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author | Brian Paul <brianp@vmware.com> | 2010-11-15 18:36:50 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2010-11-15 18:40:32 -0700 |
commit | 20c2debce82e36166ae0326a3fb94be42d71be4a (patch) | |
tree | 65df6a1e97a555cb1a1652070d9cf706f07eff92 /src/glsl/builtins/profiles/110.frag | |
parent | 32aaf89823de11e98cb59d5ec78c66cd3e74bcd4 (diff) |
st/mesa: fix glDrawPixels(depth/stencil) bugs
When drawing GL_DEPTH_COMPONENT the usual fragment pipeline steps apply
so don't override the depth state.
When drawing GL_STENCIL_INDEX (or GL_DEPTH_STENCIL) the fragment pipeline
does not apply (only the stencil and Z writemasks apply) so disable writes
to the color buffers.
Fixes some regressions from commit ef8bb7ada98f1ddc8e2554a7336af5d669cb1290
Diffstat (limited to 'src/glsl/builtins/profiles/110.frag')
0 files changed, 0 insertions, 0 deletions