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authorEric Anholt <eric@anholt.net>2010-06-24 15:47:38 -0700
committerEric Anholt <eric@anholt.net>2010-06-24 15:47:40 -0700
commitbcc13b74443137043e8a34f8cb64a5add0d8af93 (patch)
tree5f4e003dceb61c091ce0fcb8c5cf9d91bec033c0 /src/glsl/builtins/110/distance
parent84341f4b2014810b2964230384fe76338be1d78e (diff)
parente5cf3aadb8d57dcc70b597092ecac276042f73cb (diff)
Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on replacing the existing Mesa GLSL compiler. It currently targets GLSL 1.20 and the Mesa IR.
Diffstat (limited to 'src/glsl/builtins/110/distance')
-rw-r--r--src/glsl/builtins/110/distance33
1 files changed, 33 insertions, 0 deletions
diff --git a/src/glsl/builtins/110/distance b/src/glsl/builtins/110/distance
new file mode 100644
index 0000000000..a2309c484f
--- /dev/null
+++ b/src/glsl/builtins/110/distance
@@ -0,0 +1,33 @@
+((function distance
+ (signature float
+ (parameters
+ (declare (in) float p0)
+ (declare (in) float p1))
+ ((declare () float p)
+ (assign (constant bool (1)) (var_ref p) (expression float - (var_ref p0) (var_ref p1)))
+ (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))
+
+ (signature float
+ (parameters
+ (declare (in) vec2 p0)
+ (declare (in) vec2 p1))
+ ((declare () vec2 p)
+ (assign (constant bool (1)) (var_ref p) (expression vec2 - (var_ref p0) (var_ref p1)))
+ (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))
+
+ (signature float
+ (parameters
+ (declare (in) vec3 p0)
+ (declare (in) vec3 p1))
+ ((declare () vec3 p)
+ (assign (constant bool (1)) (var_ref p) (expression vec3 - (var_ref p0) (var_ref p1)))
+ (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))
+
+ (signature float
+ (parameters
+ (declare (in) vec4 p0)
+ (declare (in) vec4 p1))
+ ((declare () vec4 p)
+ (assign (constant bool (1)) (var_ref p) (expression vec4 - (var_ref p0) (var_ref p1)))
+ (return (expression float sqrt (expression float dot (var_ref p) (var_ref p))))))
+))