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authorKenneth Graunke <kenneth@whitecape.org>2010-08-11 16:53:52 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-08-13 19:09:36 -0700
commit43ff8f1a4b90554eae489cebb7e05f983dd9ad66 (patch)
treed9a63bb1ce1257b45aea4bbcae450959b75cc64c /src/glsl/builtins/ir/outerProduct
parentd802ba110f78c3eee9541867cde819ada1b2c449 (diff)
glsl2: Rework builtin function generation.
Each language version/extension and target now has a "profile" containing all of the available builtin function prototypes. These are written in GLSL, and come directly out of the GLSL spec (except for expanding genType). A new builtins/ir/ folder contains the hand-written IR for each builtin, regardless of what version includes it. Only those definitions that have prototypes in the profile will be included. The autogenerated IR for texture builtins is no longer written to disk, so there's no longer any confusion as to what's hand-written or generated. All scripts are now in python instead of perl.
Diffstat (limited to 'src/glsl/builtins/ir/outerProduct')
-rw-r--r--src/glsl/builtins/ir/outerProduct92
1 files changed, 92 insertions, 0 deletions
diff --git a/src/glsl/builtins/ir/outerProduct b/src/glsl/builtins/ir/outerProduct
new file mode 100644
index 0000000000..69ae741e17
--- /dev/null
+++ b/src/glsl/builtins/ir/outerProduct
@@ -0,0 +1,92 @@
+((function outerProduct
+ (signature mat2
+ (parameters
+ (declare (in) vec2 u)
+ (declare (in) vec2 v))
+ ((declare () mat2 m)
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))
+ (return (var_ref m))))
+
+ (signature mat2x3
+ (parameters
+ (declare (in) vec3 u)
+ (declare (in) vec2 v))
+ ((declare () mat2x3 m)
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))
+ (return (var_ref m))))
+
+ (signature mat2x4
+ (parameters
+ (declare (in) vec4 u)
+ (declare (in) vec2 v))
+ ((declare () mat2x4 m)
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))
+ (return (var_ref m))))
+
+ (signature mat3x2
+ (parameters
+ (declare (in) vec2 u)
+ (declare (in) vec3 v))
+ ((declare () mat3x2 m)
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))
+ (return (var_ref m))
+ ))
+
+ (signature mat3
+ (parameters
+ (declare (in) vec3 u)
+ (declare (in) vec3 v))
+ ((declare () mat3 m)
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))
+ (return (var_ref m))))
+
+ (signature mat3x4
+ (parameters
+ (declare (in) vec4 u)
+ (declare (in) vec3 v))
+ ((declare () mat3x4 m)
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))
+ (return (var_ref m))))
+
+ (signature mat4x2
+ (parameters
+ (declare (in) vec2 u)
+ (declare (in) vec4 v))
+ ((declare () mat4x2 m)
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec2 * (var_ref u) (swiz x (var_ref v))))
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec2 * (var_ref u) (swiz y (var_ref v))))
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec2 * (var_ref u) (swiz z (var_ref v))))
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec2 * (var_ref u) (swiz w (var_ref v))))
+ (return (var_ref m))))
+
+ (signature mat4x3
+ (parameters
+ (declare (in) vec3 u)
+ (declare (in) vec4 v))
+ ((declare () mat4x3 m)
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec3 * (var_ref u) (swiz x (var_ref v))))
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec3 * (var_ref u) (swiz y (var_ref v))))
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec3 * (var_ref u) (swiz z (var_ref v))))
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec3 * (var_ref u) (swiz w (var_ref v))))
+ (return (var_ref m))))
+
+ (signature mat4
+ (parameters
+ (declare (in) vec4 u)
+ (declare (in) vec4 v))
+ ((declare () mat4 m)
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (0))) (expression vec4 * (var_ref u) (swiz x (var_ref v))))
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (1))) (expression vec4 * (var_ref u) (swiz y (var_ref v))))
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (2))) (expression vec4 * (var_ref u) (swiz z (var_ref v))))
+ (assign (constant bool (1)) (array_ref (var_ref m) (constant int (3))) (expression vec4 * (var_ref u) (swiz w (var_ref v))))
+ (return (var_ref m))))
+))