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authorEric Anholt <eric@anholt.net>2010-06-24 15:47:38 -0700
committerEric Anholt <eric@anholt.net>2010-06-24 15:47:40 -0700
commitbcc13b74443137043e8a34f8cb64a5add0d8af93 (patch)
tree5f4e003dceb61c091ce0fcb8c5cf9d91bec033c0 /src/glsl/builtins/110/clamp
parent84341f4b2014810b2964230384fe76338be1d78e (diff)
parente5cf3aadb8d57dcc70b597092ecac276042f73cb (diff)
Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on replacing the existing Mesa GLSL compiler. It currently targets GLSL 1.20 and the Mesa IR.
Diffstat (limited to 'src/glsl/builtins/110/clamp')
-rw-r--r--src/glsl/builtins/110/clamp62
1 files changed, 62 insertions, 0 deletions
diff --git a/src/glsl/builtins/110/clamp b/src/glsl/builtins/110/clamp
new file mode 100644
index 0000000000..94c8e5ed16
--- /dev/null
+++ b/src/glsl/builtins/110/clamp
@@ -0,0 +1,62 @@
+((function clamp
+ (signature float
+ (parameters
+ (declare (in) float arg0)
+ (declare (in) float arg1)
+ (declare (in) float arg2))
+ ((return (expression float max (expression float min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 arg0)
+ (declare (in) vec2 arg1)
+ (declare (in) vec2 arg2))
+ ((return (expression vec2 max (expression vec2 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 arg0)
+ (declare (in) vec3 arg1)
+ (declare (in) vec3 arg2))
+ ((return (expression vec3 max (expression vec3 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 arg0)
+ (declare (in) vec4 arg1)
+ (declare (in) vec4 arg2))
+ ((return (expression vec4 max (expression vec4 min (var_ref arg0) (var_ref arg2)) (var_ref arg1)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 arg0)
+ (declare (in) float arg1)
+ (declare (in) float arg2))
+ ((declare () vec2 result)
+ (assign (constant bool (1)) (swiz x (var_ref result)) (expression vec4 max (expression vec4 min (swiz x (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))
+ (assign (constant bool (1)) (swiz y (var_ref result)) (expression vec4 max (expression vec4 min (swiz y (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))
+ (return (var_ref result))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 arg0)
+ (declare (in) float arg1)
+ (declare (in) float arg2))
+ ((declare () vec3 result)
+ (assign (constant bool (1)) (swiz x (var_ref result)) (expression vec4 max (expression vec4 min (swiz x (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))
+ (assign (constant bool (1)) (swiz y (var_ref result)) (expression vec4 max (expression vec4 min (swiz y (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))
+ (assign (constant bool (1)) (swiz z (var_ref result)) (expression vec4 max (expression vec4 min (swiz z (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))
+ (return (var_ref result))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 arg0)
+ (declare (in) float arg1)
+ (declare (in) float arg2))
+ ((declare () vec4 result)
+ (assign (constant bool (1)) (swiz x (var_ref result)) (expression vec4 max (expression vec4 min (swiz x (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))
+ (assign (constant bool (1)) (swiz y (var_ref result)) (expression vec4 max (expression vec4 min (swiz y (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))
+ (assign (constant bool (1)) (swiz z (var_ref result)) (expression vec4 max (expression vec4 min (swiz z (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))
+ (assign (constant bool (1)) (swiz w (var_ref result)) (expression vec4 max (expression vec4 min (swiz w (var_ref arg0)) (var_ref arg2)) (var_ref arg1)))
+ (return (var_ref result))))
+))