diff options
author | Eric Anholt <eric@anholt.net> | 2010-06-24 15:47:38 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2010-06-24 15:47:40 -0700 |
commit | bcc13b74443137043e8a34f8cb64a5add0d8af93 (patch) | |
tree | 5f4e003dceb61c091ce0fcb8c5cf9d91bec033c0 /src/glsl/builtins/120/outerProduct | |
parent | 84341f4b2014810b2964230384fe76338be1d78e (diff) | |
parent | e5cf3aadb8d57dcc70b597092ecac276042f73cb (diff) |
Merge branch 'glsl2-head' into glsl2
This brings in the standalone GLSL compiler that we are planning on
replacing the existing Mesa GLSL compiler. It currently targets GLSL
1.20 and the Mesa IR.
Diffstat (limited to 'src/glsl/builtins/120/outerProduct')
-rw-r--r-- | src/glsl/builtins/120/outerProduct | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/src/glsl/builtins/120/outerProduct b/src/glsl/builtins/120/outerProduct new file mode 100644 index 0000000000..b401ba0233 --- /dev/null +++ b/src/glsl/builtins/120/outerProduct @@ -0,0 +1,92 @@ +((function outerProduct + (signature mat2 + (parameters + (declare (in) vec2 u) + (declare (in) vec2 v)) + ((declare () mat2 m) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref v) (swiz x (var_ref u)))) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref v) (swiz y (var_ref u)))) +(return (var_ref m)))) + + (signature mat2x3 + (parameters + (declare (in) vec2 u) + (declare (in) vec3 v)) + ((declare () mat2x3 m) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref v) (swiz x (var_ref u)))) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref v) (swiz y (var_ref u)))) +(return (var_ref m)))) + + (signature mat2x4 + (parameters + (declare (in) vec2 u) + (declare (in) vec4 v)) + ((declare () mat2x4 m) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref v) (swiz x (var_ref u)))) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref v) (swiz y (var_ref u)))) +(return (var_ref m)))) + + (signature mat3x2 + (parameters + (declare (in) vec3 u) + (declare (in) vec2 v)) + ((declare () mat3x2 m) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref v) (swiz x (var_ref u)))) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref v) (swiz y (var_ref u)))) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref v) (swiz z (var_ref u)))) +(return (var_ref m)))) + + (signature mat3 + (parameters + (declare (in) vec3 u) + (declare (in) vec3 v)) + ((declare () mat3 m) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref v) (swiz x (var_ref u)))) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref v) (swiz y (var_ref u)))) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref v) (swiz z (var_ref u)))) +(return (var_ref m)))) + + (signature mat3x4 + (parameters + (declare (in) vec3 u) + (declare (in) vec4 v)) + ((declare () mat3x4 m) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref v) (swiz x (var_ref u)))) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref v) (swiz y (var_ref u)))) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref v) (swiz z (var_ref u)))) +(return (var_ref m)))) + + (signature mat4x2 + (parameters + (declare (in) vec4 u) + (declare (in) vec2 v)) + ((declare () mat4x2 m) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref v) (swiz x (var_ref u)))) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref v) (swiz y (var_ref u)))) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref v) (swiz z (var_ref u)))) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec2 * (var_ref v) (swiz w (var_ref u)))) +(return (var_ref m)))) + + (signature mat4x3 + (parameters + (declare (in) vec4 u) + (declare (in) vec3 v)) + ((declare () mat4x3 m) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref v) (swiz x (var_ref u)))) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref v) (swiz y (var_ref u)))) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref v) (swiz z (var_ref u)))) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec3 * (var_ref v) (swiz w (var_ref u)))) +(return (var_ref m)))) + + (signature mat4 + (parameters + (declare (in) vec4 u) + (declare (in) vec4 v)) + ((declare () mat4 m) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref v) (swiz x (var_ref u)))) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref v) (swiz y (var_ref u)))) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref v) (swiz z (var_ref u)))) + (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec4 * (var_ref v) (swiz w (var_ref u)))) +(return (var_ref m)))) +)) + |