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authorEric Anholt <eric@anholt.net>2009-12-28 19:09:01 -0800
committerEric Anholt <eric@anholt.net>2009-12-28 19:21:27 -0800
commita0996447559bd251ef7f089165405fcdefe79cc5 (patch)
tree8b5a991c4e71414a4158f41b19987d2ca30b4b15 /src/glsl/cl
parent089144e4e525883995d609af5040b2355043945e (diff)
intel: Fix false positives in checking for non-packed depth/stencil RB.
The wine d3d9 visual.c testcase was tripping over this and failing. Presumably it's binding a packed depth/stencil texture to both stencil and depth attachment points, and we make a new renderbuffer wrapper for each in that case.
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