diff options
author | Ian Romanick <ian.d.romanick@intel.com> | 2010-07-20 11:29:46 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-07-21 15:52:58 -0700 |
commit | d5be2acae379783c4aa31243e0a88a9e67e6ca7e (patch) | |
tree | 91ebf30796116f1b4d20b6f2fe420a085a59d59e /src/glsl/builtins/110_vs | |
parent | 4ccd3c548b9b9a2fee79342445f68d73525bfcdb (diff) |
linker: Link built-in functions instead of including them in every shader
This is an invasive set of changes. Each user shader tracks a set of other
shaders that contain built-in functions. During compilation, function
prototypes are imported from these shaders. During linking, the
shaders are linked with these built-in-function shaders just like with
any other shader.
Diffstat (limited to 'src/glsl/builtins/110_vs')
-rw-r--r-- | src/glsl/builtins/110_vs/ftransform | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/glsl/builtins/110_vs/ftransform b/src/glsl/builtins/110_vs/ftransform index 3a5e8ccecf..9ca63dc1e3 100644 --- a/src/glsl/builtins/110_vs/ftransform +++ b/src/glsl/builtins/110_vs/ftransform @@ -1,4 +1,6 @@ -((function ftransform +((declare (uniform) mat4 gl_ModelViewProjectionMatrix) + (declare (in) vec4 gl_Vertex) + (function ftransform (signature vec4 (parameters) ((return (expression vec4 * |