diff options
author | Eric Anholt <eric@anholt.net> | 2010-06-24 15:47:38 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-06-24 15:47:40 -0700 |
commit | bcc13b74443137043e8a34f8cb64a5add0d8af93 (patch) | |
tree | 5f4e003dceb61c091ce0fcb8c5cf9d91bec033c0 /src/glsl/builtins/110/mod | |
parent | 84341f4b2014810b2964230384fe76338be1d78e (diff) | |
parent | e5cf3aadb8d57dcc70b597092ecac276042f73cb (diff) |
Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on
replacing the existing Mesa GLSL compiler. It currently targets GLSL
1.20 and the Mesa IR.
Diffstat (limited to 'src/glsl/builtins/110/mod')
-rw-r--r-- | src/glsl/builtins/110/mod | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/src/glsl/builtins/110/mod b/src/glsl/builtins/110/mod new file mode 100644 index 0000000000..9e08bbc7ef --- /dev/null +++ b/src/glsl/builtins/110/mod @@ -0,0 +1,64 @@ +((function mod + (signature float + (parameters + (declare (in) float arg0) + (declare (in) float arg1)) + ((return (expression float % (var_ref arg0) (var_ref arg1))))) + + (signature vec2 + (parameters + (declare (in) vec2 arg0) + (declare (in) vec2 arg1)) + ((return (expression vec2 % (var_ref arg0) (var_ref arg1))))) + + (signature vec3 + (parameters + (declare (in) vec3 arg0) + (declare (in) vec3 arg1)) + ((return (expression vec3 % (var_ref arg0) (var_ref arg1))))) + + (signature vec4 + (parameters + (declare (in) vec4 arg0) + (declare (in) vec4 arg1)) + ((return (expression vec4 % (var_ref arg0) (var_ref arg1))))) + + (signature vec2 + (parameters + (declare (in) vec2 arg0) + (declare (in) float arg1)) + ((declare () vec2 result) + (assign (constant bool (1)) (swiz x (var_ref result)) + (expression float % (swiz x (var_ref arg0)) (var_ref arg1))) + (assign (constant bool (1)) (swiz y (var_ref result)) + (expression float % (swiz y (var_ref arg0)) (var_ref arg1))) + (return (var_ref result)))) + + (signature vec3 + (parameters + (declare (in) vec3 arg0) + (declare (in) float arg1)) + ((declare () vec3 result) + (assign (constant bool (1)) (swiz x (var_ref result)) + (expression float % (swiz x (var_ref arg0)) (var_ref arg1))) + (assign (constant bool (1)) (swiz y (var_ref result)) + (expression float % (swiz y (var_ref arg0)) (var_ref arg1))) + (assign (constant bool (1)) (swiz z (var_ref result)) + (expression float % (swiz z (var_ref arg0)) (var_ref arg1))) + (return (var_ref result)))) + + (signature vec4 + (parameters + (declare (in) vec4 arg0) + (declare (in) float arg1)) + ((declare () vec4 result) + (assign (constant bool (1)) (swiz x (var_ref result)) + (expression float % (swiz x (var_ref arg0)) (var_ref arg1))) + (assign (constant bool (1)) (swiz y (var_ref result)) + (expression float % (swiz y (var_ref arg0)) (var_ref arg1))) + (assign (constant bool (1)) (swiz z (var_ref result)) + (expression float % (swiz z (var_ref arg0)) (var_ref arg1))) + (assign (constant bool (1)) (swiz w (var_ref result)) + (expression float % (swiz w (var_ref arg0)) (var_ref arg1))) + (return (var_ref result)))) +)) |