diff options
author | Kenneth Graunke <kenneth@whitecape.org> | 2010-10-14 10:49:13 -0700 |
---|---|---|
committer | Kenneth Graunke <kenneth@whitecape.org> | 2010-10-14 12:40:16 -0700 |
commit | 090dd4fcc5d9f905c9dee9a8ad9972dad9d1166a (patch) | |
tree | db4204f3eb73aa5147ba50429785b817ed87d787 /src/glsl/builtins | |
parent | c4226142f3b5d1c931fcc781be8a3aafdfabf316 (diff) |
glsl: Add front-end support for the "trunc" built-in.
Diffstat (limited to 'src/glsl/builtins')
-rw-r--r-- | src/glsl/builtins/ir/trunc | 21 | ||||
-rw-r--r-- | src/glsl/builtins/profiles/130.frag | 5 | ||||
-rw-r--r-- | src/glsl/builtins/profiles/130.vert | 5 |
3 files changed, 31 insertions, 0 deletions
diff --git a/src/glsl/builtins/ir/trunc b/src/glsl/builtins/ir/trunc new file mode 100644 index 0000000000..d320a2a772 --- /dev/null +++ b/src/glsl/builtins/ir/trunc @@ -0,0 +1,21 @@ +((function trunc + (signature float + (parameters + (declare (in) float arg0)) + ((return (expression float trunc (var_ref arg0))))) + + (signature vec2 + (parameters + (declare (in) vec2 arg0)) + ((return (expression vec2 trunc (var_ref arg0))))) + + (signature vec3 + (parameters + (declare (in) vec3 arg0)) + ((return (expression vec3 trunc (var_ref arg0))))) + + (signature vec4 + (parameters + (declare (in) vec4 arg0)) + ((return (expression vec4 trunc (var_ref arg0))))) +)) diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag index aa7a6adb1d..51ee35ec09 100644 --- a/src/glsl/builtins/profiles/130.frag +++ b/src/glsl/builtins/profiles/130.frag @@ -143,6 +143,11 @@ vec2 floor(vec2 x); vec3 floor(vec3 x); vec4 floor(vec4 x); +float trunc(float x); +vec2 trunc(vec2 x); +vec3 trunc(vec3 x); +vec4 trunc(vec4 x); + float ceil(float x); vec2 ceil(vec2 x); vec3 ceil(vec3 x); diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert index d0152b0374..d5674c27e2 100644 --- a/src/glsl/builtins/profiles/130.vert +++ b/src/glsl/builtins/profiles/130.vert @@ -143,6 +143,11 @@ vec2 floor(vec2 x); vec3 floor(vec3 x); vec4 floor(vec4 x); +float trunc(float x); +vec2 trunc(vec2 x); +vec3 trunc(vec3 x); +vec4 trunc(vec4 x); + float ceil(float x); vec2 ceil(vec2 x); vec3 ceil(vec3 x); |