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authorAras Pranckevicius <aras@unity3d.com>2010-08-04 17:11:32 +0200
committerEric Anholt <eric@anholt.net>2010-08-04 14:41:01 -0700
commitea3a9eb53a3c9ed99998ead645e2b2e6a3261626 (patch)
tree251da68f6a894c3d66d68f5e71b0c24f4bc538dc /src/glsl/builtin_variables.h
parentb6ceddc371d026dc30f2cc0f377bc0214e11d768 (diff)
glsl2: add gl_LightModel built-in uniform.
Diffstat (limited to 'src/glsl/builtin_variables.h')
-rw-r--r--src/glsl/builtin_variables.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/builtin_variables.h b/src/glsl/builtin_variables.h
index 9551e1accf..2ec7d621bb 100644
--- a/src/glsl/builtin_variables.h
+++ b/src/glsl/builtin_variables.h
@@ -93,5 +93,6 @@ static const builtin_variable builtin_110_deprecated_uniforms[] = {
{ ir_var_uniform, -1, "mat4", "gl_ProjectionMatrixInverseTranspose" },
{ ir_var_uniform, -1, "mat4", "gl_ModelViewProjectionMatrixInverseTranspose" },
{ ir_var_uniform, -1, "float", "gl_NormalScale" },
+ { ir_var_uniform, -1, "gl_LightModelParameters", "gl_LightModel"},
};