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authorKenneth Graunke <kenneth@whitecape.org>2011-01-01 12:01:09 -0800
committerKenneth Graunke <kenneth@whitecape.org>2011-01-01 12:01:54 -0800
commit81168351a7f493fcde55e621af046c9301aa93e9 (patch)
tree27536a50847d18f6d15a95b92eb170a29e9ebb4f /src/glsl/builtin_function.cpp
parent1eceb9d323196ddbf167367c192f3ab12fd9c5f8 (diff)
glsl: Remove unused "instructions" parameter.
I think was used long ago, when we actually read the builtins into the shader's instruction stream directly, rather than creating a separate shader and linking the two. It doesn't seem to serve any purpose now.
Diffstat (limited to 'src/glsl/builtin_function.cpp')
-rw-r--r--src/glsl/builtin_function.cpp28
1 files changed, 13 insertions, 15 deletions
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp
index 1c6d59d5a2..b9db141b3c 100644
--- a/src/glsl/builtin_function.cpp
+++ b/src/glsl/builtin_function.cpp
@@ -13523,7 +13523,6 @@ _mesa_glsl_release_functions(void)
static void
_mesa_read_profile(struct _mesa_glsl_parse_state *state,
- exec_list *instructions,
int profile_index,
const char *prototypes,
const char **functions,
@@ -13542,8 +13541,7 @@ _mesa_read_profile(struct _mesa_glsl_parse_state *state,
}
void
-_mesa_glsl_initialize_functions(exec_list *instructions,
- struct _mesa_glsl_parse_state *state)
+_mesa_glsl_initialize_functions(struct _mesa_glsl_parse_state *state)
{
if (builtin_mem_ctx == NULL) {
builtin_mem_ctx = talloc_init("GLSL built-in functions");
@@ -13553,84 +13551,84 @@ _mesa_glsl_initialize_functions(exec_list *instructions,
state->num_builtins_to_link = 0;
if (state->target == fragment_shader && state->language_version == 100) {
- _mesa_read_profile(state, instructions, 0,
+ _mesa_read_profile(state, 0,
prototypes_for_100_frag,
functions_for_100_frag,
Elements(functions_for_100_frag));
}
if (state->target == vertex_shader && state->language_version == 100) {
- _mesa_read_profile(state, instructions, 1,
+ _mesa_read_profile(state, 1,
prototypes_for_100_vert,
functions_for_100_vert,
Elements(functions_for_100_vert));
}
if (state->target == fragment_shader && state->language_version == 110) {
- _mesa_read_profile(state, instructions, 2,
+ _mesa_read_profile(state, 2,
prototypes_for_110_frag,
functions_for_110_frag,
Elements(functions_for_110_frag));
}
if (state->target == vertex_shader && state->language_version == 110) {
- _mesa_read_profile(state, instructions, 3,
+ _mesa_read_profile(state, 3,
prototypes_for_110_vert,
functions_for_110_vert,
Elements(functions_for_110_vert));
}
if (state->target == fragment_shader && state->language_version == 120) {
- _mesa_read_profile(state, instructions, 4,
+ _mesa_read_profile(state, 4,
prototypes_for_120_frag,
functions_for_120_frag,
Elements(functions_for_120_frag));
}
if (state->target == vertex_shader && state->language_version == 120) {
- _mesa_read_profile(state, instructions, 5,
+ _mesa_read_profile(state, 5,
prototypes_for_120_vert,
functions_for_120_vert,
Elements(functions_for_120_vert));
}
if (state->target == fragment_shader && state->language_version == 130) {
- _mesa_read_profile(state, instructions, 6,
+ _mesa_read_profile(state, 6,
prototypes_for_130_frag,
functions_for_130_frag,
Elements(functions_for_130_frag));
}
if (state->target == vertex_shader && state->language_version == 130) {
- _mesa_read_profile(state, instructions, 7,
+ _mesa_read_profile(state, 7,
prototypes_for_130_vert,
functions_for_130_vert,
Elements(functions_for_130_vert));
}
if (state->target == fragment_shader && state->ARB_texture_rectangle_enable) {
- _mesa_read_profile(state, instructions, 8,
+ _mesa_read_profile(state, 8,
prototypes_for_ARB_texture_rectangle_frag,
functions_for_ARB_texture_rectangle_frag,
Elements(functions_for_ARB_texture_rectangle_frag));
}
if (state->target == vertex_shader && state->ARB_texture_rectangle_enable) {
- _mesa_read_profile(state, instructions, 9,
+ _mesa_read_profile(state, 9,
prototypes_for_ARB_texture_rectangle_vert,
functions_for_ARB_texture_rectangle_vert,
Elements(functions_for_ARB_texture_rectangle_vert));
}
if (state->target == fragment_shader && state->EXT_texture_array_enable) {
- _mesa_read_profile(state, instructions, 10,
+ _mesa_read_profile(state, 10,
prototypes_for_EXT_texture_array_frag,
functions_for_EXT_texture_array_frag,
Elements(functions_for_EXT_texture_array_frag));
}
if (state->target == vertex_shader && state->EXT_texture_array_enable) {
- _mesa_read_profile(state, instructions, 11,
+ _mesa_read_profile(state, 11,
prototypes_for_EXT_texture_array_vert,
functions_for_EXT_texture_array_vert,
Elements(functions_for_EXT_texture_array_vert));