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authorChristoph Bumiller <e0425955@student.tuwien.ac.at>2010-09-07 15:40:34 +0200
committerChristoph Bumiller <e0425955@student.tuwien.ac.at>2010-09-09 19:21:34 +0200
commitd91b8865ec2bb41f9b58ad5ce2df7f6f48f98281 (patch)
treebc6ff85f2f891b9b05124cc1f8ec874159a3ace0 /src/glsl/builtins/ir/max
parent217542a061ef31150b1b04f1b45b6099bcc153fe (diff)
nv50: prepare for having multiple functions
At some point we'll want to support real subroutines instead of just inlining them into the main shader. Since recursive calls are forbidden, we can just save all used registers to a fixed local memory region and restore them on a return, no need for a stack pointer.
Diffstat (limited to 'src/glsl/builtins/ir/max')
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