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authorIan Romanick <ian.d.romanick@intel.com>2010-07-20 11:29:46 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-07-21 15:52:58 -0700
commitd5be2acae379783c4aa31243e0a88a9e67e6ca7e (patch)
tree91ebf30796116f1b4d20b6f2fe420a085a59d59e /src/glsl/builtins/110_vs/ftransform
parent4ccd3c548b9b9a2fee79342445f68d73525bfcdb (diff)
linker: Link built-in functions instead of including them in every shader
This is an invasive set of changes. Each user shader tracks a set of other shaders that contain built-in functions. During compilation, function prototypes are imported from these shaders. During linking, the shaders are linked with these built-in-function shaders just like with any other shader.
Diffstat (limited to 'src/glsl/builtins/110_vs/ftransform')
-rw-r--r--src/glsl/builtins/110_vs/ftransform4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glsl/builtins/110_vs/ftransform b/src/glsl/builtins/110_vs/ftransform
index 3a5e8ccecf..9ca63dc1e3 100644
--- a/src/glsl/builtins/110_vs/ftransform
+++ b/src/glsl/builtins/110_vs/ftransform
@@ -1,4 +1,6 @@
-((function ftransform
+((declare (uniform) mat4 gl_ModelViewProjectionMatrix)
+ (declare (in) vec4 gl_Vertex)
+ (function ftransform
(signature vec4
(parameters)
((return (expression vec4 *