((function textureCubeLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 exp (var_ref arg0)))))\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
"))\n"
-};
-
-static const char *builtins_110_exp2 = {
- "((function exp2\n"
- " (signature float\n"
+ ""
+;
+static const char *builtin_texture =
+ "((function texture\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float exp2 (var_ref arg0)))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 exp2 (var_ref arg0)))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) float P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 exp2 (var_ref arg0)))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) float P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 exp2 (var_ref arg0)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_faceforward = {
- "((function faceforward\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float N)\n"
- " (declare (in) float I)\n"
- " (declare (in) float Nref))\n"
- " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
- " ((return (var_ref N)))\n"
- " ((return (expression float neg (var_ref N)))))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 N)\n"
- " (declare (in) vec2 I)\n"
- " (declare (in) vec2 Nref))\n"
- " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
- " ((return (var_ref N)))\n"
- " ((return (expression vec2 neg (var_ref N)))))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 N)\n"
- " (declare (in) vec3 I)\n"
- " (declare (in) vec3 Nref))\n"
- " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
- " ((return (var_ref N)))\n"
- " ((return (expression vec3 neg (var_ref N)))))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 N)\n"
- " (declare (in) vec4 I)\n"
- " (declare (in) vec4 Nref))\n"
- " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
- " ((return (var_ref N)))\n"
- " ((return (expression vec4 neg (var_ref N)))))))\n"
- "))\n"
-};
-
-static const char *builtins_110_floor = {
- "((function floor\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float floor (var_ref arg0)))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 floor (var_ref arg0)))))\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 floor (var_ref arg0)))))\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 floor (var_ref arg0)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_fract = {
- "((function fract\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (expression float fract (var_ref x)))))\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (expression vec2 fract (var_ref x)))))\n"
+ " (declare (in) isamplerCube sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (expression vec3 fract (var_ref x)))))\n"
+ " (declare (in) usamplerCube sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (expression vec4 fract (var_ref x)))))\n"
- "))\n"
- "\n"
-};
-
-static const char *builtins_110_greaterThan = {
- "((function greaterThan\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
- "\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature bvec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) isampler1DArray sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature bvec2\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) usampler1DArray sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
- "))\n"
-};
-
-static const char *builtins_110_greaterThanEqual = {
- "((function greaterThanEqual\n"
- " (signature bvec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) isampler2DArray sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) usampler2DArray sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature bvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
- "))\n"
-};
-
-static const char *builtins_110_inversesqrt = {
- "((function inversesqrt\n"
- " (signature float\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float rsq (var_ref arg0)))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 rsq (var_ref arg0)))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 rsq (var_ref arg0)))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 rsq (var_ref arg0)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_length = {
- "((function length\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
- "\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature float\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
- "))\n"
-};
-
-static const char *builtins_110_lessThan = {
- "((function lessThan\n"
- " (signature bvec2\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) isamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec2\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) usamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
- "))\n"
-};
-
-static const char *builtins_110_lessThanEqual = {
- "((function lessThanEqual\n"
- " (signature bvec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) isampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) usampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) isampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) usampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
"))\n"
-};
-
-static const char *builtins_110_log = {
- "((function log\n"
+ ""
+;
+static const char *builtin_degrees =
+ "((function degrees\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float arg0))\n"
- " ((return (expression float log (var_ref arg0)))))\n"
+ " ((return (expression float * (var_ref arg0) (constant float (57.295780))))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 log (var_ref arg0)))))\n"
+ " ((return (expression vec2 * (var_ref arg0) (constant float (57.295780))))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 log (var_ref arg0)))))\n"
+ " ((return (expression vec3 * (var_ref arg0) (constant float (57.295780))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 log (var_ref arg0)))))\n"
+ " ((return (expression vec4 * (var_ref arg0) (constant float (57.295780))))))\n"
"))\n"
-};
-
-static const char *builtins_110_log2 = {
- "((function log2\n"
+ ""
+;
+static const char *builtin_texture2DArrayLod =
+ "((function texture2DArrayLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_ceil =
+ "((function ceil\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float arg0))\n"
- " ((return (expression float log2 (var_ref arg0)))))\n"
+ " ((return (expression float ceil (var_ref arg0)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 log2 (var_ref arg0)))))\n"
+ " ((return (expression vec2 ceil (var_ref arg0)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 log2 (var_ref arg0)))))\n"
+ " ((return (expression vec3 ceil (var_ref arg0)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 log2 (var_ref arg0)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_matrixCompMult = {
- "((function matrixCompMult\n"
- " (signature mat2\n"
- " (parameters\n"
- " (declare (in) mat2 x)\n"
- " (declare (in) mat2 y))\n"
- " ((declare () mat2 z)\n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
- "(return (var_ref z))))\n"
- "\n"
- " (signature mat3\n"
- " (parameters\n"
- " (declare (in) mat3 x)\n"
- " (declare (in) mat3 y))\n"
- " ((declare () mat3 z)\n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
- "(return (var_ref z))))\n"
- "\n"
- " (signature mat4\n"
- " (parameters\n"
- " (declare (in) mat4 x)\n"
- " (declare (in) mat4 y))\n"
- " ((declare () mat4 z)\n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec4 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) \n"
- "(return (var_ref z))))\n"
+ " ((return (expression vec4 ceil (var_ref arg0)))))\n"
"))\n"
- "\n"
-};
-
-static const char *builtins_110_max = {
- "((function max\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression float max (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
+ ""
+;
+static const char *builtin_texture1D =
+ "((function texture1D\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_min = {
- "((function min\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression float min (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n"
"))\n"
-};
-
-static const char *builtins_110_mix = {
- "((function mix\n"
- " (signature float\n"
+ ""
+;
+static const char *builtin_not =
+ "((function not\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) float arg0)\n"
- " (declare (in) float arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression float + (expression float * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression float * (var_ref arg1) (var_ref arg2))))))\n"
+ " (declare (in) bvec2 arg0))\n"
+ " ((return (expression bvec2 ! (var_ref arg0)))))\n"
"\n"
- " (signature vec2\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1)\n"
- " (declare (in) vec2 arg2))\n"
- " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n"
+ " (declare (in) bvec3 arg0))\n"
+ " ((return (expression bvec3 ! (var_ref arg0)))))\n"
"\n"
- " (signature vec3\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1)\n"
- " (declare (in) vec3 arg2))\n"
- " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n"
- "\n"
+ " (declare (in) bvec4 arg0))\n"
+ " ((return (expression bvec4 ! (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture2DRectProj =
+ "((function texture2DRectProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1)\n"
- " (declare (in) vec4 arg2))\n"
- " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1)\n"
- " (declare (in) float arg2))\n"
- " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
"))\n"
-};
-
-static const char *builtins_110_mod = {
+ ""
+;
+static const char *builtin_mod =
"((function mod\n"
" (signature float\n"
" (parameters\n"
@@ -1383,223 +785,9 @@ static const char *builtins_110_mod = {
" (declare (in) float arg1))\n"
" ((return (expression vec4 % (var_ref arg0) (var_ref arg1)))))\n"
"))\n"
-};
-
-static const char *builtins_110_noise_fake = {
- "((function noise1\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (constant float (0)))))\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (constant float (0)))))\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (constant float (0)))))\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (constant float (0)))))\n"
- " )\n"
- "\n"
- " (function noise2\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (constant vec2 (0 0)))))\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (constant vec2 (0 0)))))\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (constant vec2 (0 0)))))\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (constant vec2 (0 0)))))\n"
- " )\n"
- "\n"
- " (function noise3\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (constant vec3 (0 0 0)))))\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (constant vec3 (0 0 0)))))\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (constant vec3 (0 0 0)))))\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (constant vec3 (0 0 0)))))\n"
- " )\n"
- "\n"
- " (function noise4\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (constant vec4 (0 0 0 0)))))\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (constant vec4 (0 0 0 0)))))\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (constant vec4 (0 0 0 0)))))\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (constant vec4 (0 0 0 0)))))\n"
- " )\n"
- ")\n"
-};
-
-static const char *builtins_110_normalize = {
- "((function normalize\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
- "))\n"
-};
-
-static const char *builtins_110_not = {
- "((function not\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) bvec2 arg0))\n"
- " ((return (expression bvec2 ! (var_ref arg0)))))\n"
- "\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) bvec3 arg0))\n"
- " ((return (expression bvec3 ! (var_ref arg0)))))\n"
- "\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) bvec4 arg0))\n"
- " ((return (expression bvec4 ! (var_ref arg0)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_notEqual = {
- "((function notEqual\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
- "\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
- "\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
- "\n"
- " (signature bvec2\n"
- " (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
- "\n"
- " (signature bvec3\n"
- " (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
- "\n"
- " (signature bvec4\n"
- " (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
- " (return (var_ref temp))))\n"
- "))\n"
-};
-
-static const char *builtins_110_pow = {
- "((function pow\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float arg0)\n"
- " (declare (in) float arg1))\n"
- " ((return (expression float pow (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 arg0)\n"
- " (declare (in) vec2 arg1))\n"
- " ((return (expression vec2 pow (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 arg0)\n"
- " (declare (in) vec3 arg1))\n"
- " ((return (expression vec3 pow (var_ref arg0) (var_ref arg1)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 arg0)\n"
- " (declare (in) vec4 arg1))\n"
- " ((return (expression vec4 pow (var_ref arg0) (var_ref arg1)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_radians = {
+ ""
+;
+static const char *builtin_radians =
"((function radians\n"
" (signature float\n"
" (parameters\n"
@@ -1621,223 +809,9 @@ static const char *builtins_110_radians = {
" (declare (in) vec4 arg0))\n"
" ((return (expression vec4 * (var_ref arg0) (constant float (0.017453))))))\n"
"))\n"
-};
-
-static const char *builtins_110_reflect = {
- "((function reflect\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float i)\n"
- " (declare (in) float n))\n"
- " ((return (expression float -\n"
- " (var_ref i)\n"
- " (expression float *\n"
- " (constant float (2.0))\n"
- " (expression float *\n"
- " (expression float dot\n"
- " (var_ref n)\n"
- " (var_ref i))\n"
- " (var_ref n)))))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 i)\n"
- " (declare (in) vec2 n))\n"
- " ((return (expression vec2 -\n"
- " (var_ref i)\n"
- " (expression vec2 *\n"
- " (constant float (2.0))\n"
- " (expression vec2 *\n"
- " (expression float dot\n"
- " (var_ref n)\n"
- " (var_ref i))\n"
- " (var_ref n)))))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 i)\n"
- " (declare (in) vec3 n))\n"
- " ((return (expression vec3 -\n"
- " (var_ref i)\n"
- " (expression vec3 *\n"
- " (constant float (2.0))\n"
- " (expression vec3 *\n"
- " (expression float dot\n"
- " (var_ref n)\n"
- " (var_ref i))\n"
- " (var_ref n)))))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 i)\n"
- " (declare (in) vec4 n))\n"
- " ((return (expression vec4 -\n"
- " (var_ref i)\n"
- " (expression vec4 *\n"
- " (constant float (2.0))\n"
- " (expression vec4 *\n"
- " (expression float dot\n"
- " (var_ref n)\n"
- " (var_ref i))\n"
- " (var_ref n)))))))\n"
- "\n"
- "))\n"
-};
-
-static const char *builtins_110_refract = {
- "((function refract\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float i)\n"
- " (declare (in) float n)\n"
- " (declare (in) float eta))\n"
- " ((declare () float k)\n"
- " (assign (constant bool (1)) (var_ref k)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * (var_ref eta)\n"
- " (expression float * (var_ref eta)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * \n"
- " (expression float dot (var_ref n) (var_ref i))\n"
- " (expression float dot (var_ref n) (var_ref i))))))))\n"
- " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
- " ((return (constant float (0.0))))\n"
- " ((return (expression float -\n"
- " (expression float * (var_ref eta) (var_ref i))\n"
- " (expression float *\n"
- " (expression float +\n"
- " (expression float * (var_ref eta)\n"
- " (expression float dot (var_ref n) (var_ref i)))\n"
- " (expression float sqrt (var_ref k)))\n"
- " (var_ref n))))))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 i)\n"
- " (declare (in) vec2 n)\n"
- " (declare (in) float eta))\n"
- " ((declare () float k)\n"
- " (assign (constant bool (1)) (var_ref k)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * (var_ref eta)\n"
- " (expression float * (var_ref eta)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * \n"
- " (expression float dot (var_ref n) (var_ref i))\n"
- " (expression float dot (var_ref n) (var_ref i))))))))\n"
- " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
- " ((return (constant vec2 (0.0 0.0))))\n"
- " ((return (expression vec2 -\n"
- " (expression vec2 * (var_ref eta) (var_ref i))\n"
- " (expression vec2 *\n"
- " (expression float +\n"
- " (expression float * (var_ref eta)\n"
- " (expression float dot (var_ref n) (var_ref i)))\n"
- " (expression float sqrt (var_ref k)))\n"
- " (var_ref n))))))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 i)\n"
- " (declare (in) vec3 n)\n"
- " (declare (in) float eta))\n"
- " ((declare () float k)\n"
- " (assign (constant bool (1)) (var_ref k)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * (var_ref eta)\n"
- " (expression float * (var_ref eta)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * \n"
- " (expression float dot (var_ref n) (var_ref i))\n"
- " (expression float dot (var_ref n) (var_ref i))))))))\n"
- " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
- " ((return (constant vec3 (0.0 0.0 0.0))))\n"
- " ((return (expression vec3 -\n"
- " (expression vec3 * (var_ref eta) (var_ref i))\n"
- " (expression vec3 *\n"
- " (expression float +\n"
- " (expression float * (var_ref eta)\n"
- " (expression float dot (var_ref n) (var_ref i)))\n"
- " (expression float sqrt (var_ref k)))\n"
- " (var_ref n))))))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 i)\n"
- " (declare (in) vec4 n)\n"
- " (declare (in) float eta))\n"
- " ((declare () float k)\n"
- " (assign (constant bool (1)) (var_ref k)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * (var_ref eta)\n"
- " (expression float * (var_ref eta)\n"
- " (expression float - (constant float (1.0))\n"
- " (expression float * \n"
- " (expression float dot (var_ref n) (var_ref i))\n"
- " (expression float dot (var_ref n) (var_ref i))))))))\n"
- " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
- " ((return (constant vec4 (0.0 0.0 0.0 0.0))))\n"
- " ((return (expression vec4 -\n"
- " (expression vec4 * (var_ref eta) (var_ref i))\n"
- " (expression vec4 *\n"
- " (expression float +\n"
- " (expression float * (var_ref eta)\n"
- " (expression float dot (var_ref n) (var_ref i)))\n"
- " (expression float sqrt (var_ref k)))\n"
- " (var_ref n))))))))\n"
- "\n"
- "))\n"
-};
-
-static const char *builtins_110_sign = {
- "((function sign\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float x))\n"
- " ((return (expression float sign (var_ref x)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 x))\n"
- " ((return (expression vec2 sign (var_ref x)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 x))\n"
- " ((return (expression vec3 sign (var_ref x)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 x))\n"
- " ((return (expression vec4 sign (var_ref x)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_sin = {
- "((function sin\n"
- " (signature float\n"
- " (parameters\n"
- " (declare (in) float angle))\n"
- " ((return (expression float sin (var_ref angle)))))\n"
- "\n"
- " (signature vec2\n"
- " (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ((return (expression vec2 sin (var_ref angle)))))\n"
- "\n"
- " (signature vec3\n"
- " (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ((return (expression vec3 sin (var_ref angle)))))\n"
- "\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ((return (expression vec4 sin (var_ref angle)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_smoothstep = {
+ ""
+;
+static const char *builtin_smoothstep =
"((function smoothstep\n"
" (signature float\n"
" (parameters\n"
@@ -1991,481 +965,651 @@ static const char *builtins_110_smoothstep = {
" (constant vec4 (0.0 0.0 0.0 0.0))))))\n"
"))\n"
"\n"
-};
-
-static const char *builtins_110_sqrt = {
- "((function sqrt\n"
- " (signature float\n"
+ ""
+;
+static const char *builtin_textureProjGrad =
+ "((function textureProjGrad\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) float arg0))\n"
- " ((return (expression float sqrt (var_ref arg0)))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 arg0))\n"
- " ((return (expression vec2 sqrt (var_ref arg0)))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 arg0))\n"
- " ((return (expression vec3 sqrt (var_ref arg0)))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 arg0))\n"
- " ((return (expression vec4 sqrt (var_ref arg0)))))\n"
- "))\n"
-};
-
-static const char *builtins_110_step = {
- "((function step\n"
- " (signature float\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) float edge)\n"
- " (declare (in) float x))\n"
- " ((return (expression float b2f (expression bool >= (var_ref x) (var_ref edge))))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) float edge)\n"
- " (declare (in) vec2 x))\n"
- " ((declare () vec2 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
- " (return (var_ref t))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) float edge)\n"
- " (declare (in) vec3 x))\n"
- " ((declare () vec3 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n"
- " (return (var_ref t))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) float edge)\n"
- " (declare (in) vec4 x))\n"
- " ((declare () vec4 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n"
- " (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge))))\n"
- " (return (var_ref t))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) vec2 edge)\n"
- " (declare (in) vec2 x))\n"
- " ((declare () vec2 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
- " (return (var_ref t))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) vec3 edge)\n"
- " (declare (in) vec3 x))\n"
- " ((declare () vec3 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))\n"
- " (return (var_ref t))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 edge)\n"
- " (declare (in) vec4 x))\n"
- " ((declare () vec4 t)\n"
- " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
- " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
- " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz z (var_ref edge)))))\n"
- " (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool >= (swiz w (var_ref x))(swiz w (var_ref edge)))))\n"
- " (return (var_ref t))))\n"
- "))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
-};
-
-static const char *builtins_110_tan = {
- "((function tan\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_dFdx =
+ "((function dFdx\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float angle))\n"
- " ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))\n"
+ " (declare (in) float p))\n"
+ " ((return (expression float dFdx (var_ref p)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 angle))\n"
- " ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))\n"
+ " (declare (in) vec2 p))\n"
+ " ((return (expression vec2 dFdx (var_ref p)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 angle))\n"
- " ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))\n"
+ " (declare (in) vec3 p))\n"
+ " ((return (expression vec3 dFdx (var_ref p)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 angle))\n"
- " ((return (expression vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle))))))\n"
+ " (declare (in) vec4 p))\n"
+ " ((return (expression vec4 dFdx (var_ref p)))))\n"
"))\n"
-};
-
-static const char *builtins_110_textures = {
- "((function texture1D\n"
- " (signature vec4\n"
+ ""
+;
+static const char *builtin_dFdy =
+ "((function dFdy\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) float p))\n"
+ " ((return (expression float dFdy (var_ref p)))))\n"
"\n"
- ")\n"
- " (function texture1DLod\n"
- " (signature vec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec2 p))\n"
+ " ((return (expression vec2 dFdy (var_ref p)))))\n"
"\n"
- ")\n"
- " (function texture1DProj\n"
- " (signature vec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
+ " (declare (in) vec3 p))\n"
+ " ((return (expression vec3 dFdy (var_ref p)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
- "\n"
- ")\n"
- " (function texture1DProjLod\n"
+ " (declare (in) vec4 p))\n"
+ " ((return (expression vec4 dFdy (var_ref p)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_textureGrad =
+ "((function textureGrad\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function texture2D\n"
- " (signature vec4\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float dPdx) \n"
+ " (declare (in) float dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- "(function texture2DLod\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler2D sampler)\n"
" (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function texture2DProj\n"
- " (signature vec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec4\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function texture2DProjLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
+ " (declare (in) sampler3D sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- " (signature vec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function texture3D\n"
- " (signature vec4\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function texture3DLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
+ " (declare (in) samplerCube sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function texture3DProj\n"
- " (signature vec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) isamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function texture3DProjLod\n"
- " (signature vec4\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) usamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function textureCube\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) vec2 dPdx) \n"
+ " (declare (in) vec2 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function textureCubeLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) samplerCube sampler)\n"
+ " (declare (in) sampler2DArray sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function shadow1D\n"
- " (signature vec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
+ " (declare (in) isampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function shadow1DLod\n"
- " (signature vec4\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) usampler2DArray sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ " (declare (in) vec3 dPdx) \n"
+ " (declare (in) vec3 dPdy) )\n"
+ " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
"\n"
- ")\n"
- " (function shadow1DProj\n"
- " (signature vec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_clamp =
+ "((function clamp\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression float max (expression float min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
"\n"
- ")\n"
- " (function shadow1DProjLod\n"
- " (signature vec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1)\n"
+ " (declare (in) vec2 arg2))\n"
+ " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
"\n"
- ")\n"
- " (function shadow2D\n"
- " (signature vec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1)\n"
+ " (declare (in) vec3 arg2))\n"
+ " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
"\n"
- ")\n"
- " (function shadow2DLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1)\n"
+ " (declare (in) vec4 arg2))\n"
+ " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
"\n"
- ")\n"
- " (function shadow2DProj\n"
- " (signature vec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) float arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) float arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
"\n"
- ")\n"
- " (function shadow2DProjLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) float arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
"\n"
- "))\n"
-};
-
-static const char *functions_for_110 [] = {
- builtins_110_abs,
- builtins_110_all,
- builtins_110_any,
- builtins_110_asin,
- builtins_110_atan,
- builtins_110_ceil,
- builtins_110_clamp,
- builtins_110_cos,
- builtins_110_cross,
- builtins_110_degrees,
- builtins_110_distance,
- builtins_110_dot,
- builtins_110_equal,
- builtins_110_exp,
- builtins_110_exp2,
- builtins_110_faceforward,
- builtins_110_floor,
- builtins_110_fract,
- builtins_110_greaterThan,
- builtins_110_greaterThanEqual,
- builtins_110_inversesqrt,
- builtins_110_length,
- builtins_110_lessThan,
- builtins_110_lessThanEqual,
- builtins_110_log,
- builtins_110_log2,
- builtins_110_matrixCompMult,
- builtins_110_max,
- builtins_110_min,
- builtins_110_mix,
- builtins_110_mod,
- builtins_110_noise_fake,
- builtins_110_normalize,
- builtins_110_not,
- builtins_110_notEqual,
- builtins_110_pow,
- builtins_110_radians,
- builtins_110_reflect,
- builtins_110_refract,
- builtins_110_sign,
- builtins_110_sin,
- builtins_110_smoothstep,
- builtins_110_sqrt,
- builtins_110_step,
- builtins_110_tan,
- builtins_110_textures,
-};
-
-/* 110_fs builtins */
-
-static const char *builtins_110_fs_derivatives = {
- "((function dFdx\n"
- " (signature float\n"
+ " (signature int\n"
" (parameters\n"
- " (declare (in) float p))\n"
- " ((return (expression float dFdx (var_ref p)))))\n"
+ " (declare (in) int arg0)\n"
+ " (declare (in) int arg1)\n"
+ " (declare (in) int arg2))\n"
+ " ((return (expression int max (expression int min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
"\n"
- " (signature vec2\n"
+ " (signature ivec2\n"
" (parameters\n"
- " (declare (in) vec2 p))\n"
- " ((return (expression vec2 dFdx (var_ref p)))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1)\n"
+ " (declare (in) ivec2 arg2))\n"
+ " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
"\n"
- " (signature vec3\n"
+ " (signature ivec3\n"
" (parameters\n"
- " (declare (in) vec3 p))\n"
- " ((return (expression vec3 dFdx (var_ref p)))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1)\n"
+ " (declare (in) ivec3 arg2))\n"
+ " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1)\n"
+ " (declare (in) ivec4 arg2))\n"
+ " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) int arg1)\n"
+ " (declare (in) int arg2))\n"
+ " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature ivec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) int arg1)\n"
+ " (declare (in) int arg2))\n"
+ " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
"\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) int arg1)\n"
+ " (declare (in) int arg2))\n"
+ " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uint\n"
+ " (parameters\n"
+ " (declare (in) uint arg0)\n"
+ " (declare (in) uint arg1)\n"
+ " (declare (in) uint arg2))\n"
+ " ((return (expression uint max (expression uint min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1)\n"
+ " (declare (in) uvec2 arg2))\n"
+ " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1)\n"
+ " (declare (in) uvec3 arg2))\n"
+ " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1)\n"
+ " (declare (in) uvec4 arg2))\n"
+ " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uint arg1)\n"
+ " (declare (in) uint arg2))\n"
+ " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uint arg1)\n"
+ " (declare (in) uint arg2))\n"
+ " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uint arg1)\n"
+ " (declare (in) uint arg2))\n"
+ " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture2DRect =
+ "((function texture2DRect\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 p))\n"
- " ((return (expression vec4 dFdx (var_ref p)))))\n"
- " )\n"
+ " (declare (in) sampler2DRect sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (function dFdy\n"
+ "))\n"
+ ""
+;
+static const char *builtin_cosh =
+ "((function cosh\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float p))\n"
- " ((return (expression float dFdy (var_ref p)))))\n"
- "\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float * (constant float (0.5))\n"
+ " (expression float +\n"
+ " (expression float exp (var_ref x))\n"
+ " (expression float exp (expression float neg (var_ref x))))))))\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 p))\n"
- " ((return (expression vec2 dFdy (var_ref p)))))\n"
- "\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 * (constant vec2 (0.5))\n"
+ " (expression vec2 +\n"
+ " (expression vec2 exp (var_ref x))\n"
+ " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 p))\n"
- " ((return (expression vec3 dFdy (var_ref p)))))\n"
- "\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 * (constant vec3 (0.5))\n"
+ " (expression vec3 +\n"
+ " (expression vec3 exp (var_ref x))\n"
+ " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 p))\n"
- " ((return (expression vec4 dFdy (var_ref p)))))\n"
- " )\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 * (constant vec4 (0.5))\n"
+ " (expression vec4 +\n"
+ " (expression vec4 exp (var_ref x))\n"
+ " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture1DArrayLod =
+ "((function texture1DArrayLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- " (function fwidth\n"
+ "))\n"
+ ""
+;
+static const char *builtin_asin =
+ "((function asin\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float p))\n"
- " ((return (expression float +\n"
- " (expression float abs (expression float dFdx (var_ref p)))\n"
- " (expression float abs (expression float dFdy (var_ref p)))))))\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float *\n"
+ " (expression float sign (var_ref x))\n"
+ " (expression float -\n"
+ " (expression float *\n"
+ " (constant float (3.1415926))\n"
+ " (constant float (0.5)))\n"
+ " (expression float *\n"
+ " (expression float sqrt\n"
+ " (expression float -\n"
+ " (constant float (1.0))\n"
+ " (expression float abs (var_ref x))))\n"
+ " (expression float +\n"
+ " (constant float (1.5707288))\n"
+ " (expression float *\n"
+ " (expression float abs (var_ref x))\n"
+ " (expression float +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression float *\n"
+ " (constant float (0.0742610))\n"
+ " (expression float abs (var_ref x))))))))))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 p))\n"
- " ((return (expression vec2 +\n"
- " (expression vec2 abs (expression vec2 dFdx (var_ref p)))\n"
- " (expression vec2 abs (expression vec2 dFdy (var_ref p)))))))\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 *\n"
+ " (expression vec2 sign (var_ref x))\n"
+ " (expression vec2 -\n"
+ " (expression float *\n"
+ " (constant float (3.1415926))\n"
+ " (constant float (0.5)))\n"
+ " (expression vec2 *\n"
+ " (expression vec2 sqrt\n"
+ " (expression vec2 -\n"
+ " (constant float (1.0))\n"
+ " (expression vec2 abs (var_ref x))))\n"
+ " (expression vec2 +\n"
+ " (constant float (1.5707288))\n"
+ " (expression vec2 *\n"
+ " (expression vec2 abs (var_ref x))\n"
+ " (expression vec2 +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression vec2 *\n"
+ " (constant float (0.0742610))\n"
+ " (expression vec2 abs (var_ref x))))))))))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 p))\n"
- " ((return (expression vec3 +\n"
- " (expression vec3 abs (expression vec3 dFdx (var_ref p)))\n"
- " (expression vec3 abs (expression vec3 dFdy (var_ref p)))))))\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 *\n"
+ " (expression vec3 sign (var_ref x))\n"
+ " (expression vec3 -\n"
+ " (expression float *\n"
+ " (constant float (3.1415926))\n"
+ " (constant float (0.5)))\n"
+ " (expression vec3 *\n"
+ " (expression vec3 sqrt\n"
+ " (expression vec3 -\n"
+ " (constant float (1.0))\n"
+ " (expression vec3 abs (var_ref x))))\n"
+ " (expression vec3 +\n"
+ " (constant float (1.5707288))\n"
+ " (expression vec3 *\n"
+ " (expression vec3 abs (var_ref x))\n"
+ " (expression vec3 +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression vec3 *\n"
+ " (constant float (0.0742610))\n"
+ " (expression vec3 abs (var_ref x))))))))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 p))\n"
- " ((return (expression vec4 +\n"
- " (expression vec4 abs (expression vec4 dFdx (var_ref p)))\n"
- " (expression vec4 abs (expression vec4 dFdy (var_ref p)))))))\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 *\n"
+ " (expression vec4 sign (var_ref x))\n"
+ " (expression vec4 -\n"
+ " (expression float *\n"
+ " (constant float (3.1415926))\n"
+ " (constant float (0.5)))\n"
+ " (expression vec4 *\n"
+ " (expression vec4 sqrt\n"
+ " (expression vec4 -\n"
+ " (constant float (1.0))\n"
+ " (expression vec4 abs (var_ref x))))\n"
+ " (expression vec4 +\n"
+ " (constant float (1.5707288))\n"
+ " (expression vec4 *\n"
+ " (expression vec4 abs (var_ref x))\n"
+ " (expression vec4 +\n"
+ " (constant float (-0.2121144))\n"
+ " (expression vec4 *\n"
+ " (constant float (0.0742610))\n"
+ " (expression vec4 abs (var_ref x))))))))))))\n"
"))\n"
-};
-
-static const char *builtins_110_fs_textures = {
- "((function texture1D\n"
+ ""
+;
+static const char *builtin_texture1DProj =
+ "((function texture1DProj\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
"\n"
- ")\n"
- " (function texture1DProj\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler1D sampler)\n"
@@ -2480,282 +1624,446 @@ static const char *builtins_110_fs_textures = {
" (declare (in) float bias) )\n"
" ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
"\n"
- ")\n"
- " (function texture2D\n"
+ "))\n"
+ ""
+;
+static const char *builtin_lessThan =
+ "((function lessThan\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow2DProj =
+ "((function shadow2DProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n"
"\n"
- ")\n"
- " (function texture2DProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 P) \n"
" (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_textureLod =
+ "((function textureLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- ")\n"
- " (function texture3D\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler3D sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- ")\n"
- " (function texture3DProj\n"
- " (signature vec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- ")\n"
- " (function textureCube\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) samplerCube sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- ")\n"
- " (function shadow1D\n"
- " (signature vec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) isamplerCube sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usamplerCube sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- ")\n"
- " (function shadow1DProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DShadow sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- ")\n"
- " (function shadow2D\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) sampler2DArray sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- ")\n"
- " (function shadow2DProj\n"
- " (signature vec4\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) sampler2DShadow sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n"
+ " (declare (in) isampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ " (signature uvec4\n"
+ " (parameters\n"
+ " (declare (in) usampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
"))\n"
-};
-
-static const char *functions_for_110_fs [] = {
- builtins_110_fs_derivatives,
- builtins_110_fs_textures,
-};
-
-/* 110_vs builtins */
-
-static const char *builtins_110_vs_ftransform = {
- "((declare (uniform) mat4 gl_ModelViewProjectionMatrix)\n"
- " (declare (in) vec4 gl_Vertex)\n"
- " (function ftransform\n"
+ ""
+;
+static const char *builtin_faceforward =
+ "((function faceforward\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float N)\n"
+ " (declare (in) float I)\n"
+ " (declare (in) float Nref))\n"
+ " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
+ " ((return (var_ref N)))\n"
+ " ((return (expression float neg (var_ref N)))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 N)\n"
+ " (declare (in) vec2 I)\n"
+ " (declare (in) vec2 Nref))\n"
+ " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
+ " ((return (var_ref N)))\n"
+ " ((return (expression vec2 neg (var_ref N)))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 N)\n"
+ " (declare (in) vec3 I)\n"
+ " (declare (in) vec3 Nref))\n"
+ " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
+ " ((return (var_ref N)))\n"
+ " ((return (expression vec3 neg (var_ref N)))))))\n"
+ "\n"
" (signature vec4\n"
- " (parameters)\n"
- " ((return (expression vec4 *\n"
- " (var_ref gl_ModelViewProjectionMatrix)\n"
- " (var_ref gl_Vertex)))))\n"
+ " (parameters\n"
+ " (declare (in) vec4 N)\n"
+ " (declare (in) vec4 I)\n"
+ " (declare (in) vec4 Nref))\n"
+ " ((if (expression bool < (expression float dot (var_ref Nref) (var_ref I)) (constant float (0)))\n"
+ " ((return (var_ref N)))\n"
+ " ((return (expression vec4 neg (var_ref N)))))))\n"
"))\n"
-};
-
-static const char *functions_for_110_vs [] = {
- builtins_110_vs_ftransform,
-};
-
-/* 120 builtins */
-
-static const char *builtins_120_matrixCompMult = {
- "((function matrixCompMult\n"
- " (signature mat2x3\n"
+ ""
+;
+static const char *builtin_abs =
+ "((function abs\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) mat2x3 x)\n"
- " (declare (in) mat2x3 y))\n"
- " ((declare () mat2x3 z)\n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
- "(return (var_ref z))))\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float abs (var_ref arg0)))))\n"
"\n"
- " (signature mat3x2\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) mat3x2 x)\n"
- " (declare (in) mat3x2 y))\n"
- " ((declare () mat3x2 z)\n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
- "(return (var_ref z))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 abs (var_ref arg0)))))\n"
"\n"
- " (signature mat2x4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) mat2x4 x)\n"
- " (declare (in) mat2x4 y))\n"
- " ((declare () mat2x4 z)\n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
- "(return (var_ref z))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 abs (var_ref arg0)))))\n"
"\n"
- " (signature mat4x2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) mat4x2 x)\n"
- " (declare (in) mat4x2 y))\n"
- " ((declare () mat4x2 z)\n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec2 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) \n"
- "(return (var_ref z))))\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 abs (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_log2 =
+ "((function log2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float log2 (var_ref arg0)))))\n"
"\n"
- " (signature mat3x4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) mat3x4 x)\n"
- " (declare (in) mat3x4 y))\n"
- " ((declare () mat3x4 z)\n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
- "(return (var_ref z))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 log2 (var_ref arg0)))))\n"
"\n"
- " (signature mat4x3\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) mat4x3 x)\n"
- " (declare (in) mat4x3 y))\n"
- " ((declare () mat4x3 z)\n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
- " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec3 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) \n"
- "(return (var_ref z))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 log2 (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 log2 (var_ref arg0)))))\n"
"))\n"
-};
-
-static const char *builtins_120_outerProduct = {
- "((function outerProduct\n"
- " (signature mat2\n"
+ ""
+;
+static const char *builtin_shadow2DRect =
+ "((function shadow2DRect\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) vec2 u)\n"
- " (declare (in) vec2 v))\n"
- " ((declare () mat2 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) sampler2DRectShadow sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
"\n"
- " (signature mat2x3\n"
+ "))\n"
+ ""
+;
+static const char *builtin_lessThanEqual =
+ "((function lessThanEqual\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) vec3 u)\n"
- " (declare (in) vec2 v))\n"
- " ((declare () mat2x3 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat2x4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) vec4 u)\n"
- " (declare (in) vec2 v))\n"
- " ((declare () mat2x4 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat3x2\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) vec2 u)\n"
- " (declare (in) vec3 v))\n"
- " ((declare () mat3x2 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n"
- " (return (var_ref m))\n"
- " ))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat3\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) vec3 u)\n"
- " (declare (in) vec3 v))\n"
- " ((declare () mat3 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat3x4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) vec4 u)\n"
- " (declare (in) vec3 v))\n"
- " ((declare () mat3x4 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat4x2\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) vec2 u)\n"
- " (declare (in) vec4 v))\n"
- " ((declare () mat4x2 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec2 * (var_ref u) (swiz w (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat4x3\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) vec3 u)\n"
- " (declare (in) vec4 v))\n"
- " ((declare () mat4x3 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec3 * (var_ref u) (swiz w (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature mat4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) vec4 u)\n"
- " (declare (in) vec4 v))\n"
- " ((declare () mat4 m)\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n"
- " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec4 * (var_ref u) (swiz w (var_ref v))))\n"
- " (return (var_ref m))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"))\n"
-};
-
-static const char *builtins_120_transpose = {
+ ""
+;
+static const char *builtin_transpose =
"((function transpose\n"
" (signature mat2\n"
" (parameters\n"
@@ -2895,157 +2203,165 @@ static const char *builtins_120_transpose = {
"\n"
")\n"
"\n"
-};
-
-static const char *functions_for_120 [] = {
- builtins_120_matrixCompMult,
- builtins_120_outerProduct,
- builtins_120_transpose,
-};
-
-/* 130 builtins */
-
-static const char *builtins_130_clamp = {
- "((function clamp\n"
- " (signature int\n"
- " (parameters\n"
- " (declare (in) int arg0)\n"
- " (declare (in) int arg1)\n"
- " (declare (in) int arg2))\n"
- " ((return (expression int max (expression int min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature ivec2\n"
- " (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1)\n"
- " (declare (in) ivec2 arg2))\n"
- " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature ivec3\n"
- " (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1)\n"
- " (declare (in) ivec3 arg2))\n"
- " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1)\n"
- " (declare (in) ivec4 arg2))\n"
- " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature ivec2\n"
- " (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) int arg1)\n"
- " (declare (in) int arg2))\n"
- " ((return (expression ivec2 max (expression ivec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature ivec3\n"
- " (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) int arg1)\n"
- " (declare (in) int arg2))\n"
- " ((return (expression ivec3 max (expression ivec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) int arg1)\n"
- " (declare (in) int arg2))\n"
- " ((return (expression ivec4 max (expression ivec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
- "\n"
- " (signature uint\n"
+ ""
+;
+static const char *builtin_step =
+ "((function step\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) uint arg0)\n"
- " (declare (in) uint arg1)\n"
- " (declare (in) uint arg2))\n"
- " ((return (expression uint max (expression uint min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float b2f (expression bool >= (var_ref x) (var_ref edge))))))\n"
"\n"
- " (signature uvec2\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1)\n"
- " (declare (in) uvec2 arg2))\n"
- " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec2 x))\n"
+ " ((declare () vec2 t)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
+ " (return (var_ref t))))\n"
"\n"
- " (signature uvec3\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1)\n"
- " (declare (in) uvec3 arg2))\n"
- " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec3 x))\n"
+ " ((declare () vec3 t)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n"
+ " (return (var_ref t))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1)\n"
- " (declare (in) uvec4 arg2))\n"
- " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) float edge)\n"
+ " (declare (in) vec4 x))\n"
+ " ((declare () vec4 t)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(var_ref edge))))\n"
+ " (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge))))\n"
+ " (return (var_ref t))))\n"
"\n"
- " (signature uvec2\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uint arg1)\n"
- " (declare (in) uint arg2))\n"
- " ((return (expression uvec2 max (expression uvec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) vec2 edge)\n"
+ " (declare (in) vec2 x))\n"
+ " ((declare () vec2 t)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
+ " (return (var_ref t))))\n"
"\n"
- " (signature uvec3\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uint arg1)\n"
- " (declare (in) uint arg2))\n"
- " ((return (expression uvec3 max (expression uvec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) vec3 edge)\n"
+ " (declare (in) vec3 x))\n"
+ " ((declare () vec3 t)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz z (var_ref x))(swiz z (var_ref edge)))))\n"
+ " (return (var_ref t))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uint arg1)\n"
- " (declare (in) uint arg2))\n"
- " ((return (expression uvec4 max (expression uvec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))\n"
+ " (declare (in) vec4 edge)\n"
+ " (declare (in) vec4 x))\n"
+ " ((declare () vec4 t)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref t)) (expression float b2f (expression bool >= (swiz x (var_ref x))(swiz x (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz y (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref t)) (expression float b2f (expression bool >= (swiz y (var_ref x))(swiz z (var_ref edge)))))\n"
+ " (assign (constant bool (1)) (swiz w (var_ref t)) (expression float b2f (expression bool >= (swiz w (var_ref x))(swiz w (var_ref edge)))))\n"
+ " (return (var_ref t))))\n"
"))\n"
-};
-
-static const char *builtins_130_cosh = {
- "((function cosh\n"
+ "\n"
+ ""
+;
+static const char *builtin_sinh =
+ "((function sinh\n"
" (signature float\n"
" (parameters\n"
" (declare (in) float x))\n"
" ((return (expression float * (constant float (0.5))\n"
- " (expression float +\n"
+ " (expression float -\n"
" (expression float exp (var_ref x))\n"
" (expression float exp (expression float neg (var_ref x))))))))\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 x))\n"
" ((return (expression vec2 * (constant vec2 (0.5))\n"
- " (expression vec2 +\n"
+ " (expression vec2 -\n"
" (expression vec2 exp (var_ref x))\n"
" (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n"
" (signature vec3\n"
" (parameters\n"
" (declare (in) vec3 x))\n"
" ((return (expression vec3 * (constant vec3 (0.5))\n"
- " (expression vec3 +\n"
+ " (expression vec3 -\n"
" (expression vec3 exp (var_ref x))\n"
" (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) vec4 x))\n"
" ((return (expression vec4 * (constant vec4 (0.5))\n"
- " (expression vec4 +\n"
+ " (expression vec4 -\n"
" (expression vec4 exp (var_ref x))\n"
" (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
"))\n"
-};
-
-static const char *builtins_130_equal = {
+ ""
+;
+static const char *builtin_cos =
+ "((function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float angle))\n"
+ " ((return (expression float cos (var_ref angle)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 angle))\n"
+ " ((return (expression vec2 cos (var_ref angle)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ((return (expression vec3 cos (var_ref angle)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 angle))\n"
+ " ((return (expression vec4 cos (var_ref angle)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow2DProjLod =
+ "((function shadow2DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow2DArray =
+ "((function shadow2DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArrayShadow sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) 1 (swiz w (var_ref P)) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_equal =
"((function equal\n"
" (signature bvec2\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
" ((declare () bvec2 temp)\n"
" (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
" (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
@@ -3053,8 +2369,8 @@ static const char *builtins_130_equal = {
"\n"
" (signature bvec3\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
" ((declare () bvec3 temp)\n"
" (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
" (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
@@ -3063,60 +2379,52 @@ static const char *builtins_130_equal = {
"\n"
" (signature bvec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
" ((declare () bvec4 temp)\n"
" (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
" (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
" (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
" (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
- "))\n"
-};
-
-static const char *builtins_130_greaterThan = {
- "((function greaterThan\n"
+ "\n"
" (signature bvec2\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
" ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec3\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
" ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
" ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
- "))\n"
-};
-
-static const char *builtins_130_greaterThanEqual = {
- "((function greaterThanEqual\n"
+ "\n"
" (signature bvec2\n"
" (parameters\n"
" (declare (in) uvec2 arg0)\n"
" (declare (in) uvec2 arg1))\n"
" ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec3\n"
@@ -3124,9 +2432,9 @@ static const char *builtins_130_greaterThanEqual = {
" (declare (in) uvec3 arg0)\n"
" (declare (in) uvec3 arg1))\n"
" ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"\n"
" (signature bvec4\n"
@@ -3134,336 +2442,469 @@ static const char *builtins_130_greaterThanEqual = {
" (declare (in) uvec4 arg0)\n"
" (declare (in) uvec4 arg1))\n"
" ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool == (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool == (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool == (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool == (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
" (return (var_ref temp))))\n"
"))\n"
-};
-
-static const char *builtins_130_lessThan = {
- "((function lessThan\n"
- " (signature bvec2\n"
+ ""
+;
+static const char *builtin_length =
+ "((function length\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
"\n"
- " (signature bvec4\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool < (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool < (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool < (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool < (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression float sqrt (expression float dot (var_ref arg0) (var_ref arg0))))))\n"
"))\n"
-};
-
-static const char *builtins_130_lessThanEqual = {
- "((function lessThanEqual\n"
- " (signature bvec2\n"
+ ""
+;
+static const char *builtin_acos =
+ "((function acos\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float - (constant float (1.5707963))\n"
+ " (call asin ((var_ref x)))))))\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 - (constant float (1.5707963))\n"
+ " (call asin ((var_ref x)))))))\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 - (constant float (1.5707963))\n"
+ " (call asin ((var_ref x)))))))\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 - (constant float (1.5707963))\n"
+ " (call asin ((var_ref x)))))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_matrixCompMult =
+ "((function matrixCompMult\n"
+ " (signature mat2\n"
+ " (parameters\n"
+ " (declare (in) mat2 x)\n"
+ " (declare (in) mat2 y))\n"
+ " ((declare () mat2 z)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
+ "(return (var_ref z))))\n"
"\n"
- " (signature bvec3\n"
+ " (signature mat3\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) mat3 x)\n"
+ " (declare (in) mat3 y))\n"
+ " ((declare () mat3 z)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
+ "(return (var_ref z))))\n"
"\n"
- " (signature bvec4\n"
+ " (signature mat4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool <= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool <= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool <= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool <= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
- "))\n"
-};
-
-static const char *builtins_130_max = {
- "((function max\n"
- " (signature int\n"
+ " (declare (in) mat4 x)\n"
+ " (declare (in) mat4 y))\n"
+ " ((declare () mat4 z)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec4 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) \n"
+ "(return (var_ref z))))\n"
+ "\n"
+ " (signature mat2x3\n"
" (parameters\n"
- " (declare (in) int arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression int max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) mat2x3 x)\n"
+ " (declare (in) mat2x3 y))\n"
+ " ((declare () mat2x3 z)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
+ "(return (var_ref z))))\n"
"\n"
- " (signature ivec2\n"
+ " (signature mat3x2\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) mat3x2 x)\n"
+ " (declare (in) mat3x2 y))\n"
+ " ((declare () mat3x2 z)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
+ "(return (var_ref z))))\n"
"\n"
- " (signature ivec3\n"
+ " (signature mat2x4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) mat2x4 x)\n"
+ " (declare (in) mat2x4 y))\n"
+ " ((declare () mat2x4 z)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
+ "(return (var_ref z))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature mat4x2\n"
" (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) mat4x2 x)\n"
+ " (declare (in) mat4x2 y))\n"
+ " ((declare () mat4x2 z)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec2 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec2 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec2 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec2 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) \n"
+ "(return (var_ref z))))\n"
"\n"
- " (signature ivec2\n"
+ " (signature mat3x4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) mat3x4 x)\n"
+ " (declare (in) mat3x4 y))\n"
+ " ((declare () mat3x4 z)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec4 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec4 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec4 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
+ "(return (var_ref z))))\n"
"\n"
- " (signature ivec3\n"
+ " (signature mat4x3\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) mat4x3 x)\n"
+ " (declare (in) mat4x3 y))\n"
+ " ((declare () mat4x3 z)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (0))) (expression vec3 * (array_ref (var_ref x) (constant int (0))) (array_ref (var_ref y) (constant int (0))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (1))) (expression vec3 * (array_ref (var_ref x) (constant int (1))) (array_ref (var_ref y) (constant int (1))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (2))) (expression vec3 * (array_ref (var_ref x) (constant int (2))) (array_ref (var_ref y) (constant int (2))))) \n"
+ " (assign (constant bool (1)) (array_ref (var_ref z) (constant int (3))) (expression vec3 * (array_ref (var_ref x) (constant int (3))) (array_ref (var_ref y) (constant int (3))))) \n"
+ "(return (var_ref z))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_pow =
+ "((function pow\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression float pow (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression vec2 pow (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uint\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) uint arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uint max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression vec3 pow (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1))\n"
- " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression vec4 pow (var_ref arg0) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture2DProjLod =
+ "((function texture2DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature uvec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1))\n"
- " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_textureProjLod =
+ "((function textureProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature ivec4\n"
+ " (parameters\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1))\n"
- " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature uvec2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature uvec3\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n"
- "))\n"
-};
-
-static const char *builtins_130_min = {
- "((function min\n"
- " (signature int\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) int arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression int min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature ivec2\n"
+ " (signature ivec4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) ivec2 arg1))\n"
- " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature ivec3\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) ivec3 arg1))\n"
- " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) ivec4 arg1))\n"
- " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) isampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature ivec2\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) ivec2 arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) usampler2D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature ivec3\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) ivec3 arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) ivec4 arg0)\n"
- " (declare (in) int arg1))\n"
- " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) isampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature uint\n"
+ " (signature uvec4\n"
" (parameters\n"
- " (declare (in) uint arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uint min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) usampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature uvec2\n"
+ "))\n"
+ ""
+;
+static const char *builtin_log =
+ "((function log\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1))\n"
- " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float log (var_ref arg0)))))\n"
"\n"
- " (signature uvec3\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1))\n"
- " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 log (var_ref arg0)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1))\n"
- " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 log (var_ref arg0)))))\n"
"\n"
- " (signature uvec2\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 log (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_exp2 =
+ "((function exp2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float exp2 (var_ref arg0)))))\n"
"\n"
- " (signature uvec3\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 exp2 (var_ref arg0)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uint arg1))\n"
- " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 exp2 (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 exp2 (var_ref arg0)))))\n"
"))\n"
-};
-
-static const char *builtins_130_mix = {
- "((function mix\n"
+ ""
+;
+static const char *builtin_fract =
+ "((function fract\n"
" (signature float\n"
" (parameters\n"
- " (declare (in) float v1)\n"
- " (declare (in) float v2)\n"
- " (declare (in) bool a))\n"
- " ((assign (var_ref a) (var_ref v1) (var_ref v2))\n"
- " (return (var_ref v1))))\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float fract (var_ref x)))))\n"
"\n"
" (signature vec2\n"
" (parameters\n"
- " (declare (in) vec2 v1)\n"
- " (declare (in) vec2 v2)\n"
- " (declare (in) bvec2 a))\n"
- " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n"
- " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n"
- " (return (var_ref v1))))\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 fract (var_ref x)))))\n"
"\n"
" (signature vec3\n"
" (parameters\n"
- " (declare (in) vec3 v1)\n"
- " (declare (in) vec3 v2)\n"
- " (declare (in) bvec3 a))\n"
- " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n"
- " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n"
- " (assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))\n"
- " (return (var_ref v1))))\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 fract (var_ref x)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) vec4 v1)\n"
- " (declare (in) vec4 v2)\n"
- " (declare (in) bvec4 a))\n"
- " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n"
- " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n"
- " (assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))\n"
- " (assign (swiz w (var_ref a)) (swiz w (var_ref v1)) (swiz w (var_ref v2)))\n"
- " (return (var_ref v1))))\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 fract (var_ref x)))))\n"
"))\n"
-};
-
-static const char *builtins_130_notEqual = {
- "((function notEqual\n"
- " (signature bvec2\n"
+ "\n"
+ ""
+;
+static const char *builtin_shadow1DLod =
+ "((function shadow1DLod\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec2 arg0)\n"
- " (declare (in) uvec2 arg1))\n"
- " ((declare () bvec2 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n"
"\n"
- " (signature bvec3\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture1DLod =
+ "((function texture1DLod\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec3 arg0)\n"
- " (declare (in) uvec3 arg1))\n"
- " ((declare () bvec3 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) float P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- " (signature bvec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture2DArray =
+ "((function texture2DArray\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) uvec4 arg0)\n"
- " (declare (in) uvec4 arg1))\n"
- " ((declare () bvec4 temp)\n"
- " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
- " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
- " (return (var_ref temp))))\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
"))\n"
-};
-
-static const char *builtins_130_sign = {
+ ""
+;
+static const char *builtin_texture3DProj =
+ "((function texture3DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_sign =
"((function sign\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float x))\n"
+ " ((return (expression float sign (var_ref x)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (expression vec2 sign (var_ref x)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (expression vec3 sign (var_ref x)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (expression vec4 sign (var_ref x)))))\n"
+ "\n"
" (signature int\n"
" (parameters\n"
" (declare (in) int x))\n"
@@ -3485,42 +2926,90 @@ static const char *builtins_130_sign = {
" ((return (expression ivec4 sign (var_ref x)))))\n"
"))\n"
"\n"
-};
-
-static const char *builtins_130_sinh = {
- "((function sinh\n"
+ ""
+;
+static const char *builtin_inversesqrt =
+ "((function inversesqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float rsq (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 rsq (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 rsq (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 rsq (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_distance =
+ "((function distance\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float p0)\n"
+ " (declare (in) float p1))\n"
+ " ((declare () float p)\n"
+ " (assign (constant bool (1)) (var_ref p) (expression float - (var_ref p0) (var_ref p1)))\n"
+ " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ "\n"
" (signature float\n"
" (parameters\n"
+ " (declare (in) vec2 p0)\n"
+ " (declare (in) vec2 p1))\n"
+ " ((declare () vec2 p)\n"
+ " (assign (constant bool (1)) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))\n"
+ " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 p0)\n"
+ " (declare (in) vec3 p1))\n"
+ " ((declare () vec3 p)\n"
+ " (assign (constant bool (1)) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1)))\n"
+ " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 p0)\n"
+ " (declare (in) vec4 p1))\n"
+ " ((declare () vec4 p)\n"
+ " (assign (constant bool (1)) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))\n"
+ " (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_noise2 =
+ "((function noise2\n"
+ " (signature vec2\n"
+ " (parameters\n"
" (declare (in) float x))\n"
- " ((return (expression float * (constant float (0.5))\n"
- " (expression float -\n"
- " (expression float exp (var_ref x))\n"
- " (expression float exp (expression float neg (var_ref x))))))))\n"
+ " ((return (constant vec2 (0 0)))))\n"
" (signature vec2\n"
" (parameters\n"
" (declare (in) vec2 x))\n"
- " ((return (expression vec2 * (constant vec2 (0.5))\n"
- " (expression vec2 -\n"
- " (expression vec2 exp (var_ref x))\n"
- " (expression vec2 exp (expression vec2 neg (var_ref x))))))))\n"
- " (signature vec3\n"
+ " ((return (constant vec2 (0 0)))))\n"
+ " (signature vec2\n"
" (parameters\n"
" (declare (in) vec3 x))\n"
- " ((return (expression vec3 * (constant vec3 (0.5))\n"
- " (expression vec3 -\n"
- " (expression vec3 exp (var_ref x))\n"
- " (expression vec3 exp (expression vec3 neg (var_ref x))))))))\n"
- " (signature vec4\n"
+ " ((return (constant vec2 (0 0)))))\n"
+ " (signature vec2\n"
" (parameters\n"
" (declare (in) vec4 x))\n"
- " ((return (expression vec4 * (constant vec4 (0.5))\n"
- " (expression vec4 -\n"
- " (expression vec4 exp (var_ref x))\n"
- " (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
+ " ((return (constant vec2 (0 0)))))\n"
"))\n"
-};
-
-static const char *builtins_130_tanh = {
+ ""
+;
+static const char *builtin_tanh =
"((function tanh\n"
" (signature float\n"
" (parameters\n"
@@ -3563,1241 +3052,11626 @@ static const char *builtins_130_tanh = {
" (expression vec4 exp (var_ref x))\n"
" (expression vec4 exp (expression vec4 neg (var_ref x))))))))\n"
"))\n"
-};
-
-static const char *builtins_130_texelFetch = {
- "((function texelFetch\n"
+ ""
+;
+static const char *builtin_texture1DProjLod =
+ "((function texture1DProjLod\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler1D sampler)\n"
- " (declare (in) int P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
- "\n"
- " (signature ivec4\n"
- " (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) int P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) int P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture1DArray =
+ "((function texture1DArray\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) ivec2 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) ivec2 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature uvec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture2D =
+ "((function texture2D\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) ivec2 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) ivec3 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature ivec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_greaterThanEqual =
+ "((function greaterThanEqual\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) ivec3 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) ivec3 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature vec4\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) ivec2 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) isampler1DArray sampler)\n"
- " (declare (in) ivec2 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) usampler1DArray sampler)\n"
- " (declare (in) ivec2 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature vec4\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) ivec3 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) isampler2DArray sampler)\n"
- " (declare (in) ivec3 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) usampler2DArray sampler)\n"
- " (declare (in) ivec3 P) \n"
- " (declare (in) int lod) )\n"
- " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool >= (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool >= (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool >= (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool >= (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"))\n"
-};
-
-static const char *builtins_130_texture = {
- "((function texture\n"
+ ""
+;
+static const char *builtin_texture3DProjLod =
+ "((function texture3DProjLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
"\n"
- " (signature ivec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_tan =
+ "((function tan\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) float P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) float angle))\n"
+ " ((return (expression float / (expression float sin (var_ref angle)) (expression float cos (var_ref angle))))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) float P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec2 angle))\n"
+ " ((return (expression vec2 / (expression vec2 sin (var_ref angle)) (expression vec2 cos (var_ref angle))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ((return (expression vec3 / (expression vec3 sin (var_ref angle)) (expression vec3 cos (var_ref angle))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec4 angle))\n"
+ " ((return (expression vec4 / (expression vec4 sin (var_ref angle)) (expression vec4 cos (var_ref angle))))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_any =
+ "((function any\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in) bvec2 arg0))\n"
+ " ((return (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature bool\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) bvec3 arg0))\n"
+ " ((return (expression bool || (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bool\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) bvec4 arg0))\n"
+ " ((return (expression bool || (expression bool || (expression bool || (swiz x (var_ref arg0))(swiz y (var_ref arg0))) (swiz z (var_ref arg0))) (swiz w (var_ref arg0))))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_normalize =
+ "((function normalize\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
"\n"
- " (signature vec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 * (var_ref arg0) (expression float rsq (expression float dot (var_ref arg0) (var_ref arg0)))))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow1DProj =
+ "((function shadow1DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec4 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) ))))\n"
"\n"
- " (signature ivec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_floor =
+ "((function floor\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) isamplerCube sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float floor (var_ref arg0)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) usamplerCube sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 floor (var_ref arg0)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 floor (var_ref arg0)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 floor (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_cross =
+ "((function cross\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression vec3 cross (var_ref arg0) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_sqrt =
+ "((function sqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float sqrt (var_ref arg0)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) isampler1DArray sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 sqrt (var_ref arg0)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) usampler1DArray sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 sqrt (var_ref arg0)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 sqrt (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_mix =
+ "((function mix\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression float + (expression float * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression float * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) isampler2DArray sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1)\n"
+ " (declare (in) vec2 arg2))\n"
+ " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression vec2 - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) usampler2DArray sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1)\n"
+ " (declare (in) vec3 arg2))\n"
+ " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression vec3 - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
- "))\n"
-};
-
-static const char *builtins_130_textureGrad = {
- "((function textureGrad\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1)\n"
+ " (declare (in) vec4 arg2))\n"
+ " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression vec4 - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec2 + (expression vec2 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec2 * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec3 + (expression vec3 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec3 * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1)\n"
+ " (declare (in) float arg2))\n"
+ " ((return (expression vec4 + (expression vec4 * (var_ref arg0) (expression float - (constant float (1.000000)) (var_ref arg2))) (expression vec4 * (var_ref arg1) (var_ref arg2))))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) float v1)\n"
+ " (declare (in) float v2)\n"
+ " (declare (in) bool a))\n"
+ " ((assign (var_ref a) (var_ref v1) (var_ref v2))\n"
+ " (return (var_ref v1))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec2 v1)\n"
+ " (declare (in) vec2 v2)\n"
+ " (declare (in) bvec2 a))\n"
+ " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n"
+ " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n"
+ " (return (var_ref v1))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 v1)\n"
+ " (declare (in) vec3 v2)\n"
+ " (declare (in) bvec3 a))\n"
+ " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n"
+ " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n"
+ " (assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))\n"
+ " (return (var_ref v1))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec4 v1)\n"
+ " (declare (in) vec4 v2)\n"
+ " (declare (in) bvec4 a))\n"
+ " ((assign (swiz x (var_ref a)) (swiz x (var_ref v1)) (swiz x (var_ref v2)))\n"
+ " (assign (swiz y (var_ref a)) (swiz y (var_ref v1)) (swiz y (var_ref v2)))\n"
+ " (assign (swiz z (var_ref a)) (swiz z (var_ref v1)) (swiz z (var_ref v2)))\n"
+ " (assign (swiz w (var_ref a)) (swiz w (var_ref v1)) (swiz w (var_ref v2)))\n"
+ " (return (var_ref v1))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow1DArrayLod =
+ "((function shadow1DArrayLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n"
"\n"
- " (signature ivec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_ftransform =
+ "((declare (uniform) mat4 gl_ModelViewProjectionMatrix)\n"
+ " (declare (in) vec4 gl_Vertex)\n"
+ " (function ftransform\n"
+ " (signature vec4\n"
+ " (parameters)\n"
+ " ((return (expression vec4 *\n"
+ " (var_ref gl_ModelViewProjectionMatrix)\n"
+ " (var_ref gl_Vertex)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_sin =
+ "((function sin\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) float angle))\n"
+ " ((return (expression float sin (var_ref angle)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec2 angle))\n"
+ " ((return (expression vec2 sin (var_ref angle)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 angle))\n"
+ " ((return (expression vec3 sin (var_ref angle)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec4 angle))\n"
+ " ((return (expression vec4 sin (var_ref angle)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow2D =
+ "((function shadow2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler2DShadow sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) isamplerCube sampler)\n"
+ " (declare (in) sampler2DShadow sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n"
"\n"
- " (signature uvec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow2DLod =
+ "((function shadow2DLod\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) usamplerCube sampler)\n"
+ " (declare (in) sampler2DShadow sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n"
"\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow2DRectProj =
+ "((function shadow2DRectProj\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) sampler2DRectShadow sampler)\n"
+ " (declare (in) vec4 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) ))))\n"
"\n"
- " (signature ivec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_atan =
+ "((function atan\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) isampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) float x))\n"
+ " ((return (call asin ((expression float *\n"
+ " (var_ref x)\n"
+ " (expression float rsq\n"
+ " (expression float +\n"
+ " (expression float *\n"
+ " (var_ref x)\n"
+ " (var_ref x))\n"
+ " (constant float (1.0))))))))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) usampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec2 y_over_x))\n"
+ " ((return (call asin ((expression vec2 *\n"
+ " (var_ref y_over_x)\n"
+ " (expression vec2 rsq\n"
+ " (expression vec2 +\n"
+ " (expression vec2 *\n"
+ " (var_ref y_over_x)\n"
+ " (var_ref y_over_x))\n"
+ " (constant float (1.0))))))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 y_over_x))\n"
+ " ((return (call asin ((expression vec3 *\n"
+ " (var_ref y_over_x)\n"
+ " (expression vec3 rsq\n"
+ " (expression vec3 +\n"
+ " (expression vec3 *\n"
+ " (var_ref y_over_x)\n"
+ " (var_ref y_over_x))\n"
+ " (constant float (1.0))))))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec4 y_over_x))\n"
+ " ((return (call asin ((expression vec4 *\n"
+ " (var_ref y_over_x)\n"
+ " (expression vec4 rsq\n"
+ " (expression vec4 +\n"
+ " (expression vec4 *\n"
+ " (var_ref y_over_x)\n"
+ " (var_ref y_over_x))\n"
+ " (constant float (1.0))))))))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float y)\n"
+ " (declare (in ) float x)\n"
+ " )\n"
+ " (\n"
+ " (declare () float r)\n"
+ " (declare ( ) float abs_retval)\n"
+ " (assign (constant bool (1)) (var_ref abs_retval) (call abs ((var_ref x) ))\n"
+ ") \n"
+ " (if (expression bool > (var_ref abs_retval) (constant float (0.000100)) ) (\n"
+ " (declare ( ) float atan_retval)\n"
+ " (assign (constant bool (1)) (var_ref atan_retval) (call atan ((expression float / (var_ref y) (var_ref x) ) ))\n"
+ ") \n"
+ " (assign (constant bool (1)) (var_ref r) (var_ref atan_retval) ) \n"
+ " (if (expression bool < (var_ref x) (constant float (0.000000)) ) (\n"
+ " (if (expression bool >= (var_ref y) (constant float (0.000000)) ) (\n"
+ " (declare ( ) float assignment_tmp)\n"
+ " (assign (constant bool (1)) (var_ref assignment_tmp) (expression float + (var_ref r) (constant float (3.141593)) ) ) \n"
+ " (assign (constant bool (1)) (var_ref r) (var_ref assignment_tmp) ) \n"
+ " )\n"
+ " (\n"
+ " (declare ( ) float assignment_tmp)\n"
+ " (assign (constant bool (1)) (var_ref assignment_tmp) (expression float - (var_ref r) (constant float (3.141593)) ) ) \n"
+ " (assign (constant bool (1)) (var_ref r) (var_ref assignment_tmp) ) \n"
+ " ))\n"
+ "\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " )\n"
+ " (\n"
+ " (if (expression bool >= (var_ref y) (constant float (0.000000)) ) (\n"
+ " (assign (constant bool (1)) (var_ref r) (constant float (1.570796)) ) \n"
+ " )\n"
+ " (\n"
+ " (assign (constant bool (1)) (var_ref r) (constant float (-1.570796)) ) \n"
+ " ))\n"
+ "\n"
+ " ))\n"
+ "\n"
+ " (return (var_ref r) )\n"
+ " ))\n"
+ "\n"
+ "\n"
+ "\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) isampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec2 y)\n"
+ " (declare (in) vec2 x))\n"
+ " ((declare () vec2 r)\n"
+ " (assign (constant bool (1))\n"
+ " (swiz x (var_ref r))\n"
+ " (call atan ((swiz x (var_ref y))\n"
+ " (swiz x (var_ref x)))))\n"
+ " (assign (constant bool (1))\n"
+ " (swiz y (var_ref r))\n"
+ " (call atan ((swiz y (var_ref y))\n"
+ " (swiz y (var_ref x)))))\n"
+ " (return (var_ref r))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) usampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (var_ref P) (0 0 0) 1 () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec3 y)\n"
+ " (declare (in) vec3 x))\n"
+ " ((declare () vec3 r)\n"
+ " (assign (constant bool (1))\n"
+ " (swiz x (var_ref r))\n"
+ " (call atan ((swiz x (var_ref y))\n"
+ " (swiz x (var_ref x)))))\n"
+ " (assign (constant bool (1))\n"
+ " (swiz y (var_ref r))\n"
+ " (call atan ((swiz y (var_ref y))\n"
+ " (swiz y (var_ref x)))))\n"
+ " (assign (constant bool (1))\n"
+ " (swiz z (var_ref r))\n"
+ " (call atan ((swiz z (var_ref y))\n"
+ " (swiz z (var_ref x)))))\n"
+ " (return (var_ref r))))\n"
"\n"
- ")\n"
- ")\n"
-};
-
-static const char *builtins_130_textureLod = {
- "((function textureLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec4 y)\n"
+ " (declare (in) vec4 x))\n"
+ " ((declare () vec4 r)\n"
+ " (assign (constant bool (1))\n"
+ " (swiz x (var_ref r))\n"
+ " (call atan ((swiz x (var_ref y))\n"
+ " (swiz x (var_ref x)))))\n"
+ " (assign (constant bool (1))\n"
+ " (swiz y (var_ref r))\n"
+ " (call atan ((swiz y (var_ref y))\n"
+ " (swiz y (var_ref x)))))\n"
+ " (assign (constant bool (1))\n"
+ " (swiz z (var_ref r))\n"
+ " (call atan ((swiz z (var_ref y))\n"
+ " (swiz z (var_ref x)))))\n"
+ " (assign (constant bool (1))\n"
+ " (swiz w (var_ref r))\n"
+ " (call atan ((swiz w (var_ref y))\n"
+ " (swiz w (var_ref x)))))\n"
+ " (return (var_ref r)))))\n"
"\n"
- " (signature ivec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_max =
+ "((function max\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression float max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec2 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec3 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec4 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature int\n"
" (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) int arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression int max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature ivec2\n"
" (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature ivec3\n"
" (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) isamplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature ivec2\n"
" (parameters\n"
- " (declare (in) usamplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec2 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature ivec3\n"
" (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec3 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) isampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec4 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature uint\n"
" (parameters\n"
- " (declare (in) usampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) uint arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uint max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature uvec2\n"
" (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature uvec3\n"
" (parameters\n"
- " (declare (in) isampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) usampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- "))\n"
-};
-
-static const char *builtins_130_textureProj = {
- "((function textureProj\n"
- " (signature vec4\n"
+ " (signature uvec2\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec2 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature uvec3\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec3 max (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ))))\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec4 max (var_ref arg0) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_reflect =
+ "((function reflect\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float i)\n"
+ " (declare (in) float n))\n"
+ " ((return (expression float -\n"
+ " (var_ref i)\n"
+ " (expression float *\n"
+ " (constant float (2.0))\n"
+ " (expression float *\n"
+ " (expression float dot\n"
+ " (var_ref n)\n"
+ " (var_ref i))\n"
+ " (var_ref n)))))))\n"
"\n"
- " (signature vec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) vec2 i)\n"
+ " (declare (in) vec2 n))\n"
+ " ((return (expression vec2 -\n"
+ " (var_ref i)\n"
+ " (expression vec2 *\n"
+ " (constant float (2.0))\n"
+ " (expression vec2 *\n"
+ " (expression float dot\n"
+ " (var_ref n)\n"
+ " (var_ref i))\n"
+ " (var_ref n)))))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) vec3 i)\n"
+ " (declare (in) vec3 n))\n"
+ " ((return (expression vec3 -\n"
+ " (var_ref i)\n"
+ " (expression vec3 *\n"
+ " (constant float (2.0))\n"
+ " (expression vec3 *\n"
+ " (expression float dot\n"
+ " (var_ref n)\n"
+ " (var_ref i))\n"
+ " (var_ref n)))))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) vec4 i)\n"
+ " (declare (in) vec4 n))\n"
+ " ((return (expression vec4 -\n"
+ " (var_ref i)\n"
+ " (expression vec4 *\n"
+ " (constant float (2.0))\n"
+ " (expression vec4 *\n"
+ " (expression float dot\n"
+ " (var_ref n)\n"
+ " (var_ref i))\n"
+ " (var_ref n)))))))\n"
"\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture3D =
+ "((function texture3D\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
+ " (declare (in) sampler3D sampler)\n"
" (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler3D sampler)\n"
+ " (declare (in) vec3 P) \n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texelFetch =
+ "((function texelFetch\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) sampler1D sampler)\n"
+ " (declare (in) int P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
+ " (declare (in) isampler1D sampler)\n"
+ " (declare (in) int P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ))))\n"
+ " (declare (in) usampler1D sampler)\n"
+ " (declare (in) int P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) ivec2 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
" (declare (in) isampler2D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) ivec2 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
" (declare (in) usampler2D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) ivec2 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
" (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) ivec3 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
" (declare (in) isampler3D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) ivec3 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
" (declare (in) usampler3D sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ))))\n"
+ " (declare (in) ivec3 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
- "))\n"
-};
-
-static const char *builtins_130_textureProjGrad = {
- "((function textureProjGrad\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) sampler1DArray sampler)\n"
+ " (declare (in) ivec2 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) isampler1DArray sampler)\n"
+ " (declare (in) ivec2 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) usampler1DArray sampler)\n"
+ " (declare (in) ivec2 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) ivec3 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) isampler2DArray sampler)\n"
+ " (declare (in) ivec3 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float dPdx) \n"
- " (declare (in) float dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) usampler2DArray sampler)\n"
+ " (declare (in) ivec3 P) \n"
+ " (declare (in) int lod) )\n"
+ " ((return (txf (var_ref sampler) (var_ref P) (0 0 0) (var_ref lod) ))))\n"
"\n"
+ "))\n"
+ ""
+;
+static const char *builtin_noise4 =
+ "((function noise4\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
- "\n"
- " (signature ivec4\n"
+ " (declare (in) float x))\n"
+ " ((return (constant vec4 (0 0 0 0)))))\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (constant vec4 (0 0 0 0)))))\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (constant vec4 (0 0 0 0)))))\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (constant vec4 (0 0 0 0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_notEqual =
+ "((function notEqual\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature vec4\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) vec2 dPdx) \n"
- " (declare (in) vec2 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature vec4\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1))))\n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1))))\n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) vec3 dPdx) \n"
- " (declare (in) vec3 dPdy) )\n"
- " ((return (txd (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () ((var_ref dPdx) (var_ref dPdy)) ))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool != (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool != (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool != (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool != (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"))\n"
-};
-
-static const char *builtins_130_textureProjLod = {
- "((function textureProjLod\n"
- " (signature vec4\n"
+ ""
+;
+static const char *builtin_outerProduct =
+ "((function outerProduct\n"
+ " (signature mat2\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec2 u)\n"
+ " (declare (in) vec2 v))\n"
+ " ((declare () mat2 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (return (var_ref m))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature mat2x3\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec3 u)\n"
+ " (declare (in) vec2 v))\n"
+ " ((declare () mat2x3 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (return (var_ref m))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature mat2x4\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec4 u)\n"
+ " (declare (in) vec2 v))\n"
+ " ((declare () mat2x4 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (return (var_ref m))))\n"
"\n"
- " (signature vec4\n"
+ " (signature mat3x2\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec2 u)\n"
+ " (declare (in) vec3 v))\n"
+ " ((declare () mat3x2 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (return (var_ref m))\n"
+ " ))\n"
"\n"
- " (signature ivec4\n"
+ " (signature mat3\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec3 u)\n"
+ " (declare (in) vec3 v))\n"
+ " ((declare () mat3 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (return (var_ref m))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature mat3x4\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec4 u)\n"
+ " (declare (in) vec3 v))\n"
+ " ((declare () mat3x4 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (return (var_ref m))))\n"
"\n"
+ " (signature mat4x2\n"
+ " (parameters\n"
+ " (declare (in) vec2 u)\n"
+ " (declare (in) vec4 v))\n"
+ " ((declare () mat4x2 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec2 * (var_ref u) (swiz w (var_ref v))))\n"
+ " (return (var_ref m))))\n"
+ "\n"
+ " (signature mat4x3\n"
+ " (parameters\n"
+ " (declare (in) vec3 u)\n"
+ " (declare (in) vec4 v))\n"
+ " ((declare () mat4x3 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec3 * (var_ref u) (swiz w (var_ref v))))\n"
+ " (return (var_ref m))))\n"
+ "\n"
+ " (signature mat4\n"
+ " (parameters\n"
+ " (declare (in) vec4 u)\n"
+ " (declare (in) vec4 v))\n"
+ " ((declare () mat4 m)\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))\n"
+ " (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec4 * (var_ref u) (swiz w (var_ref v))))\n"
+ " (return (var_ref m))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow1D =
+ "((function shadow1D\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) sampler1DShadow sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
+ " (declare (in) sampler1DShadow sampler)\n"
" (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) float bias) )\n"
+ " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n"
"\n"
- " (signature uvec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_noise1 =
+ "((function noise1\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) float x))\n"
+ " ((return (constant float (0)))))\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (constant float (0)))))\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (constant float (0)))))\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (constant float (0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_refract =
+ "((function refract\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float i)\n"
+ " (declare (in) float n)\n"
+ " (declare (in) float eta))\n"
+ " ((declare () float k)\n"
+ " (assign (constant bool (1)) (var_ref k)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * \n"
+ " (expression float dot (var_ref n) (var_ref i))\n"
+ " (expression float dot (var_ref n) (var_ref i))))))))\n"
+ " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
+ " ((return (constant float (0.0))))\n"
+ " ((return (expression float -\n"
+ " (expression float * (var_ref eta) (var_ref i))\n"
+ " (expression float *\n"
+ " (expression float +\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float dot (var_ref n) (var_ref i)))\n"
+ " (expression float sqrt (var_ref k)))\n"
+ " (var_ref n))))))))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in) vec2 i)\n"
+ " (declare (in) vec2 n)\n"
+ " (declare (in) float eta))\n"
+ " ((declare () float k)\n"
+ " (assign (constant bool (1)) (var_ref k)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * \n"
+ " (expression float dot (var_ref n) (var_ref i))\n"
+ " (expression float dot (var_ref n) (var_ref i))))))))\n"
+ " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
+ " ((return (constant vec2 (0.0 0.0))))\n"
+ " ((return (expression vec2 -\n"
+ " (expression vec2 * (var_ref eta) (var_ref i))\n"
+ " (expression vec2 *\n"
+ " (expression float +\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float dot (var_ref n) (var_ref i)))\n"
+ " (expression float sqrt (var_ref k)))\n"
+ " (var_ref n))))))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 i)\n"
+ " (declare (in) vec3 n)\n"
+ " (declare (in) float eta))\n"
+ " ((declare () float k)\n"
+ " (assign (constant bool (1)) (var_ref k)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * \n"
+ " (expression float dot (var_ref n) (var_ref i))\n"
+ " (expression float dot (var_ref n) (var_ref i))))))))\n"
+ " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
+ " ((return (constant vec3 (0.0 0.0 0.0))))\n"
+ " ((return (expression vec3 -\n"
+ " (expression vec3 * (var_ref eta) (var_ref i))\n"
+ " (expression vec3 *\n"
+ " (expression float +\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float dot (var_ref n) (var_ref i)))\n"
+ " (expression float sqrt (var_ref k)))\n"
+ " (var_ref n))))))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec4 i)\n"
+ " (declare (in) vec4 n)\n"
+ " (declare (in) float eta))\n"
+ " ((declare () float k)\n"
+ " (assign (constant bool (1)) (var_ref k)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float - (constant float (1.0))\n"
+ " (expression float * \n"
+ " (expression float dot (var_ref n) (var_ref i))\n"
+ " (expression float dot (var_ref n) (var_ref i))))))))\n"
+ " (if (expression bool < (var_ref k) (constant float (0.0)))\n"
+ " ((return (constant vec4 (0.0 0.0 0.0 0.0))))\n"
+ " ((return (expression vec4 -\n"
+ " (expression vec4 * (var_ref eta) (var_ref i))\n"
+ " (expression vec4 *\n"
+ " (expression float +\n"
+ " (expression float * (var_ref eta)\n"
+ " (expression float dot (var_ref n) (var_ref i)))\n"
+ " (expression float sqrt (var_ref k)))\n"
+ " (var_ref n))))))))\n"
"\n"
- " (signature ivec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_noise3 =
+ "((function noise3\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) float x))\n"
+ " ((return (constant vec3 (0 0 0)))))\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec2 x))\n"
+ " ((return (constant vec3 (0 0 0)))))\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 x))\n"
+ " ((return (constant vec3 (0 0 0)))))\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec4 x))\n"
+ " ((return (constant vec3 (0 0 0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_min =
+ "((function min\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression float min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec2 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref lod) ))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec3 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- "))\n"
-};
-
-static const char *functions_for_130 [] = {
- builtins_130_clamp,
- builtins_130_cosh,
- builtins_130_equal,
- builtins_130_greaterThan,
- builtins_130_greaterThanEqual,
- builtins_130_lessThan,
- builtins_130_lessThanEqual,
- builtins_130_max,
- builtins_130_min,
- builtins_130_mix,
- builtins_130_notEqual,
- builtins_130_sign,
- builtins_130_sinh,
- builtins_130_tanh,
- builtins_130_texelFetch,
- builtins_130_texture,
- builtins_130_textureGrad,
- builtins_130_textureLod,
- builtins_130_textureProj,
- builtins_130_textureProjGrad,
- builtins_130_textureProjLod,
-};
-
-/* 130_fs builtins */
-
-static const char *builtins_130_fs_texture = {
- "((function texture\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression vec4 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature int\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) int arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression int min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature ivec2\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) float P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature ivec3\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature ivec2\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec2 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature ivec3\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec3 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature ivec4\n"
" (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) int arg1))\n"
+ " ((return (expression ivec4 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature uint\n"
" (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) uint arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uint min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature uvec2\n"
" (parameters\n"
- " (declare (in) samplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature uvec3\n"
" (parameters\n"
- " (declare (in) isamplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) usamplerCube sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature vec4\n"
+ " (signature uvec2\n"
" (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec2 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature uvec3\n"
" (parameters\n"
- " (declare (in) isampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec3 min (var_ref arg0) (var_ref arg1)))))\n"
"\n"
" (signature uvec4\n"
" (parameters\n"
- " (declare (in) usampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uint arg1))\n"
+ " ((return (expression uvec4 min (var_ref arg0) (var_ref arg1)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_textureCube =
+ "((function textureCube\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in) samplerCube sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
+ " (declare (in) samplerCube sampler)\n"
" (declare (in) vec3 P) \n"
" (declare (in) float bias) )\n"
" ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
"\n"
- " (signature ivec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_shadow1DArray =
+ "((function shadow1DArray\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) isampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
+ " (declare (in) vec3 P) )\n"
+ " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec4\n"
" (parameters\n"
- " (declare (in) usampler2DArray sampler)\n"
+ " (declare (in) sampler1DArrayShadow sampler)\n"
" (declare (in) vec3 P) \n"
" (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n"
"\n"
"))\n"
-};
-
-static const char *builtins_130_fs_textureProj = {
- "((function textureProj\n"
- " (signature vec4\n"
+ ""
+;
+static const char *builtin_exp =
+ "((function exp\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) float arg0))\n"
+ " ((return (expression float exp (var_ref arg0)))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature vec2\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) vec2 arg0))\n"
+ " ((return (expression vec2 exp (var_ref arg0)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature vec3\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) vec3 arg0))\n"
+ " ((return (expression vec3 exp (var_ref arg0)))))\n"
"\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
- "\n"
- " (signature ivec4\n"
+ " (declare (in) vec4 arg0))\n"
+ " ((return (expression vec4 exp (var_ref arg0)))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_greaterThan =
+ "((function greaterThan\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) isampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) usampler1D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature vec4\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) ivec2 arg0)\n"
+ " (declare (in) ivec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) ivec3 arg0)\n"
+ " (declare (in) ivec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature vec4\n"
+ " (signature bvec4\n"
" (parameters\n"
- " (declare (in) sampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) ivec4 arg0)\n"
+ " (declare (in) ivec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature ivec4\n"
+ " (signature bvec2\n"
" (parameters\n"
- " (declare (in) isampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) uvec2 arg0)\n"
+ " (declare (in) uvec2 arg1))\n"
+ " ((declare () bvec2 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature bvec3\n"
" (parameters\n"
- " (declare (in) usampler2D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) uvec3 arg0)\n"
+ " (declare (in) uvec3 arg1))\n"
+ " ((declare () bvec3 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
"\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in) uvec4 arg0)\n"
+ " (declare (in) uvec4 arg1))\n"
+ " ((declare () bvec4 temp)\n"
+ " (assign (constant bool (1)) (swiz x (var_ref temp)) (expression bool > (swiz x (var_ref arg0))(swiz x (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz y (var_ref temp)) (expression bool > (swiz y (var_ref arg0))(swiz y (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz z (var_ref temp)) (expression bool > (swiz z (var_ref arg0))(swiz z (var_ref arg1)))) \n"
+ " (assign (constant bool (1)) (swiz w (var_ref temp)) (expression bool > (swiz w (var_ref arg0))(swiz w (var_ref arg1)))) \n"
+ " (return (var_ref temp))))\n"
+ "))\n"
+ ""
+;
+static const char *builtin_texture2DLod =
+ "((function texture2DLod\n"
" (signature vec4\n"
" (parameters\n"
- " (declare (in) sampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) sampler2D sampler)\n"
+ " (declare (in) vec2 P) \n"
+ " (declare (in) float lod) )\n"
+ " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
"\n"
- " (signature ivec4\n"
+ "))\n"
+ ""
+;
+static const char *builtin_dot =
+ "((function dot\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) isampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) float arg0)\n"
+ " (declare (in) float arg1))\n"
+ " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
"\n"
- " (signature uvec4\n"
+ " (signature float\n"
" (parameters\n"
- " (declare (in) usampler3D sampler)\n"
- " (declare (in) vec4 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) ))))\n"
+ " (declare (in) vec2 arg0)\n"
+ " (declare (in) vec2 arg1))\n"
+ " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec3 arg0)\n"
+ " (declare (in) vec3 arg1))\n"
+ " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
"\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in) vec4 arg0)\n"
+ " (declare (in) vec4 arg1))\n"
+ " ((return (expression float dot (var_ref arg0) (var_ref arg1)))))\n"
"))\n"
+ ""
+;
+static const char *prototypes_for_120_vert =
+ "(\n"
+ "(function radians\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float degrees@0x22143e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 degrees@0x22147b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 degrees@0x22149a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 degrees@0x2214b90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function degrees\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float radians@0x2214d80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 radians@0x2215150)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 radians@0x2215340)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 radians@0x2215530)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function sin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x2215720)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x2215ad0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x2215cb0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x2215e90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x2216070)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x2216420)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x2216600)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x22167e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function tan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x22169c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x2216d70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x2216f50)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x2217130)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function asin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x2217310)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x22176c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x22178a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x2217a80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function acos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x2217c60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x2218010)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x22181f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x22183d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function atan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float y@0x22185b0)\n"
+ " (declare (in ) float x@0x22186c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 y@0x2218a70)\n"
+ " (declare (in ) vec2 x@0x2218b80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 y@0x2218d60)\n"
+ " (declare (in ) vec3 x@0x2218e70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 y@0x2219050)\n"
+ " (declare (in ) vec4 x@0x2219160)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float y_over_x@0x2219340)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 y_over_x@0x2219530)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 y_over_x@0x2219720)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 y_over_x@0x2219910)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function pow\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x2219b00)\n"
+ " (declare (in ) float y@0x2219c10)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x2219fc0)\n"
+ " (declare (in ) vec2 y@0x221a0d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x221a2b0)\n"
+ " (declare (in ) vec3 y@0x221a3c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x221a5a0)\n"
+ " (declare (in ) vec4 y@0x221a6b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function exp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x221a890)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x221ac40)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x221ae20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x221b000)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function log\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x221b1e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x221b590)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x221b770)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x221b950)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function exp2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x221bb30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x221bee0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x221c0c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x221c2a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function log2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x221c480)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x221c830)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x221ca10)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x221cbf0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function sqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x221cdd0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x221d180)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x221d360)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x221d540)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function inversesqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x221d720)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x221dae0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x221dcc0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x221dea0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function abs\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x221e080)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x221e430)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x221e610)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x221e7f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function sign\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x221e9d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x221ed80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x221ef60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x221f140)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function floor\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x221f320)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x221f6d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x221f8b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x221fa90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function ceil\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x221fc70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
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+ ")\n"
+ "\n"
+ "(function texture2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x2242db0)\n"
+ " (declare (in ) vec2 coord@0x2242ed0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x2243290)\n"
+ " (declare (in ) vec3 coord@0x22433b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x2243770)\n"
+ " (declare (in ) vec4 coord@0x2243890)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x2243a70)\n"
+ " (declare (in ) vec2 coord@0x2243b90)\n"
+ " (declare (in ) float lod@0x2243ca0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x2244060)\n"
+ " (declare (in ) vec3 coord@0x2244180)\n"
+ " (declare (in ) float lod@0x2244290)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x2244650)\n"
+ " (declare (in ) vec4 coord@0x2244770)\n"
+ " (declare (in ) float lod@0x2244880)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture3D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x2244a60)\n"
+ " (declare (in ) vec3 coord@0x2244b80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture3DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x2244f40)\n"
+ " (declare (in ) vec4 coord@0x2245060)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture3DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x2245420)\n"
+ " (declare (in ) vec3 coord@0x2245540)\n"
+ " (declare (in ) float lod@0x2245650)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture3DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x2245a10)\n"
+ " (declare (in ) vec4 coord@0x2245b30)\n"
+ " (declare (in ) float lod@0x2245c40)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function textureCube\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) samplerCube sampler@0x2246000)\n"
+ " (declare (in ) vec3 coord@0x2246120)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function textureCubeLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) samplerCube sampler@0x22464e0)\n"
+ " (declare (in ) vec3 coord@0x2246600)\n"
+ " (declare (in ) float lod@0x2246710)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x2246ad0)\n"
+ " (declare (in ) vec3 coord@0x2246bf0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x2246fb0)\n"
+ " (declare (in ) vec3 coord@0x22470d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x2247490)\n"
+ " (declare (in ) vec4 coord@0x22475b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x2247970)\n"
+ " (declare (in ) vec4 coord@0x2247a90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x2247e50)\n"
+ " (declare (in ) vec3 coord@0x2247f70)\n"
+ " (declare (in ) float lod@0x2248080)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x2248440)\n"
+ " (declare (in ) vec3 coord@0x2248560)\n"
+ " (declare (in ) float lod@0x2248670)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x2248a30)\n"
+ " (declare (in ) vec4 coord@0x2248b50)\n"
+ " (declare (in ) float lod@0x2248c60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x2249020)\n"
+ " (declare (in ) vec4 coord@0x2249140)\n"
+ " (declare (in ) float lod@0x2249250)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise1\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x2249610)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x22499c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x2249ba0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x2249d80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise2\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x2249f60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x224a310)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x224a4f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x224a6d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise3\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x224a8b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x224ac60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x224ae40)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x224b020)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise4\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x224b200)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x224b5b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x224b790)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x224b970)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "\n"
+ ")"
+;
+static const char *functions_for_120_vert [] = {
+ builtin_clamp,
+ builtin_matrixCompMult,
+ builtin_shadow2DProjLod,
+ builtin_noise2,
+ builtin_texture3DProjLod,
+ builtin_pow,
+ builtin_texture2DProj,
+ builtin_greaterThanEqual,
+ builtin_sign,
+ builtin_texture3DProj,
+ builtin_texture2D,
+ builtin_equal,
+ builtin_faceforward,
+ builtin_tan,
+ builtin_shadow2DProj,
+ builtin_shadow1DProjLod,
+ builtin_any,
+ builtin_shadow1DProj,
+ builtin_normalize,
+ builtin_asin,
+ builtin_texture1DProj,
+ builtin_log,
+ builtin_floor,
+ builtin_exp2,
+ builtin_lessThan,
+ builtin_cross,
+ builtin_sqrt,
+ builtin_texture3DLod,
+ builtin_fract,
+ builtin_abs,
+ builtin_degrees,
+ builtin_shadow1DLod,
+ builtin_ftransform,
+ builtin_sin,
+ builtin_shadow2D,
+ builtin_shadow2DLod,
+ builtin_all,
+ builtin_log2,
+ builtin_atan,
+ builtin_notEqual,
+ builtin_max,
+ builtin_lessThanEqual,
+ builtin_transpose,
+ builtin_outerProduct,
+ builtin_ceil,
+ builtin_reflect,
+ builtin_textureCubeLod,
+ builtin_step,
+ builtin_texture1D,
+ builtin_greaterThan,
+ builtin_texture3D,
+ builtin_not,
+ builtin_texture2DProjLod,
+ builtin_inversesqrt,
+ builtin_mod,
+ builtin_noise4,
+ builtin_distance,
+ builtin_cos,
+ builtin_shadow1D,
+ builtin_noise1,
+ builtin_refract,
+ builtin_noise3,
+ builtin_texture2DLod,
+ builtin_min,
+ builtin_radians,
+ builtin_smoothstep,
+ builtin_texture1DProjLod,
+ builtin_textureCube,
+ builtin_length,
+ builtin_texture1DLod,
+ builtin_exp,
+ builtin_acos,
+ builtin_mix,
+ builtin_dot,
};
-
-static const char *functions_for_130_fs [] = {
- builtins_130_fs_texture,
- builtins_130_fs_textureProj,
+static const char *prototypes_for_EXT_texture_array_frag =
+ "(\n"
+ "(function texture1DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArray sampler@0xb9bd60)\n"
+ " (declare (in ) vec2 coord@0xb9be80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArray sampler@0xb9c240)\n"
+ " (declare (in ) vec2 coord@0xb9c360)\n"
+ " (declare (in ) float bias@0xb9c470)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArray sampler@0xb9c650)\n"
+ " (declare (in ) vec2 coord@0xb9c770)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArray sampler@0xb9cb30)\n"
+ " (declare (in ) vec2 coord@0xb9cc50)\n"
+ " (declare (in ) float bias@0xb9cd60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArrayShadow sampler@0xb9cf40)\n"
+ " (declare (in ) vec3 coord@0xb9d060)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArrayShadow sampler@0xb9d420)\n"
+ " (declare (in ) vec3 coord@0xb9d540)\n"
+ " (declare (in ) float bias@0xb9d650)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DArrayShadow sampler@0xb9d830)\n"
+ " (declare (in ) vec4 coord@0xb9d950)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "\n"
+ ")"
+;
+static const char *functions_for_EXT_texture_array_frag [] = {
+ builtin_shadow2DArray,
+ builtin_shadow1DArray,
+ builtin_texture1DArray,
+ builtin_texture2DArray,
};
-
-/* ARB_texture_rectangle builtins */
-
-static const char *builtins_ARB_texture_rectangle_textures = {
- "((function texture2DRect\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRect sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+static const char *prototypes_for_110_vert =
+ "(\n"
+ "(function radians\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float degrees@0x9e3c50)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 degrees@0x9e4020)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 degrees@0x9e4210)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 degrees@0x9e4400)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
"\n"
")\n"
- " (function shadow2DRect\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DRectShadow sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
"\n"
- "))\n"
+ "(function degrees\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float radians@0x9e45f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 radians@0x9e49c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 radians@0x9e4bb0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 radians@0x9e4da0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function sin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x9e4f90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x9e5340)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x9e5520)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x9e5700)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x9e58e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x9e5c90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x9e5e70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x9e6050)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function tan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x9e6230)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x9e65e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x9e67c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x9e69a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function asin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x9e6b80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x9e6f30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x9e7110)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x9e72f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function acos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x9e74d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x9e7880)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x9e7a60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x9e7c40)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function atan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float y@0x9e7e20)\n"
+ " (declare (in ) float x@0x9e7f30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 y@0x9e82e0)\n"
+ " (declare (in ) vec2 x@0x9e83f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 y@0x9e85d0)\n"
+ " (declare (in ) vec3 x@0x9e86e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
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+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in ) bvec4 x@0xa0af80)\n"
+ " (declare (in ) bvec4 y@0xa0b090)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function any\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec2 x@0xa0b270)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec3 x@0xa0b620)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec4 x@0xa0b800)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function all\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec2 x@0xa0b9e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec3 x@0xa0bd90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec4 x@0xa0bf70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function not\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in ) bvec2 x@0xa0c150)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in ) bvec3 x@0xa0c500)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in ) bvec4 x@0xa0c6e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture1D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0xa0c8c0)\n"
+ " (declare (in ) float coord@0xa0c9e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture1DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0xa0cda0)\n"
+ " (declare (in ) vec2 coord@0xa0cec0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0xa0d280)\n"
+ " (declare (in ) vec4 coord@0xa0d3a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture1DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0xa0d580)\n"
+ " (declare (in ) float coord@0xa0d6a0)\n"
+ " (declare (in ) float lod@0xa0d7b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture1DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0xa0db70)\n"
+ " (declare (in ) vec2 coord@0xa0dc90)\n"
+ " (declare (in ) float lod@0xa0dda0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0xa0e160)\n"
+ " (declare (in ) vec4 coord@0xa0e280)\n"
+ " (declare (in ) float lod@0xa0e390)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0xa0e570)\n"
+ " (declare (in ) vec2 coord@0xa0e690)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0xa0ea50)\n"
+ " (declare (in ) vec3 coord@0xa0eb70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0xa0ef30)\n"
+ " (declare (in ) vec4 coord@0xa0f050)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0xa0f230)\n"
+ " (declare (in ) vec2 coord@0xa0f350)\n"
+ " (declare (in ) float lod@0xa0f460)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0xa0f820)\n"
+ " (declare (in ) vec3 coord@0xa0f940)\n"
+ " (declare (in ) float lod@0xa0fa50)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0xa0fe10)\n"
+ " (declare (in ) vec4 coord@0xa0ff30)\n"
+ " (declare (in ) float lod@0xa10040)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture3D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0xa10220)\n"
+ " (declare (in ) vec3 coord@0xa10340)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture3DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0xa10700)\n"
+ " (declare (in ) vec4 coord@0xa10820)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture3DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0xa10be0)\n"
+ " (declare (in ) vec3 coord@0xa10d00)\n"
+ " (declare (in ) float lod@0xa10e10)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture3DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0xa111d0)\n"
+ " (declare (in ) vec4 coord@0xa112f0)\n"
+ " (declare (in ) float lod@0xa11400)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function textureCube\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) samplerCube sampler@0xa117c0)\n"
+ " (declare (in ) vec3 coord@0xa118e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function textureCubeLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) samplerCube sampler@0xa11ca0)\n"
+ " (declare (in ) vec3 coord@0xa11dc0)\n"
+ " (declare (in ) float lod@0xa11ed0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0xa12290)\n"
+ " (declare (in ) vec3 coord@0xa123b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0xa12770)\n"
+ " (declare (in ) vec3 coord@0xa12890)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0xa12c50)\n"
+ " (declare (in ) vec4 coord@0xa12d70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0xa13130)\n"
+ " (declare (in ) vec4 coord@0xa13250)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0xa13610)\n"
+ " (declare (in ) vec3 coord@0xa13730)\n"
+ " (declare (in ) float lod@0xa13840)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0xa13c00)\n"
+ " (declare (in ) vec3 coord@0xa13d20)\n"
+ " (declare (in ) float lod@0xa13e30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0xa141f0)\n"
+ " (declare (in ) vec4 coord@0xa14310)\n"
+ " (declare (in ) float lod@0xa14420)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DProjLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0xa147e0)\n"
+ " (declare (in ) vec4 coord@0xa14900)\n"
+ " (declare (in ) float lod@0xa14a10)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise1\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0xa14dd0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0xa15180)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0xa15360)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0xa15540)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise2\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) float x@0xa15720)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0xa15ad0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0xa15cb0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0xa15e90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise3\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) float x@0xa16070)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0xa16420)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0xa16600)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0xa167e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise4\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) float x@0xa169c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0xa16d70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0xa16f50)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0xa17130)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "\n"
+ ")"
+;
+static const char *functions_for_110_vert [] = {
+ builtin_clamp,
+ builtin_matrixCompMult,
+ builtin_shadow2DProjLod,
+ builtin_noise2,
+ builtin_texture3DProjLod,
+ builtin_pow,
+ builtin_texture2DProj,
+ builtin_greaterThanEqual,
+ builtin_sign,
+ builtin_texture3DProj,
+ builtin_texture2D,
+ builtin_equal,
+ builtin_faceforward,
+ builtin_tan,
+ builtin_shadow2DProj,
+ builtin_shadow1DProjLod,
+ builtin_any,
+ builtin_normalize,
+ builtin_asin,
+ builtin_texture1DProj,
+ builtin_log,
+ builtin_floor,
+ builtin_exp2,
+ builtin_lessThan,
+ builtin_cross,
+ builtin_sqrt,
+ builtin_texture3DLod,
+ builtin_fract,
+ builtin_abs,
+ builtin_degrees,
+ builtin_shadow1DLod,
+ builtin_ftransform,
+ builtin_sin,
+ builtin_shadow2D,
+ builtin_shadow2DLod,
+ builtin_all,
+ builtin_log2,
+ builtin_atan,
+ builtin_notEqual,
+ builtin_max,
+ builtin_lessThanEqual,
+ builtin_shadow1DProj,
+ builtin_ceil,
+ builtin_reflect,
+ builtin_textureCubeLod,
+ builtin_step,
+ builtin_texture1D,
+ builtin_greaterThan,
+ builtin_texture3D,
+ builtin_not,
+ builtin_texture2DProjLod,
+ builtin_inversesqrt,
+ builtin_mod,
+ builtin_noise4,
+ builtin_distance,
+ builtin_cos,
+ builtin_shadow1D,
+ builtin_noise1,
+ builtin_refract,
+ builtin_noise3,
+ builtin_texture2DLod,
+ builtin_min,
+ builtin_radians,
+ builtin_smoothstep,
+ builtin_texture1DProjLod,
+ builtin_textureCube,
+ builtin_length,
+ builtin_texture1DLod,
+ builtin_exp,
+ builtin_acos,
+ builtin_mix,
+ builtin_dot,
};
-
-static const char *functions_for_ARB_texture_rectangle [] = {
- builtins_ARB_texture_rectangle_textures,
+static const char *prototypes_for_110_frag =
+ "(\n"
+ "(function radians\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float degrees@0x151ee40)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 degrees@0x151f210)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 degrees@0x151f400)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 degrees@0x151f5f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function degrees\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float radians@0x151f7e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 radians@0x151fbb0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 radians@0x151fda0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 radians@0x151ff90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function sin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x1520180)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x1520530)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x1520710)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x15208f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x1520ad0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x1520e80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x1521060)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x1521240)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function tan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x1521420)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x15217d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x15219b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x1521b90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function asin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x1521d70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x1522120)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x1522300)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x15224e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function acos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x15226c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x1522a70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x1522c50)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x1522e30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function atan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float y@0x1523010)\n"
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+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in ) bvec3 x@0x1545bd0)\n"
+ " (declare (in ) bvec3 y@0x1545ce0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in ) bvec4 x@0x1545ec0)\n"
+ " (declare (in ) bvec4 y@0x1545fd0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function any\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec2 x@0x15461b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec3 x@0x1546560)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec4 x@0x1546740)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function all\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec2 x@0x1546920)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec3 x@0x1546cd0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bool\n"
+ " (parameters\n"
+ " (declare (in ) bvec4 x@0x1546eb0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function not\n"
+ " (signature bvec2\n"
+ " (parameters\n"
+ " (declare (in ) bvec2 x@0x1547090)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec3\n"
+ " (parameters\n"
+ " (declare (in ) bvec3 x@0x1547440)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature bvec4\n"
+ " (parameters\n"
+ " (declare (in ) bvec4 x@0x1547620)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture1D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x1547800)\n"
+ " (declare (in ) float coord@0x1547920)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x15484c0)\n"
+ " (declare (in ) float coord@0x15485e0)\n"
+ " (declare (in ) float bias@0x15486f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture1DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x1547ce0)\n"
+ " (declare (in ) vec2 coord@0x1547e00)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x15481c0)\n"
+ " (declare (in ) vec4 coord@0x15482e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x15488d0)\n"
+ " (declare (in ) vec2 coord@0x15489f0)\n"
+ " (declare (in ) float bias@0x1548b00)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x1548ce0)\n"
+ " (declare (in ) vec4 coord@0x1548e00)\n"
+ " (declare (in ) float bias@0x1548f10)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x15490f0)\n"
+ " (declare (in ) vec2 coord@0x1549210)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x1549db0)\n"
+ " (declare (in ) vec2 coord@0x1549ed0)\n"
+ " (declare (in ) float bias@0x1549fe0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x15495d0)\n"
+ " (declare (in ) vec3 coord@0x15496f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x1549ab0)\n"
+ " (declare (in ) vec4 coord@0x1549bd0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x154a1c0)\n"
+ " (declare (in ) vec3 coord@0x154a2e0)\n"
+ " (declare (in ) float bias@0x154a3f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x154a5d0)\n"
+ " (declare (in ) vec4 coord@0x154a6f0)\n"
+ " (declare (in ) float bias@0x154a800)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture3D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x154a9e0)\n"
+ " (declare (in ) vec3 coord@0x154ab00)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x154b3a0)\n"
+ " (declare (in ) vec3 coord@0x154b4c0)\n"
+ " (declare (in ) float bias@0x154b5d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture3DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x154aec0)\n"
+ " (declare (in ) vec4 coord@0x154afe0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x154b7b0)\n"
+ " (declare (in ) vec4 coord@0x154b8d0)\n"
+ " (declare (in ) float bias@0x154b9e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function textureCube\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) samplerCube sampler@0x154bbc0)\n"
+ " (declare (in ) vec3 coord@0x154bce0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) samplerCube sampler@0x154c0a0)\n"
+ " (declare (in ) vec3 coord@0x154c1c0)\n"
+ " (declare (in ) float bias@0x154c2d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x154c4b0)\n"
+ " (declare (in ) vec3 coord@0x154c5d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x154d830)\n"
+ " (declare (in ) vec3 coord@0x154d950)\n"
+ " (declare (in ) float bias@0x154da60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x154c990)\n"
+ " (declare (in ) vec3 coord@0x154cab0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x154dc40)\n"
+ " (declare (in ) vec3 coord@0x154dd60)\n"
+ " (declare (in ) float bias@0x154de70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x154ce70)\n"
+ " (declare (in ) vec4 coord@0x154cf90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x154e050)\n"
+ " (declare (in ) vec4 coord@0x154e170)\n"
+ " (declare (in ) float bias@0x154e280)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x154d350)\n"
+ " (declare (in ) vec4 coord@0x154d470)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x154e460)\n"
+ " (declare (in ) vec4 coord@0x154e580)\n"
+ " (declare (in ) float bias@0x154e690)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function dFdx\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float p@0x154e870)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 p@0x154ec20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 p@0x154ee00)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 p@0x154efe0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function dFdy\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float p@0x154f1c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 p@0x154f570)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 p@0x154f750)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 p@0x154f930)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function fwidth\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float p@0x154fb10)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 p@0x154fec0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 p@0x15500a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 p@0x1550280)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise1\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x1550460)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x1550810)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x15509f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x1550bd0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise2\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x1550db0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x1551160)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x1551340)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x1551520)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise3\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x1551700)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x1551ab0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x1551c90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x1551e70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise4\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x1552050)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x1552400)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x15525e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x15527c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "\n"
+ ")"
+;
+static const char *functions_for_110_frag [] = {
+ builtin_clamp,
+ builtin_matrixCompMult,
+ builtin_noise2,
+ builtin_pow,
+ builtin_texture2DProj,
+ builtin_fwidth,
+ builtin_greaterThanEqual,
+ builtin_sign,
+ builtin_texture3DProj,
+ builtin_texture2D,
+ builtin_equal,
+ builtin_faceforward,
+ builtin_tan,
+ builtin_any,
+ builtin_normalize,
+ builtin_asin,
+ builtin_texture1DProj,
+ builtin_log,
+ builtin_floor,
+ builtin_exp2,
+ builtin_lessThan,
+ builtin_cross,
+ builtin_sqrt,
+ builtin_shadow2DProj,
+ builtin_fract,
+ builtin_abs,
+ builtin_degrees,
+ builtin_dFdx,
+ builtin_sin,
+ builtin_shadow2D,
+ builtin_all,
+ builtin_log2,
+ builtin_atan,
+ builtin_notEqual,
+ builtin_max,
+ builtin_lessThanEqual,
+ builtin_shadow1DProj,
+ builtin_ceil,
+ builtin_reflect,
+ builtin_step,
+ builtin_texture1D,
+ builtin_greaterThan,
+ builtin_texture3D,
+ builtin_not,
+ builtin_inversesqrt,
+ builtin_mod,
+ builtin_noise4,
+ builtin_distance,
+ builtin_cos,
+ builtin_shadow1D,
+ builtin_noise1,
+ builtin_refract,
+ builtin_noise3,
+ builtin_min,
+ builtin_radians,
+ builtin_smoothstep,
+ builtin_textureCube,
+ builtin_length,
+ builtin_dFdy,
+ builtin_exp,
+ builtin_acos,
+ builtin_mix,
+ builtin_dot,
};
-
-/* EXT_texture_array builtins */
-
-static const char *builtins_EXT_texture_array_textures = {
- "((function texture1DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+static const char *prototypes_for_EXT_texture_array_vert =
+ "(\n"
+ "(function texture1DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArray sampler@0x25ee5c0)\n"
+ " (declare (in ) vec2 coord@0x25ee6e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
"\n"
")\n"
- " (function texture1DArrayLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ "(function texture1DArrayLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArray sampler@0x25eeaa0)\n"
+ " (declare (in ) vec2 coord@0x25eebc0)\n"
+ " (declare (in ) float lod@0x25eecd0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
"\n"
")\n"
- " (function texture2DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (var_ref P) (0 0 0) 1 () ))))\n"
+ "\n"
+ "(function texture2DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArray sampler@0x25ef090)\n"
+ " (declare (in ) vec2 coord@0x25ef1b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
"\n"
")\n"
- " (function texture2DArrayLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref lod) ))))\n"
+ "\n"
+ "(function texture2DArrayLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArray sampler@0x25ef570)\n"
+ " (declare (in ) vec2 coord@0x25ef690)\n"
+ " (declare (in ) float lod@0x25ef7a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
"\n"
")\n"
- " (function shadow1DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArrayShadow sampler)\n"
- " (declare (in) vec3 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) ))))\n"
+ "\n"
+ "(function shadow1DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArrayShadow sampler@0x25efb60)\n"
+ " (declare (in ) vec3 coord@0x25efc80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
"\n"
")\n"
- " (function shadow1DArrayLod\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArrayShadow sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float lod) )\n"
- " ((return (txl (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref lod) ))))\n"
+ "\n"
+ "(function shadow1DArrayLod\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DArrayShadow sampler@0x25f0040)\n"
+ " (declare (in ) vec3 coord@0x25f0160)\n"
+ " (declare (in ) float lod@0x25f0270)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
"\n"
")\n"
- " (function shadow2DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DArrayShadow sampler)\n"
- " (declare (in) vec4 P) )\n"
- " ((return (tex (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) 1 (swiz w (var_ref P)) ))))\n"
"\n"
- "))\n"
+ "(function shadow2DArray\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DArrayShadow sampler@0x25f0630)\n"
+ " (declare (in ) vec4 coord@0x25f0750)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "\n"
+ ")"
+;
+static const char *functions_for_EXT_texture_array_vert [] = {
+ builtin_texture1DArrayLod,
+ builtin_shadow2DArray,
+ builtin_texture2DArrayLod,
+ builtin_shadow1DArrayLod,
+ builtin_shadow1DArray,
+ builtin_texture2DArray,
+ builtin_texture1DArray,
};
-
-static const char *functions_for_EXT_texture_array [] = {
- builtins_EXT_texture_array_textures,
+static const char *prototypes_for_ARB_texture_rectangle_vert =
+ "(\n"
+ "(function texture2DRect\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRect sampler@0x1cc28a0)\n"
+ " (declare (in ) vec2 coord@0x1cc29c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2DRectProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRect sampler@0x1cc2d80)\n"
+ " (declare (in ) vec3 coord@0x1cc2ea0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRect sampler@0x1cc3260)\n"
+ " (declare (in ) vec4 coord@0x1cc3380)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DRect\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRectShadow sampler@0x1cc3560)\n"
+ " (declare (in ) vec3 coord@0x1cc3680)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DRectProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRectShadow sampler@0x1cc3a40)\n"
+ " (declare (in ) vec4 coord@0x1cc3b60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "\n"
+ ")"
+;
+static const char *functions_for_ARB_texture_rectangle_vert [] = {
+ builtin_texture2DRect,
+ builtin_shadow2DRectProj,
+ builtin_shadow2DRect,
+ builtin_texture2DRectProj,
};
-
-/* EXT_texture_array_fs builtins */
-
-static const char *builtins_EXT_texture_array_fs_textures = {
- "((function texture1DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArray sampler)\n"
- " (declare (in) vec2 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+static const char *prototypes_for_ARB_texture_rectangle_frag =
+ "(\n"
+ "(function texture2DRect\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRect sampler@0x13d0040)\n"
+ " (declare (in ) vec2 coord@0x13d0160)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
"\n"
")\n"
- " (function texture2DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler2DArray sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) ))))\n"
+ "\n"
+ "(function texture2DRectProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRect sampler@0x13d0520)\n"
+ " (declare (in ) vec3 coord@0x13d0640)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRect sampler@0x13d0a00)\n"
+ " (declare (in ) vec4 coord@0x13d0b20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
"\n"
")\n"
- " (function shadow1DArray\n"
- " (signature vec4\n"
- " (parameters\n"
- " (declare (in) sampler1DArrayShadow sampler)\n"
- " (declare (in) vec3 P) \n"
- " (declare (in) float bias) )\n"
- " ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) ))))\n"
"\n"
- "))\n"
+ "(function shadow2DRect\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRectShadow sampler@0x13d0d00)\n"
+ " (declare (in ) vec3 coord@0x13d0e20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DRectProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DRectShadow sampler@0x13d11e0)\n"
+ " (declare (in ) vec4 coord@0x13d1300)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "\n"
+ ")"
+;
+static const char *functions_for_ARB_texture_rectangle_frag [] = {
+ builtin_texture2DRect,
+ builtin_shadow2DRectProj,
+ builtin_shadow2DRect,
+ builtin_texture2DRectProj,
};
-
-static const char *functions_for_EXT_texture_array_fs [] = {
- builtins_EXT_texture_array_fs_textures,
+static const char *prototypes_for_120_frag =
+ "(\n"
+ "(function radians\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float degrees@0x8b57e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 degrees@0x8b5bb0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 degrees@0x8b5da0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 degrees@0x8b5f90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function degrees\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float radians@0x8b6180)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 radians@0x8b6550)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 radians@0x8b6740)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 radians@0x8b6930)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function sin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x8b6b20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x8b6ed0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x8b70b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x8b7290)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function cos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x8b7470)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x8b7820)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x8b7a00)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x8b7be0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function tan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x8b7dc0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x8b8170)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x8b8350)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x8b8530)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function asin\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x8b8710)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x8b8ac0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x8b8ca0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x8b8e80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function acos\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float angle@0x8b9060)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 angle@0x8b9410)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 angle@0x8b95f0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 angle@0x8b97d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function atan\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float y@0x8b99b0)\n"
+ " (declare (in ) float x@0x8b9ac0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 y@0x8b9e70)\n"
+ " (declare (in ) vec2 x@0x8b9f80)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 y@0x8ba160)\n"
+ " (declare (in ) vec3 x@0x8ba270)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 y@0x8ba450)\n"
+ " (declare (in ) vec4 x@0x8ba560)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float y_over_x@0x8ba740)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 y_over_x@0x8ba930)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 y_over_x@0x8bab20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 y_over_x@0x8bad10)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function pow\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x8baf00)\n"
+ " (declare (in ) float y@0x8bb010)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8bb3c0)\n"
+ " (declare (in ) vec2 y@0x8bb4d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8bb6b0)\n"
+ " (declare (in ) vec3 y@0x8bb7c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8bb9a0)\n"
+ " (declare (in ) vec4 y@0x8bbab0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function exp\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x8bbc90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8bc040)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8bc220)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8bc400)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function log\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x8bc5e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8bc990)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8bcb70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8bcd50)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function exp2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x8bcf30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8bd2e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8bd4c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8bd6a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function log2\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x8bd880)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8bdc30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8bde10)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8bdff0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function sqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x8be1d0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8be580)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8be760)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8be940)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function inversesqrt\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x8beb20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8beee0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8bf0c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8bf2a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function abs\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x8bf480)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8bf830)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8bfa10)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8bfbf0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function sign\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x8bfdd0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8c0180)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8c0360)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8c0540)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function floor\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x8c0720)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8c0ad0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8c0cb0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8c0e90)\n"
+ " )\n"
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+ " (declare (in ) vec4 coord@0x8e2d30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x8e3320)\n"
+ " (declare (in ) vec2 coord@0x8e3440)\n"
+ " (declare (in ) float bias@0x8e3550)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1D sampler@0x8e3730)\n"
+ " (declare (in ) vec4 coord@0x8e3850)\n"
+ " (declare (in ) float bias@0x8e3960)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x8e3b40)\n"
+ " (declare (in ) vec2 coord@0x8e3c60)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x8e4800)\n"
+ " (declare (in ) vec2 coord@0x8e4920)\n"
+ " (declare (in ) float bias@0x8e4a30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x8e4020)\n"
+ " (declare (in ) vec3 coord@0x8e4140)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x8e4500)\n"
+ " (declare (in ) vec4 coord@0x8e4620)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x8e4c10)\n"
+ " (declare (in ) vec3 coord@0x8e4d30)\n"
+ " (declare (in ) float bias@0x8e4e40)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2D sampler@0x8e5020)\n"
+ " (declare (in ) vec4 coord@0x8e5140)\n"
+ " (declare (in ) float bias@0x8e5250)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture3D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x8e5430)\n"
+ " (declare (in ) vec3 coord@0x8e5550)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x8e5df0)\n"
+ " (declare (in ) vec3 coord@0x8e5f10)\n"
+ " (declare (in ) float bias@0x8e6020)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function texture3DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x8e5910)\n"
+ " (declare (in ) vec4 coord@0x8e5a30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler3D sampler@0x8e6200)\n"
+ " (declare (in ) vec4 coord@0x8e6320)\n"
+ " (declare (in ) float bias@0x8e6430)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function textureCube\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) samplerCube sampler@0x8e6610)\n"
+ " (declare (in ) vec3 coord@0x8e6730)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) samplerCube sampler@0x8e6af0)\n"
+ " (declare (in ) vec3 coord@0x8e6c10)\n"
+ " (declare (in ) float bias@0x8e6d20)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x8e6f00)\n"
+ " (declare (in ) vec3 coord@0x8e7020)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x8e8280)\n"
+ " (declare (in ) vec3 coord@0x8e83a0)\n"
+ " (declare (in ) float bias@0x8e84b0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2D\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x8e73e0)\n"
+ " (declare (in ) vec3 coord@0x8e7500)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x8e8690)\n"
+ " (declare (in ) vec3 coord@0x8e87b0)\n"
+ " (declare (in ) float bias@0x8e88c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow1DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x8e78c0)\n"
+ " (declare (in ) vec4 coord@0x8e79e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler1DShadow sampler@0x8e8aa0)\n"
+ " (declare (in ) vec4 coord@0x8e8bc0)\n"
+ " (declare (in ) float bias@0x8e8cd0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function shadow2DProj\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x8e7da0)\n"
+ " (declare (in ) vec4 coord@0x8e7ec0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) sampler2DShadow sampler@0x8e8eb0)\n"
+ " (declare (in ) vec4 coord@0x8e8fd0)\n"
+ " (declare (in ) float bias@0x8e90e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function dFdx\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float p@0x8e92c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 p@0x8e9670)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 p@0x8e9850)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 p@0x8e9a30)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function dFdy\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float p@0x8e9c10)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 p@0x8e9fc0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 p@0x8ea1a0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 p@0x8ea380)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function fwidth\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float p@0x8ea560)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 p@0x8ea910)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 p@0x8eaaf0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 p@0x8eacd0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise1\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x8eaeb0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8eb260)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8eb440)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature float\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8eb620)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise2\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x8eb800)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8ebbb0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8ebd90)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec2\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8ebf70)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise3\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x8ec150)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8ec500)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8ec6e0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec3\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8ec8c0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "(function noise4\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) float x@0x8ecaa0)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec2 x@0x8ece50)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec3 x@0x8ed030)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ " (signature vec4\n"
+ " (parameters\n"
+ " (declare (in ) vec4 x@0x8ed210)\n"
+ " )\n"
+ " (\n"
+ " ))\n"
+ "\n"
+ ")\n"
+ "\n"
+ "\n"
+ ")"
+;
+static const char *functions_for_120_frag [] = {
+ builtin_clamp,
+ builtin_matrixCompMult,
+ builtin_noise2,
+ builtin_pow,
+ builtin_texture2DProj,
+ builtin_fwidth,
+ builtin_greaterThanEqual,
+ builtin_sign,
+ builtin_texture3DProj,
+ builtin_texture2D,
+ builtin_equal,
+ builtin_faceforward,
+ builtin_tan,
+ builtin_any,
+ builtin_shadow1DProj,
+ builtin_normalize,
+ builtin_asin,
+ builtin_texture1DProj,
+ builtin_log,
+ builtin_floor,
+ builtin_exp2,
+ builtin_lessThan,
+ builtin_cross,
+ builtin_sqrt,
+ builtin_shadow2DProj,
+ builtin_fract,
+ builtin_abs,
+ builtin_degrees,
+ builtin_dFdx,
+ builtin_sin,
+ builtin_shadow2D,
+ builtin_all,
+ builtin_log2,
+ builtin_atan,
+ builtin_notEqual,
+ builtin_max,
+ builtin_lessThanEqual,
+ builtin_transpose,
+ builtin_outerProduct,
+ builtin_ceil,
+ builtin_reflect,
+ builtin_step,
+ builtin_texture1D,
+ builtin_greaterThan,
+ builtin_texture3D,
+ builtin_not,
+ builtin_inversesqrt,
+ builtin_mod,
+ builtin_noise4,
+ builtin_distance,
+ builtin_cos,
+ builtin_shadow1D,
+ builtin_noise1,
+ builtin_refract,
+ builtin_noise3,
+ builtin_min,
+ builtin_radians,
+ builtin_smoothstep,
+ builtin_textureCube,
+ builtin_length,
+ builtin_dFdy,
+ builtin_exp,
+ builtin_acos,
+ builtin_mix,
+ builtin_dot,
};
void *builtin_mem_ctx = NULL;
@@ -4810,134 +14684,137 @@ _mesa_glsl_release_functions(void)
void
_mesa_glsl_initialize_functions(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+ struct _mesa_glsl_parse_state *state)
{
if (builtin_mem_ctx == NULL)
builtin_mem_ctx = talloc_init("GLSL built-in functions");
state->num_builtins_to_link = 0;
- if (state->language_version >= 110) {
- static gl_shader *sh = NULL;
-
- if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER, functions_for_110,
- Elements(functions_for_110));
- talloc_steal(builtin_mem_ctx, sh);
- }
-
- import_prototypes(sh->ir, instructions, state->symbols, state);
- state->builtins_to_link[state->num_builtins_to_link] = sh;
- state->num_builtins_to_link++;
- }
- if (state->target == fragment_shader && state->language_version >= 110) {
+ if (state->target == vertex_shader && state->language_version == 120) {
static gl_shader *sh = NULL;
-
if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER, functions_for_110_fs,
- Elements(functions_for_110_fs));
- talloc_steal(builtin_mem_ctx, sh);
+ sh = read_builtins(GL_VERTEX_SHADER,
+ prototypes_for_120_vert,
+ functions_for_120_vert,
+ Elements(functions_for_120_vert ));
+ talloc_steal(builtin_mem_ctx, sh);
}
- import_prototypes(sh->ir, instructions, state->symbols, state);
+ import_prototypes(sh->ir, instructions, state->symbols,
+ state);
state->builtins_to_link[state->num_builtins_to_link] = sh;
state->num_builtins_to_link++;
}
- if (state->target == vertex_shader && state->language_version >= 110) {
+ if (state->target == fragment_shader && state->EXT_texture_array_enable) {
static gl_shader *sh = NULL;
-
if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER, functions_for_110_vs,
- Elements(functions_for_110_vs));
- talloc_steal(builtin_mem_ctx, sh);
+ sh = read_builtins(GL_VERTEX_SHADER,
+ prototypes_for_EXT_texture_array_frag,
+ functions_for_EXT_texture_array_frag,
+ Elements(functions_for_EXT_texture_array_frag ));
+ talloc_steal(builtin_mem_ctx, sh);
}
- import_prototypes(sh->ir, instructions, state->symbols, state);
+ import_prototypes(sh->ir, instructions, state->symbols,
+ state);
state->builtins_to_link[state->num_builtins_to_link] = sh;
state->num_builtins_to_link++;
}
- if (state->language_version >= 120) {
+ if (state->target == vertex_shader && state->language_version == 110) {
static gl_shader *sh = NULL;
-
if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER, functions_for_120,
- Elements(functions_for_120));
- talloc_steal(builtin_mem_ctx, sh);
+ sh = read_builtins(GL_VERTEX_SHADER,
+ prototypes_for_110_vert,
+ functions_for_110_vert,
+ Elements(functions_for_110_vert ));
+ talloc_steal(builtin_mem_ctx, sh);
}
- import_prototypes(sh->ir, instructions, state->symbols, state);
+ import_prototypes(sh->ir, instructions, state->symbols,
+ state);
state->builtins_to_link[state->num_builtins_to_link] = sh;
state->num_builtins_to_link++;
}
- if (state->language_version >= 130) {
+ if (state->target == fragment_shader && state->language_version == 110) {
static gl_shader *sh = NULL;
-
if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER, functions_for_130,
- Elements(functions_for_130));
- talloc_steal(builtin_mem_ctx, sh);
+ sh = read_builtins(GL_VERTEX_SHADER,
+ prototypes_for_110_frag,
+ functions_for_110_frag,
+ Elements(functions_for_110_frag ));
+ talloc_steal(builtin_mem_ctx, sh);
}
- import_prototypes(sh->ir, instructions, state->symbols, state);
+ import_prototypes(sh->ir, instructions, state->symbols,
+ state);
state->builtins_to_link[state->num_builtins_to_link] = sh;
state->num_builtins_to_link++;
}
- if (state->target == fragment_shader && state->language_version >= 130) {
+ if (state->target == vertex_shader && state->EXT_texture_array_enable) {
static gl_shader *sh = NULL;
-
if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER, functions_for_130_fs,
- Elements(functions_for_130_fs));
- talloc_steal(builtin_mem_ctx, sh);
+ sh = read_builtins(GL_VERTEX_SHADER,
+ prototypes_for_EXT_texture_array_vert,
+ functions_for_EXT_texture_array_vert,
+ Elements(functions_for_EXT_texture_array_vert ));
+ talloc_steal(builtin_mem_ctx, sh);
}
- import_prototypes(sh->ir, instructions, state->symbols, state);
+ import_prototypes(sh->ir, instructions, state->symbols,
+ state);
state->builtins_to_link[state->num_builtins_to_link] = sh;
state->num_builtins_to_link++;
}
- if (state->ARB_texture_rectangle_enable) {
+ if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) {
static gl_shader *sh = NULL;
-
if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER, functions_for_ARB_texture_rectangle,
- Elements(functions_for_ARB_texture_rectangle));
- talloc_steal(builtin_mem_ctx, sh);
+ sh = read_builtins(GL_VERTEX_SHADER,
+ prototypes_for_ARB_texture_rectangle_vert,
+ functions_for_ARB_texture_rectangle_vert,
+ Elements(functions_for_ARB_texture_rectangle_vert ));
+ talloc_steal(builtin_mem_ctx, sh);
}
- import_prototypes(sh->ir, instructions, state->symbols, state);
+ import_prototypes(sh->ir, instructions, state->symbols,
+ state);
state->builtins_to_link[state->num_builtins_to_link] = sh;
state->num_builtins_to_link++;
}
- if (state->EXT_texture_array_enable) {
+ if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) {
static gl_shader *sh = NULL;
-
if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER, functions_for_EXT_texture_array,
- Elements(functions_for_EXT_texture_array));
- talloc_steal(builtin_mem_ctx, sh);
+ sh = read_builtins(GL_VERTEX_SHADER,
+ prototypes_for_ARB_texture_rectangle_frag,
+ functions_for_ARB_texture_rectangle_frag,
+ Elements(functions_for_ARB_texture_rectangle_frag ));
+ talloc_steal(builtin_mem_ctx, sh);
}
- import_prototypes(sh->ir, instructions, state->symbols, state);
+ import_prototypes(sh->ir, instructions, state->symbols,
+ state);
state->builtins_to_link[state->num_builtins_to_link] = sh;
state->num_builtins_to_link++;
}
- if (state->target == fragment_shader && state->EXT_texture_array_enable) {
+ if (state->target == fragment_shader && state->language_version == 120) {
static gl_shader *sh = NULL;
-
if (sh == NULL) {
- sh = read_builtins(GL_VERTEX_SHADER, functions_for_EXT_texture_array_fs,
- Elements(functions_for_EXT_texture_array_fs));
- talloc_steal(builtin_mem_ctx, sh);
+ sh = read_builtins(GL_VERTEX_SHADER,
+ prototypes_for_120_frag,
+ functions_for_120_frag,
+ Elements(functions_for_120_frag ));
+ talloc_steal(builtin_mem_ctx, sh);
}
- import_prototypes(sh->ir, instructions, state->symbols, state);
+ import_prototypes(sh->ir, instructions, state->symbols,
+ state);
state->builtins_to_link[state->num_builtins_to_link] = sh;
state->num_builtins_to_link++;
}