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authorEric Anholt <eric@anholt.net>2010-06-24 15:47:38 -0700
committerEric Anholt <eric@anholt.net>2010-06-24 15:47:40 -0700
commitbcc13b74443137043e8a34f8cb64a5add0d8af93 (patch)
tree5f4e003dceb61c091ce0fcb8c5cf9d91bec033c0 /src/glsl/builtins/110/sin
parent84341f4b2014810b2964230384fe76338be1d78e (diff)
parente5cf3aadb8d57dcc70b597092ecac276042f73cb (diff)
Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on replacing the existing Mesa GLSL compiler. It currently targets GLSL 1.20 and the Mesa IR.
Diffstat (limited to 'src/glsl/builtins/110/sin')
-rw-r--r--src/glsl/builtins/110/sin21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/glsl/builtins/110/sin b/src/glsl/builtins/110/sin
new file mode 100644
index 0000000000..e6009d8ef1
--- /dev/null
+++ b/src/glsl/builtins/110/sin
@@ -0,0 +1,21 @@
+((function sin
+ (signature float
+ (parameters
+ (declare (in) float angle))
+ ((return (expression float sin (var_ref angle)))))
+
+ (signature vec2
+ (parameters
+ (declare (in) vec2 angle))
+ ((return (expression vec2 sin (var_ref angle)))))
+
+ (signature vec3
+ (parameters
+ (declare (in) vec3 angle))
+ ((return (expression vec3 sin (var_ref angle)))))
+
+ (signature vec4
+ (parameters
+ (declare (in) vec4 angle))
+ ((return (expression vec4 sin (var_ref angle)))))
+))