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authorEric Anholt <eric@anholt.net>2010-09-22 11:47:03 -0700
committerEric Anholt <eric@anholt.net>2010-09-22 13:09:51 -0700
commitb39e6f33b60ef9bbaf81f320aaca6a440d8a6a8f (patch)
treec3547819e402b729d84a4847aed95b81ec09fdbf /src/glsl/builtin_function.cpp
parent38da5c9cb636387539daaf5688c2a3badee32447 (diff)
glsl: Rework assignments with write_masks to have LHS chan count match RHS.
It turns out that most people new to this IR are surprised when an assignment to (say) 3 components on the LHS takes 4 components on the RHS. It also makes for quite strange IR output: (assign (constant bool (1)) (x) (var_ref color) (swiz x (var_ref v) )) (assign (constant bool (1)) (y) (var_ref color) (swiz yy (var_ref v) )) (assign (constant bool (1)) (z) (var_ref color) (swiz zzz (var_ref v) )) But even worse, even we get it wrong, as shown by this line of our current step(float, vec4): (assign (constant bool (1)) (w) (var_ref t) (expression float b2f (expression bool >= (swiz w (var_ref x))(var_ref edge)))) where we try to assign a float to the writemasked-out x channel and don't supply anything for the actual w channel we're writing. Drivers right now just get lucky since ir_to_mesa spams the float value across all the source channels of a vec4. Instead, the RHS will now have a number of components equal to the number of components actually being written. Hopefully this confuses everyone less, and it also makes codegen for a scalar target simpler. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'src/glsl/builtin_function.cpp')
-rw-r--r--src/glsl/builtin_function.cpp74
1 files changed, 37 insertions, 37 deletions
diff --git a/src/glsl/builtin_function.cpp b/src/glsl/builtin_function.cpp
index c904f4629f..5f9bbec2f0 100644
--- a/src/glsl/builtin_function.cpp
+++ b/src/glsl/builtin_function.cpp
@@ -1889,8 +1889,8 @@ static const char *builtin_noise2 =
"\n"
" (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n"
" (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n"
- " (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))\n"
- " (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
" (return (var_ref t))\n"
" ))\n"
"\n"
@@ -1903,8 +1903,8 @@ static const char *builtin_noise2 =
"\n"
" (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n"
" (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))\n"
- " (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))\n"
- " (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
" (return (var_ref t))\n"
" ))\n"
"\n"
@@ -1919,8 +1919,8 @@ static const char *builtin_noise2 =
"\n"
" (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n"
" (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))\n"
- " (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))\n"
- " (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
" (return (var_ref t))\n"
" ))\n"
"\n"
@@ -1935,8 +1935,8 @@ static const char *builtin_noise2 =
"\n"
" (assign (constant bool (1)) (x) (var_ref a) (expression float noise (var_ref p)))\n"
" (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))\n"
- " (assign (constant bool (1)) (x) (var_ref t) (swiz xx (var_ref a)))\n"
- " (assign (constant bool (1)) (y) (var_ref t) (swiz xx (var_ref b)))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
" (return (var_ref t))\n"
" ))\n"
"))\n"
@@ -1956,9 +1956,9 @@ static const char *builtin_noise3 =
" (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n"
" (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec4 + (var_ref p) (constant vec4 (1559.0 113.0 1861.0 797.0)))))\n"
"\n"
- " (assign (constant bool (1)) (x) (var_ref t) (swiz xxx (var_ref a)))\n"
- " (assign (constant bool (1)) (y) (var_ref t) (swiz xxx (var_ref b)))\n"
- " (assign (constant bool (1)) (z) (var_ref t) (swiz xxx (var_ref c)))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
+ " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n"
" (return (var_ref t))\n"
" ))\n"
"\n"
@@ -1974,9 +1974,9 @@ static const char *builtin_noise3 =
" (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (601.0 313.0 29.0)))))\n"
" (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec3 + (var_ref p) (constant vec3 (1559.0 113.0 1861.0)))))\n"
"\n"
- " (assign (constant bool (1)) (x) (var_ref t) (swiz xxx (var_ref a)))\n"
- " (assign (constant bool (1)) (y) (var_ref t) (swiz xxx (var_ref b)))\n"
- " (assign (constant bool (1)) (z) (var_ref t) (swiz xxx (var_ref c)))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
+ " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n"
" (return (var_ref t))\n"
" ))\n"
"\n"
@@ -1992,9 +1992,9 @@ static const char *builtin_noise3 =
" (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (601.0 313.0)))))\n"
" (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression vec2 + (var_ref p) (constant vec2 (1559.0 113.0)))))\n"
"\n"
- " (assign (constant bool (1)) (x) (var_ref t) (swiz xxx (var_ref a)))\n"
- " (assign (constant bool (1)) (y) (var_ref t) (swiz xxx (var_ref b)))\n"
- " (assign (constant bool (1)) (z) (var_ref t) (swiz xxx (var_ref c)))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
+ " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n"
" (return (var_ref t))\n"
" ))\n"
"\n"
@@ -2010,9 +2010,9 @@ static const char *builtin_noise3 =
" (assign (constant bool (1)) (x) (var_ref b) (expression float noise (expression float + (var_ref p) (constant float (601.0)))))\n"
" (assign (constant bool (1)) (x) (var_ref c) (expression float noise (expression float + (var_ref p) (constant float (1559.0)))))\n"
"\n"
- " (assign (constant bool (1)) (x) (var_ref t) (swiz xxx (var_ref a)))\n"
- " (assign (constant bool (1)) (y) (var_ref t) (swiz xxx (var_ref b)))\n"
- " (assign (constant bool (1)) (z) (var_ref t) (swiz xxx (var_ref c)))\n"
+ " (assign (constant bool (1)) (x) (var_ref t) (var_ref a))\n"
+ " (assign (constant bool (1)) (y) (var_ref t) (var_ref b))\n"
+ " (assign (constant bool (1)) (z) (var_ref t) (var_ref c))\n"
" (return (var_ref t))\n"
" ))\n"
"))\n"
@@ -2037,10 +2037,10 @@ static const char *builtin_noise4 =
" (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n"
" (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec4 + (var_ref _p) (constant vec4 (601.0 313.0 29.0 277.0)))))\n"
"\n"
- " (assign (constant bool (1)) (x) (var_ref _r) (swiz xxxx (var_ref _x)))\n"
- " (assign (constant bool (1)) (y) (var_ref _r) (swiz xxxx (var_ref _y)))\n"
- " (assign (constant bool (1)) (z) (var_ref _r) (swiz xxxx (var_ref _z)))\n"
- " (assign (constant bool (1)) (w) (var_ref _r) (swiz xxxx (var_ref _w)))\n"
+ " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n"
+ " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n"
+ " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n"
+ " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n"
" (return (var_ref _r))\n"
" ))\n"
"\n"
@@ -2061,10 +2061,10 @@ static const char *builtin_noise4 =
" (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n"
" (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec3 + (var_ref _p) (constant vec3 (601.0 313.0 29.0)))))\n"
"\n"
- " (assign (constant bool (1)) (x) (var_ref _r) (swiz xxxx (var_ref _x)))\n"
- " (assign (constant bool (1)) (y) (var_ref _r) (swiz xxxx (var_ref _y)))\n"
- " (assign (constant bool (1)) (z) (var_ref _r) (swiz xxxx (var_ref _z)))\n"
- " (assign (constant bool (1)) (w) (var_ref _r) (swiz xxxx (var_ref _w)))\n"
+ " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n"
+ " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n"
+ " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n"
+ " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n"
" (return (var_ref _r))\n"
" ))\n"
"\n"
@@ -2085,10 +2085,10 @@ static const char *builtin_noise4 =
" (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n"
" (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression vec2 + (var_ref _p) (constant vec2 (601.0 313.0)))))\n"
"\n"
- " (assign (constant bool (1)) (x) (var_ref _r) (swiz xxxx (var_ref _x)))\n"
- " (assign (constant bool (1)) (y) (var_ref _r) (swiz xxxx (var_ref _y)))\n"
- " (assign (constant bool (1)) (z) (var_ref _r) (swiz xxxx (var_ref _z)))\n"
- " (assign (constant bool (1)) (w) (var_ref _r) (swiz xxxx (var_ref _w)))\n"
+ " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n"
+ " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n"
+ " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n"
+ " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n"
" (return (var_ref _r))\n"
" ))\n"
"\n"
@@ -2102,17 +2102,17 @@ static const char *builtin_noise4 =
" (declare () vec4 _r)\n"
"\n"
" (declare () float _p)\n"
- " (assign (constant bool (1)) (xy) (var_ref _p) (expression float + (var_ref p) (constant float (1559.0))) )\n"
+ " (assign (constant bool (1)) (x) (var_ref _p) (expression float + (var_ref p) (constant float (1559.0))) )\n"
"\n"
" (assign (constant bool (1)) (x) (var_ref _x) (expression float noise(var_ref p)))\n"
" (assign (constant bool (1)) (x) (var_ref _y) (expression float noise(expression float + (var_ref p) (constant float (601.0 313.0 29.0 277.0)))))\n"
" (assign (constant bool (1)) (x) (var_ref _z) (expression float noise(var_ref _p)))\n"
" (assign (constant bool (1)) (x) (var_ref _w) (expression float noise(expression float + (var_ref _p) (constant float (601.0 313.0 29.0 277.0)))))\n"
"\n"
- " (assign (constant bool (1)) (x) (var_ref _r) (swiz xxxx (var_ref _x)))\n"
- " (assign (constant bool (1)) (y) (var_ref _r) (swiz xxxx (var_ref _y)))\n"
- " (assign (constant bool (1)) (z) (var_ref _r) (swiz xxxx (var_ref _z)))\n"
- " (assign (constant bool (1)) (w) (var_ref _r) (swiz xxxx (var_ref _w)))\n"
+ " (assign (constant bool (1)) (x) (var_ref _r) (var_ref _x))\n"
+ " (assign (constant bool (1)) (y) (var_ref _r) (var_ref _y))\n"
+ " (assign (constant bool (1)) (z) (var_ref _r) (var_ref _z))\n"
+ " (assign (constant bool (1)) (w) (var_ref _r) (var_ref _w))\n"
" (return (var_ref _r))\n"
" ))\n"
"))\n"